So we can now rip from Smash Bros. Wii U...... *tosses away old Mario Galaxy maya file* Hah, JK I lost that ages ago after my laptop broke. In all seriousness, how do you do this? (assuming it's okay to say)
*And 5 Years Later Very Little Progress was made* I've made a little progress, just a little, with Milla's hair, but I fixed up a bunch of other things:
Yep, when I said it'd take a while, I wasn't kidding. Anyways, here's what I thought for her moveset:
Some of her specials will change based on what element she's on, which would change with the taunts.
Up Taunt: Poses with Sylph and changes her element to Wind Down Taunt: Poses with Gnome and changes her element to Earth Left Taunt (assuming I can make these different): Poses with Undine, and changes her element to Water Right Taunt (assuming I can make these different): Poses with Efreet, and changes her element to Fire
B: Summon (Note that these aren't spells like in other tales games) Fire Mode: Efreet Water Mode: Undine Wind Mode: Sylph Earth Mode: Gnome Up B: Cloud Pierce (it's the only move that looks like a good recovery) Down B: Spell Fire Mode: Fireball Water Mode: Splash Wind Mode: Wind Lance Earth Mode: Rock Trine Side B: Possibly spells of another element; also would change depending on her element
I'm amazed that it's possible to rip from wii u games, I thought it would take a while to find out how. Now we just need to be able to rip from Tales of Xillia, and my life would be complete
Okay so most of you want Rosalina & Luma, so I will definitely be finishing that up! Now, about Milla...
I will definitely be doing the Milla PSA that I wanted to do. However, apparently it's not possible to rip from Tales of Xillia, so I made my own model, and I would like some opinions:
Does it matter if I use her hair from Tales of the Heroes: Twin Braves, or should I model her hair like it looks in Tales of Xillia. I originally wanted the Tales of Xillia model because of her hair, since it'd be fun to animate her awesome hair, however since I can't get that model, I may have to make it or use the other hair model. If I use this hair, it would get released faster, but if I model the hair, it would look a LOT better, but would take longer. What would you guys prefer?
Brawlbox doesn't seem to like it when I copy and paste frames:
Details:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.SSBB.ResourceNodes.CHR0EntryNode.SetKeyframe(Int32 arrayIndex, Int32 index, Single value) at System.Windows.Forms.CHR0Editor.btnPasteAll_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
It works fine on v0.71 though.
And when I try to export an animation I made I get this:
Details:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.Wii.Animations.KeyframeCollection.GetFrameValue(Int32 arrayIndex, Single index) at BrawlLib.Wii.Animations.AnimationConverter.EvaluateCHR0Group(AnimationCode& code, KeyframeCollection kf, Int32 group, Int32& entrySize) at BrawlLib.Wii.Animations.AnimationConverter.CalculateCHR0Size(KeyframeCollection kf, Int32& entrySize, AnimationCode& code) at BrawlLib.SSBB.ResourceNodes.CHR0EntryNode.OnCalculateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.CHR0Node.OnCalculateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild() at BrawlLib.SSBB.ResourceNodes.BRESEntryNode.Export(String outPath) at BrawlLib.SSBB.ResourceNodes.CHR0Node.Export(String outPath) at System.Windows.Forms.LeftPanel.exportToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
the person who made the main planet model vanished from me, so i cant really get him to revamp the floor/main stage model, so i cant really work on it till some1 sends me a perfectly planet model. for now its on hold.
Oops, sorry about that! My computer has been broken for a long time now: but I got a new one today!
Jrush64 released a beta PSA of Milla Maxwell if that's any help.
I like the idea of a Rosalina and Luma PSA btw, but you shouldn't force yourself to make it if you don't want to.
Ah, now I feel weird about making a Milla PSA. Well, if somebody ends up getting her model from Tales of Xillia for me, then I'll do it, otherwise I do have another idea for a character, but I need to know if it's possible to make a healing circle move in this game.
As for Rosalina, I'll be working on that kind of slowly so I don't end up feeling like I'm forcing myself. Post Merge: December 29, 2014, 08:20:49 PMOkay, so something non-Rosalina related: I wanted to make Rita look as if she was in Super Smash Bros. 4, but I'm not sure about it
I can't show in-game screenshots since I can't get anything from my mum's computer to my SD card, but the vest-thing is supposed to be shiny--kind of like Rosalina's dress. What do you guys think so far? I think she kind of looks weird with that hair, but maybe I'm just used to it being one plain colour.
Post Merge: December 30, 2014, 02:58:03 PMHaving them side-by-side might help:
Yeah I know how you feel. Once my computer finally gets here, I'll most likely be working on other things first, like the "secret character" I was working on *cough*ritamordio*cough*cough*
I also really wanted to make a PSA of Milla Maxwell from Tales of Xillia, but I'd need the model first... (hint hint)
I've ordered a new computer (finally) and it should be here sometime this week. Now, I'd just like to know how many of you actually care about the Rosalina & Luma PSA anymore, since Super Smash Bros. for Wii U has been released for a while.
Originally, the issue with my laptop was just that I couldn't see anything because of the broken screen. Well, I've connected a monitor to my laptop, and it turns out that NOTHING will load. I couldn't even open the folder I have on my desktop with all of my Rosalina stuff, or the one with a super secret character I was working on (I was even making an intro trailer D:<).
That said, I won't be able to do anything for this PSA until after Christmas, when I get a new laptop. So, the offer still stands: Anyone who is willing to pick this project up for me, please do so.
Okay, it'll certainly be a while before I can do anything with this PSA. I was wondering: is there anybody willing to continue working on this in my absence? I've also "lost" a bit of progress since it's very difficult to get the files from my laptop since I can't see anything, so whoever does end up working on it will have to start from the demo version.