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1  Help & Tutorials / Help / Re: Looking for something that may not exist on: April 06, 2021, 08:59:53 AM
it can actually be done, and I have technically done it before but with brawlEX clones instead of just skins, look up the tutorial for one slot animations and apply that programming for sfx
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Iwantgames Returns on: March 08, 2021, 06:03:57 PM
is it just me? or maybe after seeing zs samus in ultimate for so long, now brawl samus looks hella thicc?
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! The Return of Poke Floats? - 04/26/2020 on: April 27, 2020, 03:39:48 PM
what are you doing here in the dark depths of two generations behind?
4  Super Smash Bros. Brawl Hacking / Programming / Re: With Just a Single Line of Code, You Can Say Goodbye to PCS Files! on: April 09, 2019, 11:40:40 PM
so we have a little bit of more filesize limit for model imports?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: April 09, 2019, 11:47:41 AM
You don't want that.   Im srs here
That's an order.
I understand you probably got some complaints about it by a few random people, but thats how making something on the internet public works, not everyone likes what you do but just like stan lee once said "you wont let a few idiots ruin your dream just because they didnt like it"
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: April 01, 2019, 09:34:18 PM
anybody has this one? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208531
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: March 20, 2019, 09:35:39 PM
sorry, I should have checked your recent replies in the brawl expansion project thread first..
it was the AXNextFrame setting.. and then this happened
but yeah I saw your reply to that as well

Post Merge: March 20, 2019, 09:50:39 PM
but now that we're on this, can you post the codes within the prebuilt gtc? I wanna keep on track which codes wil this build have
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 20, 2019, 07:16:24 PM
Can someone make a program that let’s us add the 242 slots or update the brawlexconfig Utility, because the hex editor way is alittle confusing
this
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: March 20, 2019, 12:42:39 PM
so I tried to use this one with dolphin and no luck, what do I actually need to run it there, like, do I use a virtual 2GB SD, or is this SDHC?, do I use the normal project m laucher with a specific configuration or gecko? (its been a long time away from brawl so I guess I might have forgot some stuff)
10  Help & Tutorials / Model Tutorials / Re: MMD .pmd/.pmx importing full guide on: February 18, 2019, 10:36:31 AM
yep, just open the stage in pmd editor, go to export, and change the format to pmd
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A "Hackless" Method That Works With Up To 32 Gig Cards. on: December 25, 2018, 11:00:56 PM
well bad news for me that I someow bricked my wii u's wii mode and cant get HW channel working
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 25, 2018, 10:44:23 PM
oh, we showing sm4sh mods here now?
13  Help & Tutorials / Help / Re: Polygons and irises. on: February 19, 2018, 01:25:26 PM
check in brawlbox the objects tab, find the mesh youre looking for, check the material assigned to it, go to the materials tab and there you go, if you cant seem to find the object, open the model in brawlbox's model viewer and hide texture by texture until you find the one youre looking for, then disable object by object until you find the object
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl mods on Android on: January 13, 2018, 02:42:24 PM
wait wat
15  Help & Tutorials / Model Tutorials / Re: Easy Vertex Coloring for Extra Detail on: October 31, 2017, 03:06:38 PM
oh, I just started messing wtih the vertex coloring stuff and I wondered why was my model import looking with nulled shaders when I imported it.. thanks alot I will follow it straight from your words
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