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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: April 30, 2014, 04:41:22 PM
If someone could take Snake's grenade, and add Sheik's chain to it, you could animate it how it needed to be, and then make it an ExtGFX.

Biggest problem with just making it a graphic, is the going through walls and floors. Otherwise that would work.

For those of you curious about other projects other then chrom here's what's going on.

The black knight was set to release a beta soon. Before we could button him up we noticed kazecoyote had posted about his model and that it was being rigged. That put us full steam ahead on chrom, no distractions.

SSBU sheik on the other hand has the necessary animations, but with all eyes on chrom I will not be touching that project until chrom is done and the black knights beta is out.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 29, 2014, 09:08:44 PM
Oh, also if it's possible to get the sound that chimes when an ability like Aether is activated? I want to put it on Chrom's side B and FS.

Since we are talking about chrom and stuff, anybody know what tells a graphic how to interract with the camera? We want to give Chrom the graphic that appears above him when he does aether. Since it's flat we want to make the graphic follow the camera, just like the shield does.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 27, 2014, 07:23:44 PM
I like how ALOT of people reminded your thread xor the Black Knight...
The Black Knight is one of my favorite Fire Emblem villains! How could he not get reminded continuously? Wink

Sorry for the lack of updates recently folks. There just isn't much to update on. We have been too busy to work on hacks recently. BK beta is coming though, I just can't say when.

We only have a few things left to do, aside from cleanup. If we can keep a decent pace with few interruptions you shouldn't be kept waiting much longer.

So...
That Chrom looks amazing, and the constant "90%" has been taunting me and presumably many others.
I honestly can't wait any longer. Could you possibly release a preview demo of him? Considering how close to completion he is, I don't suppose that it could be considered broken at this point in time and consequently I see no downsides in releasing it. Why, it could even serve as a debug for players to find problems to further aid development!

Chrom has been put on hold until his new model is released. Believe me I would love to release him ASAP. There is just too much that we need to do now that we would have to redo when the model is released.

The Beta 2 would be better though because Beta 1 wasn't that good (in my opinion).
 Here is Beta 2 if you want it: https://www.dropbox.com/sh/z9wya3149npzj41/SpXgyoIudU

umm... I'm only okay with you posting that link because chrom has been delayed and will see no further work until the model comes out.

Do not share beta links in public or otherwise. If we wanted anyone else to have that beta we would have sent it to them.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 04:15:09 PM
Well I'm using Brawl Box. I still have the original file that was used with smash attacks, if you want to use that one. But it doesn't have any of the new additions in it.

Naw it's good, I haven't touched smash in so long.


I made her move. I will send you the file.

You may need to add an end animation to the SpecialS2Hi, a seperate subaction, because She slides like made while transitioning to her wait1. Or put a disallow horizontal movement on the second to last frame.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 03:38:08 PM
He's trying to make the first strike a place holder of sorts to move into I think 3 different attacks. SpecialS2Lw is Astra I'm assuming from what he stated in the OP, and from the animation that's given. And I think SpecialS2Hi is supposed to be Aether. That's what it kinda looks like anyway.

The only issue I see him having so far is to make them move forward as it does in BrawlBox. It's a little strange that they aren't, even though he put Moves Character on the ones he wanted to move. I'm not an expert at PSA-ing, so I wouldn't really know how to go about fixing that problem.

So basically a short stance? We did something like that when we were working on zoroark, it shouldn't be too tough.

Are you guys using brawl box or smash attacks? With this .PAC? That way I don't screw it up saving it with the opposite one.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 02:57:27 PM
Sometimes the best way to code a special is to start clean and without any of the old coding (pretty much putting in no parameters for all the events and starting clean), and as a matter of fact he DOES want to change Dancing Blade to an Initiate Special Ability.


Removing everything may be the best way for an experienced coder to make an attack work, but for someone just starting off it's much safer to use what is already there and work off of it. 

That's as far as I'll go. I realize now how worthless it is to argue with you.

Was able to make a redo of your SpecialNLoop animation, using Roy's as a base with slight modifications to her arms.


From what I can tell on my phone, that's not a bad hold animation. Nice work.

It's also Subactions as well. that's where you can alter all the normal moves and properties for each. Actions are the Final Smash and Specials.


