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226  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review* on: May 06, 2015, 11:25:57 PM
I miss Nebulon
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 05, 2015, 09:04:42 AM
Loving the Avengers! Especially Ironman and BW.

htanks man ewe

awe

welp, due to my return to school tomorrow, I wanna let many stuff in my vault and making the whole TMNT and  all the Avengers is not enough for me
so I took a plane to one last character pack for this time
this may sound strange, but to me "normal" human characters are way easier to import than anime MMD models, thats why I imported the avengers with that out of logic speed




228  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: The era of character packs has begun! on: May 04, 2015, 08:58:15 PM
hi guys, I guess Ive been invading the WIP workshop too much lately so imma post here more often lol
yea im tired of making several entries, so from now on I will make character packs; thus I will start with 2 packs which are going to be released tomorrow!
they are
:
Teenage Mutant Ninja Turtles
Leonardo - Link
Raphael - Wolf
Donatello - Ike
Michaelangelo - Falco


The Avengers
Hulk - Donkey Kong


Captain America - Captain Falcon


Thor - Ike


Hawk Eye - Link


Black Widow - Zero Suit Samus


Iron Man - Samus


I am currently working in another pack to release tomorrow, but Im not announcing it because im not sure if I will be able to finish them all between tonight and tomorrow, plus it would be fun to have them as a surprise

Post Merge: May 05, 2015, 02:08:04 PM
Avengers Pack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208439
TMNT Pack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208438
phew, so many imports in less than 3 days, I guess I deserve a little break
229  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 04, 2015, 06:53:10 PM
Gamidame, your Avengers models look so good. Please stop being magic.
haha thank you! well, these are the last 2 avengers left now complete!







230  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 04, 2015, 01:34:52 PM
^Amazing.
thank you pretty much!
Hawk eye is done!
I did something pretty curious for him:
-I gave him a dagger-thingy to make it fit over Link in a better way
-gave him Link's bow
-rigged the bow over his hand, and set the visibility bone to TateM so it disapears when using neutral B and no one can notice the change between bows (previw of that in the spoiler)



231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Large Leader's PSA's™: Closing! on: May 03, 2015, 09:17:18 PM
aw man, I would've liked to see any PSA of yours finished before you leave
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 03, 2015, 05:54:06 PM



he even got rigged mouth!

I hope I can finish them all before Wednesday

Post Merge: May 03, 2015, 11:04:42 PM


hawkeye for Link is next
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 03, 2015, 03:27:20 PM
haha Im so bad at rigging over DK



234  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 02, 2015, 05:39:49 PM
My secret is that I never talk about ALL my sometimes secret projects
235  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 02, 2015, 12:39:12 PM
One thing to try for your Zelda would be to export your current work from BB into 3DS Max then export from 3DS Max and back into BB.

I remember there being a bug that would glitch up the Normals in BB. If that doesn't fix it, then I'm not sure what else to do. :v
I think Ive fixed that before with something like that, thank you Ill try this out after finishinng mike
236  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 02, 2015, 12:03:00 PM
Ill drop Zelda for a while, meanwhile Ill do something that had to be done
Leo over Link, Raph over Wolf and Don over Ike are ready, Mike over Falco is left

237  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2015, 08:37:33 PM
It looks fine in bb, actually I posted bb prevs on the previous page
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2015, 05:52:29 PM
Oh yeah, I have that Zelda for SFM. It's really nice since it's really high res and has a lot of customization options, and it's all well modeled.

We all know why you're importing it ( ͡° ͜ʖ ͡°)
looks like people know me good enough lol
.. anyway do anybody know the reason of my glitch? Ive been stuck because of that

Post Merge: April 30, 2015, 07:17:42 PM


I think I found a reason: I noticed this happens everytime I import the model with tristripper. and everytime I import it with an older bb with no tristripper, it works fine, but the lack of tristripper increases the filesize and ends up over Zelda's 570 limit
so yeah, Im trapped
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Woolly World Released.. SmashU Ganon soon... 04/28 on: April 30, 2015, 04:11:03 PM
this is going to be very enjoyable ewe
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2015, 09:04:30 AM
Is this Sm4sh Zelda?
no it isnt, this is some custom Zelda model I found for xna which caught my attention cos it has full polygons

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