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1  Help & Tutorials / Help / Brawl ignores my PAC/PCS file on: July 12, 2017, 03:55:28 PM
Hi, I've been working on a relatively low-poly character model import recently, and while everything shows up correctly in BrawlBox, seemingly without any file corruption, my mod just won't load in-game. I've tried reimporting the model, the textures; everything. An earlier version of the model initially loaded just fine in-game, but as soon as I tried importing my final model and polished everything, Brawl just seemingly decides not to load it.

I've looked at the system log in dolphin, and it simply says it "failed to load" my file from the SD card. I'm using the file patch code, and the mod is supposed to be for Ike. All of my files are in the correct location, and I don't really know what to do now. I'm using BrawlBox v0.78
2  Super Smash Bros. 4 Hacking / Help / Adding final touches on an import on: December 02, 2016, 09:45:29 AM
Recently, I've resumed working on my first import for Sm4sh, and I've finally gotten the model to show up correctly after fixing the UVs. The final step I need some guidance with is fixing the materials so it's not super-bright ingame. My model has both a spec map, and a normal map; how can I edit the model's materials to apply both of these effects?
3  Help & Tutorials / Help / Gecko code to hide song names? on: June 16, 2016, 06:54:30 PM
Has anyone created a Gecko code that prevents song titles from showing up at the start of the match?
I'm too lazy to edit song names every time I put in a bunch of new BGMs.
4  Help & Tutorials / Help / One-slot size mods without editing FitMotion on: February 05, 2016, 04:28:38 AM
I've seen quite a few imports on the vault that alter the proportions of characters without requiring the replacement of said characters' FitMotion file. After searching around, I can only find guides that pertain to earlier BrawlBox versions, and using FitMotionEtc. Could anyone give me a general rundown of what's required to resize a character without animation editing? Thanks.
5  Help & Tutorials / Help / BrawlEx cosmetics refuse to work. [solved] on: November 26, 2015, 04:29:48 AM
I've been away from Brawl modding for quite a bit, so I recently decided to mess with it again.
After 2 days of tinkering, I finally figured out how to get BrawlEx working and clone characters.
However, any time I've tried adding custom cosmetic graphics, it just doesn't work.

Basically, the custom CSP, Name, and Selection portrait all show up on the CSS, but then when I go to the Stage Select screen, the stock icons are question marks. Choosing a stage makes the game just sorta stop.
It doesn't exactly crash, it just stops at the loading fade, after the audience sound plays. I'm able to press both the home button to bring up the menu, or the reset button to reload the game without codes applied.

I've added the all the necessary files: battle portraits, result portaits, even stock icons;
I'm currently using the most up to date release of the Clone Engine, along with the the filepatch code and the CSS expansion. I have no idea what I could be doing wrong.. the characters work just fine with the default cosmetic .DAT files.

I have a Lucas clone on slot 3F (cosmetic 110), and a Ness clone on 40 (cosmetic 111).

edit: I tested even further and tried swapping out my files with ones from a premade modpack and it still just soft locks after "Ready to Fight!" appears on the stage selection screen.

update: I've figured out the problem. Apparently, using the Sammi's older Clone Tool corrupted the hell outta my Brawlex files. Long story short, recreating the slots from scratch fixed pretty much everything. On top of that, some of my portraits had the wrong internal names [MenSelchrChrFaceB.xxx in char_bust_tex portraits should've been just MenSelchrFaceB.xxx, MenSelchrChrFace.xxx in the BP's should've just been InfFace.xxx]
6  Help & Tutorials / Help / 4 Players crashing the game? on: December 07, 2012, 07:39:09 PM
After experimenting I can confirm that my game is no longer playable with 4 players via Riivolution. It happened once when I tried to play with friends, and I thought it was my just SD card needing to be reformatted, but I disregarded it and just played another game. I tested out 4 human players; as soon as a stage is selected, the game hangs. It works perfectly with just 3 human players, 4 computer players, and even 3 human players plus one computer player. Can anyone help me with this?
7  Help & Tutorials / Help / sc_selmap corrupted? on: September 15, 2012, 11:44:49 PM
I just finished installing the Stage Expansion 2.0 for Riivolution, and it worked perfectly. So I went back to Brawlbox to replace a mass amount of stage selection textures with my original ones. While doing this, I did not stop to save at all in the middle of the process. After I replaced the textures, I hit save, but got the message "The given key was not present in the dictionary". So I hit "Save as.." and it worked, so I decided to exit (thinking it had saved). I re-opened it, only to find out all my changes had been lost. I tried hitting "Save" again (without modifying) and got the message "Unable to open file for write access". If I try to save a file with any edits, it will say the other error message (key error). Now this is all BrawlBox does, it won't work correctly anymore (even if I restart my PC); I tried searching for a solution (but I couldn't find anything). Would anyone be able to help with this?
Upon further inspection, it turns out I can't save any changes, or even edit ONLY sc_selmap's MiscData[80] (in common_5). It loads in-game however. Any suggestions?

Post Merge: September 16, 2012, 03:31:11 PM
Nevermind. Got it to work with an older version of BrawlBox.
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