Thanks lol, I was trying to remember as I was rolling out of bed. Tongue


Masterhand, you said that dancing blade wasn't doing anything like you wanted it to. What is it you are trying to change about it?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 01:42:48 PM
I was giving an example Tongue

I'm just trying to help someone not get steered in the wrong direction. The information you give is flawed and normally wrong. I just don't want to see another modder believing you and not ending up with what they wanted.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 01:27:16 PM
Unfortunately this isn't the case with Marth. Marth's RA bits go directly to the subaction the number corresponds to the number of the subaction (so if it says RA Bit 490 that means finalstart or something).

The downside is, is that if you want to replace a special like dancing blades, you're gonna have a slightly rough time. The action tabs don't have anything related to the if in air/ if on ground statements and just seem to go straight to the subactions themselves. I have yet to try and recode the action tab (so it looks like a normal action tab) and see if it works.

I'm curious to know as to why they coded Marth like that to begin with. It just seems like such an odd way to do something as opposed to the change subaction command, even if it does mean the same thing.

Pit used only RA bits and once you figure out what it looks like and means you'll realize that you can replace it with any action coding that does a similar thing. What are you guys trying to do to dancing blade?

Well before I get to PSA-ing the move, I think I should animate it first. So I have something to work with.

Yeah that's generally a good idea Tongue can't code what's not there. Well I mean you can but, whatever you get it lol.

Hello! Thanks for popping in! Oh I'm sure there's a way to open it up in BrawlBox! I just don't know how, haha. I still have much to learn with BrawlBox. I've only worked with Texture Hacking and Motion Files in BrawlBox before.

Brawl box .68b is the last version to support the movedefxxx in the .PAC file. Open up your fitmarth.PAC click on movedef > sections > subroutines/ actions. I may be missing one but just look around, you'll find it. From there its practically the same as smash attacks, just laid out much better IMO. What is really cool about brawl box is that nothing is in hex anymore. And everything is laid out with a nice uniform file system.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: March 03, 2014, 02:16:45 AM
Hey Crazyhand! I've been lurkin on this thread for a bit now. Figured it was time I popped in to show my support.

Also I might need some help coding the first hit to only heal if she strikes an enemy. So an If Hitbox Connects statement kinda thing.

Hey heavy, if you still need help with that I did it for chrom. I'm sure I could get it to work for Lucina.

How can I edit that FitMarth.pac file again though if I can't open it in PSA anymore though?
I have never used BrawlBox to edit those before. Not to mention that I want to be able to edit her for an eventual unofficial P:M version.

Brawl box really is the way to go, but if you want to use PSA that may be a pain. I know how to get files edited with smash to work with brawlbox, even though I'm pretty sure .68b just ignores that now. I have never tried to go back to smash though. The only way I know that would for sure work is starting over, and that blows.

You should be able to make a P:M version of her with brawlbox? Unless I'm missing some procedure that requires smash attacks...

All of her Specials were a main concern for me when making this. They are the hardest for me to edit because, well... I don't know how to edit them fully, haha. The N Specials work fine, so that's good. Her Side Specials for example though, NONE of them work the way I want them too! The SpecialS1 needs more startup allowance, I agree. She needs to MOVE for the follow ups though, hahaha. I also want to give her a new SpecialS2Lw separate from her SpecialS2S (as you probably saw in the OP).

Her Up Special, I'm still kind of set on making it be a non-damaging move that enables follow-up aerials afterward (Like Mewtwo in P:M), but that may be difficult... I may just have to tweak it from Marth's/Roy's version of the move if need be. And then her Down Special, I also think it was a bit fast on startup. Sure, I can make it a bit slower at the beginning there ^^

Specials are absolutely intimidating, and a pain to learn. To make everything worse, I'm pretty sure EVERY character requires a slightly modified approach. If there's anything you need advice on I'm usually lurking around so feel free to shoot me a PM or something.

I think the hitbox connecting thing is something that needs to be done as well. I wish I were more experienced with coding in that area, but like Zack Fair said... those RA bits... heh.

RA-bits for subactions are just disguised change subactions. Look deeper in the action and you'll find a subroutine event. If you go to the subroutine it's pointing to you'll find the change subaction commands...generally lol.


All in all, super stoked for this PSA! Can't wait to see more of it.

10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Hector, Roy, & OoT Link! Zack and Genesis Previews! on: March 01, 2014, 06:56:28 PM
If I wanted to stay true to the game, then this should take up the whole stage and 1-shot everything.

