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31  Help & Tutorials / Help / New version of final smash with no smash ball? on: October 04, 2012, 03:22:50 PM
So ive heard there is a newer version of the fs with no smash ball code (when you do xxx damage you get your final smash). is this true??

if so where can i get it?
32  Super Smash Bros. Brawl Hacking / Programming / Re: Code: Final Smash Obtained when XXX% total damage is dealt to opponent. on: September 28, 2012, 12:11:25 AM
Yes, Samus can get her FS continuosly, as well as Ike or Cloud.

Ya is there any way to fix that/does anyone know how? that reallyy ruins the code. It makes it kinda unfair to use...samus (although having this code in general is awesome)


And also, can someone figure out how to make it so you can get a final smash more than once in a match?


Edit: Oh ya and if anyone knows how to... i think the code would actually be better if the timer started over when you got ko'ed (on a lower XXX damage for final smash - obviously for higher numbers it would suck). I think it would just be a way better way of doing it cause it would work like a super meter. If you're doing well and you dont die - and manage to do 100-200 damage before you die (i think 100-200 would be a good special meter gauge), you get rewarded with a final smash. if you die, you're meter starts over again. I think that makes perfect sense. Also if you have a final smash and die before using it, you should lose it.

Anyone with me on that?
33  Super Smash Bros. Brawl Hacking / Programming / Alternate costume codes on: September 27, 2012, 05:33:42 PM
Kayy so, im having trouble using the character/costume codes. Im trying to change up each individual costume for a bunch of character so that i can choose particular costumes in the css and load different ones in game..

Simplest example i can give is this.. lets say we take samus. I want to choose her second costume, but have the game load her third costume in fight.

i tried using these codes, but then the game would just freeze,
so does anyone know how to use them properly?
34  Super Smash Bros. Brawl Hacking / Stages / Re: Stage .rels and you - A New finding involving stage hitbox parameters. on: August 27, 2012, 05:22:50 PM
Hey everyone! Does anybody here know how to locate the damage boxes that are attached to the statues in castle siege? I figure the code might be a bit different than the hitboxes in a stage. And also, once finding them, how can i get rid of them? I want to get the statues to be in the background without getting in the way when im battling and trying to shoot projectiles at people.
Can someone help me with this, or if they know how to do it, can they edit it for me?

Let me know! thanks!
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: Dark Samus import Model on: August 21, 2012, 12:53:16 AM
Wow looks awesome!

the only thing im thinking is the textures are a little below the wii standards.. im guessing thats cause metroid prime 2 was a gamecube game.
is there any way to make them look more like they belong in brawl?

besides that, this is amazing!
36  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 05, 2012, 04:45:39 PM
Kay so I just came about this so I'm totally new with this clone engine thing. How exactly does this work?
I mean is this for like adding more character spaces into the game so we can port other characters over a particular model (eg if I want to use link as well as Oni Link without losing any other chartacters)
37  Help & Tutorials / Help / Editing Lucarios Aura sphere. on: June 05, 2012, 04:08:05 PM
Hey guys so I'm trying to edit lucarios aura sphere so that it will aim downwards at an angle when you're in the air. Does anyone here have any idea of how to do that?
I have no idea where to start or what to edit. Ive looked through the annimations, and I assume i need to edit the airNend and AirNShoot, but i dont know what all the stuff in there means.

Can anybody help?
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