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16  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 12:20:29 PM
I just believe I've read that certain PSA's tend to glitch over clones, where that PSA is known to work over the original character. If the clone works fine as it's original character, it might just be easier to keep the clone unchanged and change the original.

Just a theory, though.

Post Merge: February 18, 2014, 10:29:22 AM
In a perfect world, a pack would include Mewtwo, Roy, Pichu, Doctor Mario, and Young Link - then eventually Mega Man, Rosalina, Wii Fit Trainer, Little Mac, and Villager.

I can't wait. We can call it "Smash Bros. Complete"

My current setup has the 5 Melee characters and Rosalina and Villager, as well as every SSB, Melee, and SSB4 stage currently made. No cosmetics or anything for the clones yet though.

Does anyone know the answer to my previous post?

If you want to implement the CSS Expansion into your own prebuilt sc_selchar.pac, just use the files in Resources folder of the BrawlEx CSS Expansion package. Replace the MenSelchrPos_TopN .mdl0 .chr0 files in your sc_selchar.pac with the one in the Resources folder. The MiscData[13] is only needed if you already are using a modified common3.pac. Otherwise, you can just use the one in the CoreFiles directory.

Where do you replace the MenSelchrPos_TopN .mdl0 .chr0 files at exactly?
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 17, 2014, 11:03:00 PM

If you want to implement the CSS Expansion into your own prebuilt sc_selchar.pac, just use the files in Resources folder of the BrawlEx CSS Expansion package. Replace the MenSelchrPos_TopN .mdl0 .chr0 files in your sc_selchar.pac with the one in the Resources folder. The MiscData[13] is only needed if you already are using a modified common3.pac. Otherwise, you can just use the one in the CoreFiles directory.


Where do you replace the MenSelchrPos_TopN .mdl0 .chr0 files at exactly?
18  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: February 16, 2014, 04:54:19 PM
So to be clear, using that updated code with the hackless method, I would go to stage builder to load the Project M launcher with the 2gb SD card, let the codes and Brawl load again, then at the main menu switch the SD card to the SDHC card?
19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 07:40:04 PM
Yes, that button works. I'll use this to setup another clone tonight, assuming I get the CSS expansion to work.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 07:21:05 PM
That one works for XP, thank you! Smiley
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 01:03:04 AM
Oh they do switch? Might as well add them anyway since it will be hard filling 100 slots, lol.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 12:38:12 AM
They don't switch, but everything else is the same.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 12:29:31 AM
From what I recall, I believe individual Pokemon aren't compatible with BrawlEx. At least for now.


PW has them in this picture, along with Sheik, ZSS, Alloys, Giga Bowser, and Wario Man. All that's missing is separate Popo and Nana, though I assume they work as well.

24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 09:01:22 PM
Erm. That was one of the first things he fixed. I reported it.

Still doesn't work for me on XP.

But holy crap PW, you are awesome!
25  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: February 14, 2014, 07:48:30 PM
no, the best option for stages is STAGE EXPANSION V2 of PW +  ALTERNATE STAGE LOADER of DANTARION, this combination will multiply your stages x5, or even more, the bad thing is that, Dantarion ASL is not working with BrawlEx...

Unless I'm mistaken, ASL doesn't let you have different SSS icons for each alternate stage though. Plus it seemed kind of complicated to use, whereas swapping folders is easy and it works with Brawl Ex.
26  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: February 14, 2014, 10:20:23 AM
That's what I would like to see, a third(or more) page of stages, or being able to fit more than 39 on one page. Right now the best alternative is using 2 folders to have double the stages.
27  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: now Stage Manager lets you play/change songs (Jan. 22) on: February 11, 2014, 11:15:07 PM
Still doesn't work, but it's probably a problem on my end.

I have a question about the SSS editor. It edits the code right? I'm wondering if it could edit the common5 file itself to change the order of the stages? I'm asking because I'm using the FPC 3.5.3 which lets you use two folders worth of stages, but if you edit the code itself, it will effect both SSS's.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 10, 2014, 10:54:07 PM
Just use both codes and put the other files in RSB4/pf/

The wii remote combo works perfectly, for some reason the gamecube controller combo hasn't been working to well for me (maybe because i have wireless controller.)

It even allows you to use that character in single player modes like SSE.

It didn't work for me, but that might be because I was also using the SDHC expansion(which is pretty much needed if you want to have multiple folders).
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 10, 2014, 06:20:48 PM
For those wanting more characters past 50 i recommend using Don Jon BravoEx's File patch update.

http://forums.kc-mm.com/index.php?topic=51912.0

I tried it with brawlex and it worked perfectly from what i experienced so far. This would give us a total of 100 characters.


What did you do to get those to work together? Did you just use the 3.5.3 upgrader code and the FPC needed for Brawl Ex or did you have to edit one of the codes?
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 10, 2014, 12:14:17 PM
i'll see if i can't make an XP compatable version for ya. might just have to change the targeted framwork to 4.0 client and change the processor architecture

Well, it works on my desktop, so you don't have to do that unless it's not too much trouble.
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