But I don't want to do that.

It'll take up approximately half of Final Destination and will have a long delay before the electrical storm actually hits. The hitboxes can be shielded and come down at regular intervals (albeit every lightning bolt will have a different timing). So if you can powershield at the right time, then you can block the whole thing. Getting hit by one bolt will stun you and do about 20% damage, if you don't block the first one, you'll get hit by all of them. KB will be high, seeing as it can be easily blocked and is blatantly telegraphed like no other.

Thats good to hear. I am just tired of seeing hacks come out with the cheap and cheezy, kill everyone everywhere no matter what.

You could have said something along the lines of "From what I see, it's just a giant explosion". But in the end, it was my mistake in interpreting it and acting on it, not yours.


I think I should have said "Is this going to be another lame explode everything everywhere Final. Similar to (instert psa here)" Because I was trying to ask about the final while still expressing my disgust for that style of final.

11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Hector, Roy, & OoT Link! Zack and Genesis Previews! on: March 01, 2014, 06:36:40 PM
I'm assuming that you haven't played FF or Crisis Core.

It's more like an electrical storm.

So yes then? The question was more in reference to how it was going to work. Like is it going to kill the whole stage? or will it actually be a balanced final where you have ample opportunity to avoid/sheild it?

And just saying, don't know if you were trying or not, but that's that came off as slightly rude. I'd like to keep it calm and civilized here.

I was more or less typing out my thought process as I was watching your animation. I try to critique animations as if I was someone who knows nothing and is seeing this character do this for the first time. If it came off rude that only means you interpreted it that way.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zack Fair's Seventh Heaven: Hector, Roy, & OoT Link! Zack and Genesis Previews! on: March 01, 2014, 06:10:14 PM
Yeah, that's what ill do. Its what I did for Roy's side special, although I don't think I put it up here...

But you should still be able to get to my youtube account from the Hector preview vid in the OP.

Post Merge: March 01, 2014, 02:06:45 PM
Here's a WIP preview of Apocalypse:



Ummmm....

..

What is he doing? Besides floating obviously.

..

Oooh wait a minute, just rewatched it. Is this some lame explode everything final smash??

13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed! on: February 27, 2014, 11:30:48 PM
Oooh is that down smash only going to hit in front of her?? Regardless it looks pretty good!

And don't worry too much about updating the thread. I'm sure most people know that we all have lives to live outside of Brawl hacking on here.

^^This^^

We ghost out all the time, don't sweat it.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 27, 2014, 07:55:40 PM
Should've asked. Me and SJS can rip anything from Radiant Dawn on their original proportions. We've ripped plenty of characters, and imported some of them with our edits (Mia, Nephenee, and Ilyana is soon to come). Anyways, if you want any character model, let me know.

If I had only known you were this cool Tongue

Seriously though thanks that short spear is perfect for BK's mid-air throw. That Tomahawk is going to be awesome when we finally get around to Hector.


I guess I'll just ask to, has anyone had any experience with model changers? I have played around with them once or twice and can't seem to add them without corrupting the file. I can use the event just fine, it's pretty straight forward. I just need to know whether I can add them in or do I have to replace an existing switch group?


15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 27, 2014, 06:47:56 PM
This is really late but...

I've got most of the RD spears/swords ripped, and can rip the missing ones. So, if you need any weapon, let me know.

These are the ones I've got at the moment:




I'm pretty sure I ripped a few more swords which aren't on the picture. Anyways, if you want to know the name of specific ones here, just ask me (Too lazy to type them all down).

Thats.... Awesome! I have been looking all over trying to figure out how to rip them myself, since I couldn't find them anywhere. It's really hard to tell via pictures if you have the spear, I honestly don't know what it looks like.

I would love to get my hands on that short spear (the last lance in case I failed on the name.) for his mid-air throw.

What is the name of the second lance? It kind of looks like the spear. but once again I could be completely mistaken

Anyway thanks! I had almost given up on getting an actual model from the game!
Black Knight can use Lances in RD. True story.
...That would make for an INCREDIBLE Taunt based Weapon Toggle.

Eh, it could be cool, I just see it causing more balancing problems. Not to mention he's pretty close to filesize, motion and fighter.pac.

idk if you saw the beta or not, but we did manage to squeeze some lance in there. His side-b is a monster spear throw on the ground, and a... not as monster throw for the air side-b
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