It seems that this thread was dead... until you necroposted...
Anyway, I'm working on a moveset for Archer, if it can interest someone here, or somewhere else...
Really? I was too. Except mine was more of a partial moveset, since many (not all) of Pit's moves seem to fit Archer rather well, IMO. I was just going to give him a few levels of Unlimited Blade Works attacks and a couple of arrow edits to make him more like the real thing. I was basing my ideas off of this:
The next thing I'll release are onix, steelix, arcanine, salamance and haxorus, then I'll finish the knights and release them all together. Tails and Eggman Mechas will get released eventually.
I'd still be playing Brawl. I'm not sure if I'd hack SSB4 or not, but... I'll still be playing Brawl with all my favorite characters. Plus, I've barely started on my own list of characters to make. It'd be a shame to drop them just because Smash Bros. 4 is coming out next year.
Sorry for the late response; I haven't checked this thread in a while. PM me if you have more problems.
Okay, so you're trying to swap Link's sword? Firstly, it doesn't actually follow the haveN bone- it does follow KenC, the first bone for the sword, so I'd attach Ganon's sword to that. Secondly though, you'll want to make sure it's AFTER the original sword in the bonelist if you want the sword hitboxes to be unaffected. Remember what I said about bone ID values- PSA uses them to assign hitboxes. If Ganon's sword follows the same bone and is in the same place as Link's sword, then the fact that the hitboxes aren't really attached to it becomes inconsequential, because it will look the same. But you need to make sure that it's AFTER the original sword's bone structure beneath KenC, or else you'll mess with the ID values and screw up the hitboxes. Hope this helps!
Well, I'm not sure I can finish GSS perfectly, but I'd be willing to try- I'd far prefer that than never letting her see a release. And of course I'd send you the file when I was finished so you could release it. If you send me the file in a PM, I'll finish the project for you.
Many of us use lots of different codes. Most of them don't interfere with one another, and believe me when I say that using the 'save replays over 3 minutes' code doesn't interfere with the others.
It does, however, seem to alter the data sometimes, and your replays may end up corrupted. At least, that's what happened to me. So if I were you, I'd stick with not using it.
what if, say, the bone of the imported model already has an M or N at the end of it? do i still put the N at the end of that?
You shouldn't need to. The letter is just identifying what type of bone it is, so if the letter is already on the bone, you don't need to add another. Do change it from an N to an M (or vica verca) if it isn't working in Brawl, though.
Also note that the newest version of Brawlbox makes this easier, with some bug fixes (such as misassigned material values and object import crashes) and an upgraded model viewer. Sadly, however, I haven't played with it enough to know if it presents any new bugs.
I -may- be able to help with the grabs. I need to learn how to alter them for a future PSA project of my own, so if it'd help, I'll go through my tutorial list a bit earlier than I planned and see if I can find out what's wrong with GSS's at the same time. Post Merge: May 01, 2013, 10:05:03 PMActually, strike that last statement. I'm going to be off the internet for a couple weeks, 'cause of finals. Everything online is distracting, so...
Sorry, I think you'll have to ask someone else. See you in 2 1/2 weeks.