welp, due to my return to school tomorrow, I wanna let many stuff in my vault and making the whole TMNT and all the Avengers is not enough for me so I took a plane to one last character pack for this time this may sound strange, but to me "normal" human characters are way easier to import than anime MMD models, thats why I imported the avengers with that out of logic speed
hi guys, I guess Ive been invading the WIP workshop too much lately so imma post here more often lol yea im tired of making several entries, so from now on I will make character packs; thus I will start with 2 packs which are going to be released tomorrow! they are :
Teenage Mutant Ninja Turtles
Leonardo - Link Raphael - Wolf Donatello - Ike Michaelangelo - Falco
The Avengers
Hulk - Donkey Kong
Captain America - Captain Falcon
Thor - Ike
Hawk Eye - Link
Black Widow - Zero Suit Samus
Iron Man - Samus
I am currently working in another pack to release tomorrow, but Im not announcing it because im not sure if I will be able to finish them all between tonight and tomorrow, plus it would be fun to have them as a surprise Post Merge: May 05, 2015, 02:08:04 PMAvengers Pack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208439 TMNT Pack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208438 phew, so many imports in less than 3 days, I guess I deserve a little break
thank you pretty much! Hawk eye is done! I did something pretty curious for him: -I gave him a dagger-thingy to make it fit over Link in a better way -gave him Link's bow -rigged the bow over his hand, and set the visibility bone to TateM so it disapears when using neutral B and no one can notice the change between bows (previw of that in the spoiler)
Ill drop Zelda for a while, meanwhile Ill do something that had to be done Leo over Link, Raph over Wolf and Don over Ike are ready, Mike over Falco is left
Oh yeah, I have that Zelda for SFM. It's really nice since it's really high res and has a lot of customization options, and it's all well modeled.
We all know why you're importing it ( ͡° ͜ʖ ͡°)
looks like people know me good enough lol .. anyway do anybody know the reason of my glitch? Ive been stuck because of that Post Merge: April 30, 2015, 07:17:42 PM
I think I found a reason: I noticed this happens everytime I import the model with tristripper. and everytime I import it with an older bb with no tristripper, it works fine, but the lack of tristripper increases the filesize and ends up over Zelda's 570 limit so yeah, Im trapped