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196  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 30, 2015, 12:24:42 PM
I'd say a GFXconfig.dat to go along but I find there's more than enough sse enemies to work with so I wouldn't really need it.

A SFXConfig.dat would help more to get all characters have their own Soundbank.
I know there are many Bosses and SSE enemies, but most of them have very few SFX, the most are the Bosses, Primids and ROBs.
197  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 29, 2015, 05:55:19 PM
any1 here have some ideas on how to start making a stageroster.dat

How about a SFXConfig.dat?
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: May 28, 2015, 06:26:33 PM
Will that go over Solo Charizard too?
199  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 25, 2015, 10:58:11 PM
BTW:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33327

Here he doesn't follow a rule he wants all people to respect.
200  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 25, 2015, 07:45:33 PM
One more question:

Is MediaFire against the rules? I would hope not, as most of mine are MediaFire, and like 90% of hacks here are on MediaFire, so I'm hoping that having the ads to the side like that and actually being honest ads doesn't count as "ads" like in the context of what you mean.(e.g. You mentioned that 4shared has a "fake download" or something that counts as an "ad")


Mediafire isn't against the rules because you just need to click "Download" and that's it. Sometimes you need to solve a captcha, but that's because the file is a little big or maybe the Internet is low.

4shared should be against the rules as you require an account to download.

Others are ad.fly, link.bunks and other similar sites, which are practically ads and normally bring viruses and other stuff.

BRAWL_PLAYER is such a little [censored]:



I'm sorry Gamidame_K. You must obey him or else I will be forced to delete your vault.

Also it seems that you are able to change genders. Thats pretty neat.


I hope this is not serious.
201  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 25, 2015, 07:12:23 PM
Did you block him? I've got a pretty solid block list myself :L

How do you block users other than just PMs?
202  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs* on: May 24, 2015, 04:28:37 PM
Okay, I'm back with good news. I had a conversation with Don Jon about the coding and we think we know what the problem is Smiley

SO, this means that the the stage issue that's been our big hurdle for this next release could be over soon!

In the mean time, I need people to send me PSAs that they think would be good for Brawl 4 All. for review. I see a couple of suggestions in the thread, but since the stage mods that we want have all been downloaded and are being prepared for the pack, I just need some suggestions for PSAs. Particularly, PSAs that don't need a lot of fixing.

So feel free to post some PSA links for review. Chances are, they won't all make it in due to space limitations, and we are saving some space for future PSAs, but I want to make it up to everyone for taking longer than normal for a release, so I'm going to really try and fit as much content in this next DL. So link me PSAs that you think everyone would really enjoy, and we'll see if we can't get this thing done soon Smiley

Thanks for waiting! In the mean time, just know that it's being worked on.


What about using SilentDoom's/Albafika's Cloud Strife?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056

I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.
203  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 20, 2015, 05:16:14 PM


^This.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: May 16, 2015, 11:06:26 PM
I will be making a video soon to show off both movesets. but i've been taking a break. but keep your eyes on my thread for updates

Did you see the link I sent?
Sorry for going off-topic.
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: May 12, 2015, 04:04:38 PM
sorry been busy working but the shadow brawl ex is almost done just need to add sfx and fix some small psa problems as for silver he has a final smash but its a place holder because there are not more animators left on kcmm to revamp any of the a attacks but he is almost done

Which character will Shadow's SFX be over?
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: May 11, 2015, 08:17:47 PM
im actually going to be finishing up silver because i was asked to send a mod to a new website being made for smash modding (not just brawl modding) so im gonna finish him. after its done, just a few things, then a brawlex port will be made

These are good news.
As far as I know, it is almost finished.
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: May 10, 2015, 10:04:39 PM
Any news on Shadow or Silver (BrawlEx)?
208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: May 10, 2015, 05:00:23 PM
I found this:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28531

I tested it, again, and it works. Well, there's just one glitch.
209  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 08, 2015, 09:01:03 PM
Actually you don't really need to have a lot of hex knowledge to make this, just click on the right column after where it says "ft_" and start writing the new module name and if for example the old module file is longer than the new one you just need to fill with 0s in the left column.
For example I had "ft_bowser.rel" and I change it to "ft_koopa.rel" and because I have a double "6C" I need to edit the second "6C" to a "00":


Ok, I'll try to make a Bowser w/Giga clone.
Before that, I noticed that Giga Bowser doesn't have a CSSSlot nor CosmeticConfig.
What should I do there?
210  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 06, 2015, 04:58:20 PM
You need to use only one module for both clones, the "ft_koopa-gkoopa BX v1.1.rel".
For editing the module name you need to use a hex editor software. For example this is how I have setup my Giga Bowser clone file:
Both my Bowser and Giga Bowser clone use the "ft_bowser.rel" to be able to transform into the other one.


And there's the problem I have
I'm not a hex editor friendly user.

Well, I'll try it sometime later.
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