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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 17, 2015, 11:09:49 PM
What I meant was use Sheik for his moves and port him over another character.
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 17, 2015, 11:07:54 PM
his sfx i have no idea but ill just replace a random sse enemy and ill also include all of the sfx that i used in the psa

I suggest the Primid, because they have the most SFX in the SSE.
Primid, or the Arman. But it has less than the half of the Primids.
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 17, 2015, 10:21:08 PM
I wanted to put Deoxys over Lucario, but I have to put it over Toon Link, due to Brawl's limitations.

I also want to use Toon Link as a base for Sceptile, but I don't want people to be conflicted about which character to choose...

Sceptile should go over Sheik, or probably Marth.
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 17, 2015, 09:43:56 PM
i dont think so only the assist shadow has its ef named to the Nintenddog i also have the slenderman one but so far no errors

In that case, do what you have in mind.

SFX over whom?

Sorry if I ask so many questions, but I'm so curious.
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: April 17, 2015, 09:38:03 PM
Deoxys and Sceptile are coming out?
Great, over whom? (Sorry if I ask, I'm kind of lazy to check all other pages)
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 17, 2015, 06:27:23 PM
ok well i decided to take the shadow assist ef_file and rename it to the nintendodog ef_file and repsa the gfx on to the nintendo dog and it should work because you cant really have 2 assist out

There won't be a problem when spawning the Nintendog, right?
Because I use Slenderman over Nintendog.
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 17, 2015, 12:25:01 PM
not sure for now he uses the assist trophy shadow gfx but that causes problems when the assist trophy appears so ill move it bit not sure yet

I suggest to keep him like that, we just need to make sure he doesn't come out of the Assist Trophy or not use the Assist Trophy at all.
As it isn't a freezing issue or something that won't make him playable, it shouldn't be a problem.

And people can use a code to make the Shadow assist not appear (but it will restrict the Assist Trophy to spawn just one character).

Another way could be the Shadow assist to have common GFX and not load his ef_file.
Something like this is in Project M:
Roy uses Saki's GFX, but when Saki appears what we see are common GFX.
Saki isn't loading it's ef_file, and Roy is still intact.
233  Help & Tutorials / Help / Re: Read codes on USB on: April 17, 2015, 11:42:59 AM
Thanks! but what is that supposed to mean? I need to put this on my RSBE01.gct file or create a new one, if it's a new one, how should I name it?

That code is just for SD cards that are over 2GB.

It won't work for USB drives.
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 16, 2015, 08:50:18 PM
I'll keep an eye for the video.

BTW, which character's GFX and SFX will Shadow replace?
235  Help & Tutorials / Help / Re: Read codes on USB on: April 16, 2015, 08:21:36 PM
You need an USB Loader.
It is the only way you can actually load hacks through a USB drive.
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 16, 2015, 05:15:22 PM
ok i know its been awhile but the shadow brawl ex psa is almost done and will have a small psa update/gtx update just because i could not help my self

new boost gfx from genertions

new chaos sphere from generations


That's a lot better, in many ways.
237  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: April 12, 2015, 03:58:48 PM
I get this when trying to use the pack instead of CSS shown for the download and many of the alternate CSPs are the original character palette swap such as Magic Armor Link is Link`s red tunic in un-modded brawl.
Does anyone know how I can get the pack to work right?

SD raw here
http://www.mediafire.com/download/qd7ac48pnlufn63/sd.raw


This is weird.

To avoid downloading 2GB of package, can you show us what are you exactly doing?

You should add everything from this pack to the root of your SD card.

I'll not say anything about the SDHC Extension because... well, I see you're using Dolphin.
238  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: April 12, 2015, 11:25:59 AM
Alright sounds good I will try to get one soon but if there are ways I can play this pack with my 32gb SDHC let me know.

Dude, you need to use the SDHC Extension code and Project M Launcher.
We already told you that.
239  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: April 11, 2015, 08:48:11 PM
Wait wouldn't the Project M launcher not work due to it trying to load the Project M folder?

No, I use it and it works flawlessly.

There's no need to use the Project M folder.
240  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: April 11, 2015, 07:09:12 PM
I have almost no idea how to add the code to the gct if someone can email the file to my email JGamez065@gmail.com that would be great I have the Project M launcher I have been using riivolution. The Project M launched I am pretty sure crashed for me when I tried it.

Make a new GCT with the SDHC Extension code in it. JUST the SDHC Extension code.

Download the GCT Fusionizer.

Put both the .exe and the new GCT you made in a folder were the GCT from this download is found.

Just click the .exe and the GCT's will merge into one.

NOTE: The new GCT should be named "codes" or "code" while the one from the download should be RSBE01 (the default name).

This should help you with your issue.

And the Project M Launcher will freeze if this code is not found, at least from my experience.
Gecko OS won't load hacks with cards over 2GB.
Some people have been able to make it work, but it didn't for me.

Just test it and check if it works.
Only using Gecko and/or the Project M Launcher.
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