Honestly, I've been thinking about making Rosalina different, since it's proven to be really difficult to have her act in the same way as she does in Smash 4. In fact, this PSA started as an original Rosalina, but I was so fascinated by the idea of Rosalina fighting with Luma after she was revealed that I changed it to be Smash 4's Rosalina without Luma, and then changed it to include Luma.
If people really want it though, I could make a solo-Rosalina moveset, whether it be Smash 4 Rosalina without the Luma (which wouldn't be too hard since the addition of Luma is what's complicating the PSA), or an original one, if anyone has fun ideas for her moves.
Oh, and the 3 Lumas bug happens on modes where Olimar's entry animation doesn't play, and I still have no idea how to fix that. As for the animation issue, for some reason in some of Luma's animations it's like pre-determined how long it is, so I've been making most of them similar in length to the pikmin's original animation length.
Thanks! Post Merge: March 15, 2015, 08:42:17 PMOh gosh, so I just started fixing Milla's hair rig... Is there anyone out there that wants to help me make the rig better? It's just... soooo much hair.... o_O
1. make it so that Luma won't return to Rosalina's side and will just float in front of her at a distance 2. Make Luma shine when separated 3. Make Luma always be right in front of her when tethered (Smash 4 ties Luma to a certain bone (TicoN), don't know if I can do that here though) 4. Make all new GFX's for the Galaxy and Gravitational Pull as well as some others 5. Make her Final Smash (which may not be possible) 6. Make Luma respawn 12 or so seconds after the last has died 7. Make it so that if Luma dies offstage, the same GFX that appears when characters fall off will appear 8. Implement sound effects (I have NO IDEA how to do this.... anyone want to help with that?) 9. Add new SubActions for Luma (again, NO IDEA how to do/if it can be done) 10. balance
I've edited some hitboxes on some of her attacks to be like in Smash 4, and I've done a small amount of animations for her new bones. Otherwise, still not much progress :\
As for Milla, I've finished her hair, and I'm going to start animating her:
A repost from one I made in the WIP Workshop thread:
For anyone looking to import the Smash U models, I figured out a nice way to get the diffuse textures looking good.
Here's a sample. I'm using Marth's tunic texture:
Original texture:
Edited:
Here is my process (Photoshop only): First off, copy the normal map to the original texture. If the normal map is larger than the texture, adjust the diffuse texture's size to match the dimensions of the normal map, hopefully using the Nearest Neighbor filter under Image Size. Select the normal map's pixels, make a new layer and fill with White. Change the layer to have the Overlay effect, then select the normal map's pixels again. Invert the selection, make a new layer under the white-filled layer, and fill it with black. This one doesn't need a layer effect. Adjust the transparency of the two layers as needed, and there you go! Oh, and don't forget to either delete or hide the normal map. Also keep in mind: THIS DOES NOT WORK WELL WITH SKIN TEXTURES.
But wouldn't it also appear when Luma takes too much damage and dies onstage? Post Merge: February 09, 2015, 08:49:40 AMAnother Rosalina & Luma update: I've decided to try using Rosalina's new skeleton from Smash Wii U alongside the model (not Luma's though, since it's the exact same thing). The original one made it so that file size was never an issue, but it made some shapes impossible, which is why I'm trying out the new skeleton. Here's a comparison to show what I mean:
Yeah, I've been using their SubActions, but they don't have enough. I had to make Luma share his DownSmash with NeutralAerial, and Dash Attack with FAerial and stuff like that.
I guess that would be better for the DownB, since it's impossible to attract ALL items, only a few like containers and bombs.
Well the problem is that they can't really be recreated over anyone.
It was over Ice Climbers before, but I thought it would be better over Olimar because the pikmin can respawn, have different colours, and can be separated and attack while separated. Would it somehow be possible to have Nana respawn (maybe with different colours)? And is there really no way to separate Popo and Nana? Those are the 2 things that I felt were most important for Rosalina, and why I switched her over to Olimar
She didn't? Oops, I definitely had the things set up for it (or at least most of them) maybe I just didn't rename them. Anyways, what's left (after implementing the new models) would be to:
1. make it so that Luma won't return to Rosalina's side and will just float in front of her at a distance 2. Make Luma shine when separated 3. Make Luma always be right in front of her when tethered (Smash 4 ties Luma to a certain bone (TicoN), don't know if I can do that here though) 4. Make all new GFX's for the Galaxy and Gravitational Pull as well as some others 5. Make her Final Smash (which may not be possible) 6. Make Luma respawn 12 or so seconds after the last has died 7. Make it so that if Luma dies offstage, the same GFX that appears when characters fall off will appear 8. Implement sound effects (I have NO IDEA how to do this.... anyone want to help with that?) 9. Add new SubActions for Luma (again, NO IDEA how to do/if it can be done) 10. balance
I may be forgetting some things, but those are the biggest problems I have.
Neither, just working on her a little slower than the other PSA's since most of the things left to add to her are things that will be kind of hard to do.
Also a little update on Rosalina: I'll be giving her and Luma their models from Smash Bros Wii U (HUUUUGE thanks to DSX8)! Nothing to show yet though, since I just got the model