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1366  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 30, 2013, 11:29:08 AM


What?
2 Jiggs?
1367  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 29, 2013, 03:40:32 PM
How is the Ganon .rel so far?
1368  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 24, 2013, 03:18:18 PM
eyeaah i tried porting over link the only problem is down b crashes the game because its normally a bomb.

Link sometimes will fail when ported over certain characters such as Toon Link and Bowser.
Bowser freezes if the filesize is bigger than his, but not always.
Toon Link hates .rels almost like Kirby. Works for a while, but freezes after 2 or 3 minutes of gameplay... or during the Final Smash.
1369  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 22, 2013, 03:01:04 PM
Listen to Jrush I tested it too and it worked for me.

Maybe your not using PhantomWings rel ports, or check your codes they might be the problem, sometimes but not very often some characters or PSA's can glitch out and freeze when facing a rel ported character or on some stages check for freezes by using versing a normal character on a normal stage. If none of these are the problem I'm not sure what's wrong.

I'm using Phantom Wings .rel ports. And none of them work over Fox.
And I am using the right files, changing the names, etc.
The .rel is well edited in the Module Editor, but nothing. It still freezes before a match can start.
The only way to port another character over Fox is using the traditional .rels or Perfect Porting (no .rel needed).
1370  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 21, 2013, 09:26:06 PM
Fox res do work ur just forgetting to insert codes so find a mode with a fox code he has 2 sets of codea that allows combos to work perfectly

Normal .rels work, Plug&Play .rels DO NOT work at all.
It doesn't matter if you use a No Entry code or No Result code.
Fox will freeze when using a Plug&Play .rel over him.
1371  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 21, 2013, 07:30:14 PM

Oh seriously, then how bout PW Generic???


Post Merge: October 21, 2013, 06:59:17 PM
Ok thanks, I apperciate that =/

None of the .rels will work on Fox, he will freeze after you choose a stage.
I tried with Ike, Link, Mario and Lucario .rels, and I had exactly the same issue.
They work with Falco and Wolf, however.
1372  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 21, 2013, 06:06:17 PM
Ok, I tried Ichigo PSA to port over Fox using P&P Rels and it freeze after I select a stage in the SSS which is weird because I was sure that I named all the file to "FitFox".pac and I even changed the module and character Id to Fox.  

Maybe it has to do with the code?? But I don't really see the troubles with these codes unless things needs to be added??

RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Sasuke has no rapidjab
* 04B0B710 00000001

Sasuke has single Jump
* 04B0B724 00000001

Sasuke has no entry
* 00AD8046 00000000

Sasuke has no result
* 00AD807E 00000000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab
* 04B0B830 00000000

Diddy has No T-Pose
* 04B0B82C 00000002

Diddy has 3 Jabs
* 04B0B82C 00000003

Diddy has Final Smash
* 04B0B838 00000001

Popo has Ike's Sounds:[Phantom Wings]
* 4A000000 80AD89E0
* 1400003C 00000020
* E0000000 80008000

Character Replacement (Ice Climbers - Popo) [spunit262]
* 80000000 90180B48
* 80000001 90180BF8
* 60000003 00000000
* 4A001000 00000000
* 38000002 00FF1000
* 4A001001 00000000
* 10000000 00000011
* E0000000 80008000
* 86000000 00000004
* 86000001 0000005C
* 62000000 00000000

Popo has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C04000F 40820008
* 38800022 1C040038
* 60000000 00000000

Wario has no crawl
* 04B0B6F4 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000






Plug&Play .rels do not work on Fox.
That's the problem.
1373  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 19, 2013, 11:44:05 AM
Allright guys, back after some testing.

I got Terra to work  AWESOME 2.0!

I chose just to take the "Armored" version and i renamed it to FitDedede00.pac & pcs

But unfortunatley, my Wii does freeze 10 seconds into playing with him. I did stick the rel in the module folder so that leaves me to assume I'm going to have to do some coding?

Let me know whatchu guys think.

Side note; this is what my "dedede" folder in fighter looks like;

1.) FitDedede.pac
2.) FitDedede00.pac
3.) FitDedede00.pcs
4.) FitDededeFinal.pac
5.) FitDededeMotionEtc.pac

and in my "module" folder, I have:

1.) ft_dedede.rel

and in my "sfx" folder I have:

1.) 12.bnk

It is probably the .bnk because the guy who made the code changed to .sawnd and .bnk files are probably not working anymore.
If that doesn't change anything, then you should do some coding.
I used to have a problem when jumping, but the "Dedede has 1 jump" code helped me with that.
Probably you are having that issue.
1374  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mr.MugenWii's Classy Thread: Godzilla Released on: October 18, 2013, 02:57:34 PM
Is there any advance on the Megazord or any other project?
1375  Super Smash Bros. Brawl Hacking / Programming / Re: (Clone Engine) Extra Fighter System on: October 15, 2013, 07:39:24 PM
Indeed simple.




Holy mother of God!
1376  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: October 12, 2013, 04:10:43 PM
I do not know how to vote on the poll so i'll just give my vote here. But a perfect Luigi rels would be pretty awesome, if not Captain falcon. Been wanting to port the Vanitas moveset over someone else, or to port the Ultimate gohan moveset over someone else.

The poll was closed a while ago.
The next is Ganondorf.
However, I agree with you.
1377  Help & Tutorials / Help / Re: I have some freezing problems. on: October 11, 2013, 05:27:37 PM
If it freezes when you hover over it, it's the file that contains your CSP's. Remove all the custom CSS/CSP's/etc and see if it still freezes.

I'm on it.
1378  Help & Tutorials / Help / Re: I have some freezing problems. on: October 11, 2013, 04:19:16 PM
No hacks on them and they still freeze? Are you using Riivolution or Gecko or something else?

Does it freeze when you select a stage with them, when you just select them on the character select screen, or when you just hover your cursor over them?

My Distant Planet would freeze without hacks on it. Putting a hack and module over it fixed that. You might have to do that with them if it's freezing even without hacks on. Does it freeze when you just run Brawl normally without Gecko/Riivolution/etc.?

I could find it out... I think.
Probably it has a little problem with the CSS.
And it was not Ness, not even PT. It was Ike.
The cursor just touches him (without showing anything) and the game freezes.
I'll need to change it a little bit to see what happened.
1379  Help & Tutorials / Help / I have some freezing problems. on: October 10, 2013, 08:43:19 PM
Well, a while ago I decided to use new hacks and replace others I used to have.
But now, for some reason, Ness and Pokemon Trainer freeze when selecting them (I don't know if there is another character, but so far only both of them)

I have no hacks over them, and they freeze as soon as I select them.
Please, somebody help me with this.

If I need to post the files, then I'll do it.
1380  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 09, 2013, 03:39:33 PM


It has the same pose and walking animations from Espio over Marth.
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