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211  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 03, 2015, 12:17:51 PM
tbh i think nebulon has every moveset that has quality and then the rest since there arent enough quality movesets to fill 100 slots.

You're right.
And most movesets actually reference the same character.
There are about 6 Shadows in the Vault. It would be useless to use them all (and most are the same but edited).

Good that Nebulon uses different PSAs for everyone.
212  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 03, 2015, 10:36:06 AM
If you want Bowser + Giga you need to edit like this the Slot Config:
And instead of '0B' the ID of your Bowser clone and instead of '30' the ID of your Giga Clone. You need to do the same with the Slot Config for Giga but the order of the IDs are reversed.
Also both of them must have the "Merge Motion/Etc" check in their Fighter Config using the BrawlEx Config Utility.


By using both modules?
Or do I just need to use one?
213  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 30, 2015, 09:22:22 PM
You can see the IDs I'm talking about in this image: Fighter Data Chart, Giga Bowser only have a Fighter (30) and a Slot (2C) Config files, the SlotConfig use the Fighter ID to determine what character it will transform if the character can do it. You don't have to worry when cloning because they all use the same ID for the 4 types of config files unless you use a Boss Slot.

And for your problem if you're using the correct rel (ft_koopa-alone BX v1.1.rel) and it have the right ID in the rel and your game is having a soft freeze then you probably forgot a file, check if you have all the files that appear in the BrawlEx Config Utility, although some of them aren't really needed like the Fit_Spy & The Fit_Dark, so it could be the files for the Kirby hat which you need to select in the Kirby option as "None" to make the game to doesn't search for this files.

Got it to work, thanks.
But just for non transforming Bowser.
If I try to make a Bowser w/Giga the game freezes.
Do I need to do something else besides cloning Giga Bowser?

P.S: I'm using 2 modules to clone them (both are the koopa-giga koopa).
Do I need to use just one? If yes, I might require more explanation.
214  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 30, 2015, 10:20:39 AM
For Bowser alone you need to do this to his Slot Config file.
And instead of 0B (Bowser Fighter ID) you need to change it to the one your Bowser clone use.
And unless you check "Merge Motion/Etc" in his Fighter Config you need to include the "FitKoopaEtc.pac".

Also in case you want to have both Bowser + Giga you need to do this.
You also need to change the 0B and the 30 (the Fighter ID of Giga Bowser). And you need to check "Merge Motion/Etc" in both Bowser & Giga Fighter Config otherwise they will not work.


I'll try this out, thanks.

When you talk about the IDs "0B" and "30", you're talking about the name of the files or the coding?
Because the Slot files are named like that, but said numbers are also seen in the images.

EDIT: The game still doesn't load my Bowser clone. The game freezes as soon as I select a Stage.
215  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 28, 2015, 06:08:56 AM
I have actually made all the possible Bowser clone (Bowser with Giga, Bowser alone & Giga alone).
What are you trying to clone? It depends because with Bowser & Giga is just like any other BrawEx character but if you want one of them alone you need to fix some things in his config file and his move set files

I want Bowser alone.
I don't know how to clone Bowser + Giga.
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: April 27, 2015, 03:23:59 PM
What will your next project be?
After Bass, of course.


Guys. If you want to argue about users and criticism, take it to Private Messages.

I don't want to have to clean up the off topic again.

^This.
217  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 25, 2015, 12:15:55 PM
I'll ask this again:
Has someone been able to make a Bowser clone? With or without Giga Bowser?

I can't get it to work.
The game just freezes when selecting the clone.
218  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 24, 2015, 08:12:04 AM
have you tried taking a look at the PSA where her FS is called? maybe it's trying to transform into samus...

▲This.
219  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 22, 2015, 09:11:03 PM
It's not the module. Every time I replaced the number the game will still crash.

I don't think the codes interfere with clones whatsoever. Not certain on that though.

Any more ideas?

Show us what you did.
220  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 22, 2015, 11:46:25 AM
I'm having trouble adding a clone to my BrawlEx (a problem I haven't ever faced till now actually).
I'm trying to use the Fighter52 slot but upon selection of the clone (a clone of Lucas) the game hard crashes.

  - I replaced the module many times, this didn't fix the issue.
  - I tried replacing the files within the folder of the clone himself, nothing.
  - I tried replacing the core files of BrawlEx, still no fix.
  - The CSPs and such are not the problem, as they load up before I select the character anyway.

Any ideas and assistance is appreciated.

The module is probably not well configured.
Check if it loads the correct slot.
If not, change it (in this case, to 52)
221  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 19, 2015, 04:38:05 PM
well if you played with the wario v2 shadow when shadow gets the smash ball he spams the crap out of chaos sphere the only why to fix that was to exit the final smash but super shadow is on a timer some what like robs final smash but if you get the smash ball with super shadow it should only reset the timer but i may make another final if super shadow gets the smash ball

Yes, you're right.
A CPU Shadow will just spam the B attack when being Super Shadow.

The Final Smash is perfectly fine though, but I recommend to make him killable (but launch resistant) to be more balanced.

222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 18, 2015, 06:27:40 PM
ok i know what the problem is lol i forgot to fix something in there


Ok.

Out of that, I've found no other glitches besides the Super Shadow changing when being grabbed.

Post Merge: April 18, 2015, 07:19:29 PM
Last test result:

No freezing problems at all quite yet.
Tried about 5 Brawls facing 1 single opponent.
Now to test with 4 opponents.

Gotta tell something a little funny:

Whenever I'm Super Shadow, a new Smash Ball spawns.

Does this mean Shadow's Final Smash can work at the same time as others?
If so, it's time to experiment. Tongue
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 18, 2015, 06:16:21 PM
Ok, the grab attack works now.

There's now another problem with the Super form.
Whenever I try to dodge, the game freezes.

When not using it, I can dodge with no problem.
224  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 18, 2015, 04:49:00 PM
Soooo does any body want to help me by beta testing the brawlex shadow psa and giving me feedback

This is amoï.

Add me to the list of testers.
225  Help & Tutorials / Help / Re: Read codes on USB on: April 18, 2015, 04:46:30 PM
Come on! I know that! :I
I need to know how to add it on my CGT please ._."

Use the GCT Fusionizer.

Just add the .exe file to the same folder of your RSBE01.gct.
Then make another GCT file with the code you want to add and put said GCT file in the folder (where the .exe and the other GCT are found).

Click the .exe and you should have the code added to the GCT.

Note: The GCT with the code you want to add needs to be named "code".
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