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1  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: February 09, 2019, 09:35:23 PM
It's impressive how this clone engine has advanced since it was first released.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: January 27, 2019, 02:15:28 PM
A wild Wesker appreas!
'Tis rather nice to see you're still doing stuff here. even if i've uh... never actually posted in your topic... i dunno i'm lazy.

Oh, don't just say that. Lol
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 25, 2019, 12:15:18 AM
I'm going to be a bit self-obsessed and plug my own ones!
...nah, not really.

Uh... Have you looked into Legacy XP? That's among my favourites.

although that's about it.
Maybe this would 'actually' sound self-obsessed, I don't mean it to, but I'm not especially impressed easily with a lot of them, especially since quiiiiite a few of them just take existing things and re-use over and over and over and over again, it all sorta just blurs together.

Hmm... does it have the now newly created soundbanks and effect files?
They're new for me of course.
I'll go and check that one, I just hope it is not so big filesize for download.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 23, 2019, 08:09:59 PM
This is totally off-topic, but can someone link me to any cool BrawlEx pack?
I've already forgotten how to hack this game, but I'd like to test other's packs.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 12, 2019, 08:25:24 PM
ohright. i forgot i copied the blog site instead of the other bit. Oops?
http://ssbbhack.web.fc2.com/

You're looking for 'Link' at the bottom of the sidebar, and then the thing at the very bottom of that page.


I meant I wanted to read (and understand) the post, not just have the download.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 12, 2019, 01:32:31 PM


Uh... can barely understand what it says when traducing it to English. Only the main thing, tbh.

And I don't understand Japanese at all T_T
I only speak/know Spanish and English.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 11/22/2018: Fighting Alloy Team Finally Released! on: November 24, 2018, 10:03:28 AM
Bring it on.
It's been a while since I've done or installed Brawl Hacks, I just hope I don't forget how to add these guys to the game XD
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 18, 2018, 12:27:31 PM
Yes, it's possible. Thanks to JOJI's Soundbank Expansion system.
Kitsu made a guide for it. http://forums.kc-mm.com/index.php?topic=79101.0


It is a quite long tut, but should work for most people.
Not really hard, but it does take a while.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: February 05, 2018, 04:46:59 PM
You should make more updates on the T-Rex PSA.
Now that Jurassic World 2 is on the way to release (by June) it is a good time.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 22, 2017, 08:59:33 PM
Before Sammi's fix, if you were to attempt to play Wifi Multiman Brawl or Wifi Homerun Contest, the game would crash.

Oh, for Wi-fi.
I don't use Wi-fi so I found that strange.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 22, 2017, 12:31:10 AM
Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

Vanilla
PMEx

I thought it was possible already to play those gametypes.
Aren't you refering to Co-op?
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 29, 2017, 12:22:19 PM
Hey guys!  Well it's been a hell over a road trip with brawl but pretty soon I will be going to smash 4 modding.  Don't worry I'm not going to quit cold turkey (for those who care lol) I will probably update a few old mods like Mega Man X,  Scorpion,  Espio, and or just mess with some coding to see if I can tweak things like sfx or articles.  I really appreciate all of you who support my mods.  (Smash and Dragon Ball Xenoverse 2)  I will continue to make great content for you guys because I enjoy making you guys happy lol.  Also this helps me be a better animator,  programmer, and just a modder in general

Any chance for you to use the Soundbank Expansion?
So you don't have to replace an already existing character sounds?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: October 21, 2017, 09:48:03 AM
The update to my overhaul of BaganSmashBros' Classic Ridley will be the start of my PSAs using both Effect.pac and Soundbank Expansion from this point on. The Alloys won't be using a Soundbank Expansion though, since they're using SFX from existing Fighters.

That's good to read.
And yeah, Alloys don't really need another soundbank as they're clones of actual fighters.
I also hope your best PSA's also get updated with those two expansions.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: October 19, 2017, 09:06:22 PM
Any chance for you to make new PSA's using the Soundbank Expansion?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 15, 2017, 06:03:43 PM
is there a way to do a singlebind for different parts of one polygon in brawlbox?

I don't think this is the correct place to post that.
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