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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Final Conflict (model help needed) on: October 21, 2017, 12:08:20 PM
its a program to get your brawl build into the ISO, this way you dont have to do the homebrew stuff to play it and just get it in as a normal wii ISO, however it doesnt support brawlex but it does support the other regular codes
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Final Conflict (model help needed) on: October 19, 2017, 01:35:59 PM
Was that a Brawl Minus reference?
that wasnt my intention lol

also @tyshy, I saw you made your own smash sisters ISO somewhere, did you use brawlbuilder for that? I am interesting in making something like that too (making an ISO is an easier way to get casual people to play with your models than teaching them how to mod brawl..)
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: October 18, 2017, 11:46:30 PM
a new stage? thats something we dont see everyday
19  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Final Conflict (model help needed) on: October 18, 2017, 11:45:41 PM
seriousy for everything? after so many years I think its been time to try to use other 3D editing programs, you would be amazed to see what you can do when you break your own limits
20  Help & Tutorials / Help / Re: Need help with mod! on: October 16, 2017, 03:48:42 PM
is there any specific reason why youre still using riivolution? that system is pretty outdated
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is Brawl Vault dead? Sure doesn't feel like it. on: July 03, 2017, 11:41:07 AM
the only way to save it is with he sm4sh vault imho specially because nude mods are not allowed in gamebanana
22  Super Smash Bros. 4 Hacking / Help / object diappears while attacking but its visible standing/running/walking? on: June 09, 2017, 10:54:47 PM
as the title says, pls halp
here's what im talking about: I imported this model over Shulk and got it to work butthe cape object stops being visible out of the blue, how do I fix this?



23  Super Smash Bros. 4 Hacking / Requests / Re: request nude zero suit samus skin for super smash bros 4 on: May 30, 2017, 02:12:09 PM
Every day, we drift further and further from God's light.
I would say it backwards, because it hasnt happened yet
24  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM Store Grand Re-Opening! on: April 02, 2017, 02:36:42 PM
P.S. love the cat that's now at the bottom; is this permanent? Smiley
oh god PLEASE DONT, homestuck is dead, let it RIP
25  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM Store Grand Re-Opening! on: April 01, 2017, 01:20:59 PM
no cats to buy anything at all but it doesnt mean I have to go with my hands empty :J
26  Super Smash Bros. 4 Hacking / Help / Re: Bone editing? on: March 09, 2017, 05:25:34 PM
I already asked in the discord servers many times and was ignored on each of them, I guess Ill give gamebanana a shot
27  Super Smash Bros. 4 Hacking / Help / Bone editing? on: March 06, 2017, 05:21:31 PM
I dont like to deform my models to fit the bonesets, so I prefer to edit the boneset instead.. at least in brawl, I heard it can also be done in sm4sh by editing the model.vbn, but I havent know anything else apart from that
I tried to move some bones in 3ds max and do the same I do for regular model imports (export as fbx, import in noesis, export the dae from noesis to forge) but when I test the animations, this new edited boneset doesnt work with the animations, which makes me think this doesnt work
do anybody here know how to get this done?
I know editing bones makes the import not compatible with online playing but I dont really care about that
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haru Akenaga Character Mod Pack (Brawl Version) on: February 13, 2017, 04:57:25 PM
oh my, this is really going far
29  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: February 09, 2017, 09:05:56 AM
Wait, then how do you rig a model, then, if the bones aren't with the model? Like, how does the rigging even work? Does the file with the bones specify exactly which vertices are rigged, or something?

Post Merge: February 06, 2017, 06:14:10 AM
Also, is there a good tutorial on how to do it with 3DS Max, so that I can have some idea of what to do, to write the Blender tutorial?
Pretty much sure you tried to import the sm4sh model missing ALL files from the folder, you need to have some files when youre importing the model because the boneset is within a separated file in sm4sh models

oh btw before I get warned for talking about something out of place here I wanna ask if we gonna put some kind of data partition for sm4sh lilke we did with brawl? at least for the character files.
30  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 09, 2017, 09:01:34 AM
ohhh, yeah, I have noticed some PSAs which were edited in bb cant be opened with PSA, I remember DAO used to tell me "Brawlbox is the devil when it comes to editing PSAs dude, it corrupts them and makes them unable to be opened with PSA or tabuu", I have added it to the OP now btw
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