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121  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 07, 2012, 10:15:34 PM
So like you start off as whoever, get hit and then you're zorark for the rest?
122  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 07, 2012, 04:13:46 PM
It sounds to me like you are trying to stay true to zorarks abilities, so Im curious if he gets knocked out of Illusion after being hit by a single attack, pretty much exactly how he is in game?
123  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 30, 2012, 10:15:14 AM
I play marth. Your shields have to be previously damaged for his special N to kill your shields. I dont mind massive shield damage. but to brak someones shields in one attack is too much.

as far as who is coming out next, we are still crawling out of our FE pit. We are trying to find someone to import models for us because we are unsatisfied with the current roster. I will post again later tonight hopefully with a list of whos to come.
124  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 29, 2012, 07:20:10 PM
Captain falcon's and ganon's are slightly different because of knockback direction and I guess their down b as well since the direction of the attck changes. other then that though I can't think of any off hand.
125  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 29, 2012, 04:32:45 PM
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.

How about this... to make it interesting.

It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:

1: Eat your shield (basically you cant block it but if you do you... your shield breaks)
2: Double Damge/Knockback
3: Unblockable with normal damage

If you're still against the unblockable part, then its no big deal with taking it out.
---

Edit:

I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?

His side-b being slow isn't the issue. An unblockable attack or even an attack that entirely eats your shields is completely unbalanced unless it was twice as slow as ganons N-B.

I said before that the counter sounds overpowered and that if you could make it fit without being retarded advantageous then its fine, I just wanted to make sure you understand that because pokemon brawl is going to be balanced we will change anything on any PSA to fit better.
126  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 28, 2012, 06:19:59 PM
I like most of your Ideas for zorark but we think dark pulse should be night shot, its pretty signature and should be include. The only other problem we have is kind of a deal breaker. His side be should not be unblockable, and If it is we will be changing it if we decide to use it in our final package. No character in our brawl or regular brawl have unblockable attacks, nor do they need them. Otherwise the rest of it seems pretty good. That counter seems like it could be a little overpowered but if you can make it fit and be balanced then we will use it.
127  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 25, 2012, 02:26:58 PM
Sorry about the lack of updates. Me and Rev stumbled across a DS emu recently so Fire emblem has sucked up every second of our lives.

Once we can free ourselves from its devilish grasp we will get back to the pokemon.
128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 21, 2012, 12:05:28 AM
I downloaded DK's PSA for Electivire and I LOVE IT Cheesy Only problem is that he's Brawl style Sad

Meaning he falls slowly and I was wondering if you can make your PSA's for Project M as well ? Like make em fall a lil faster ? (: If not , i Understand . But I was just wondering , it would be a PLEASURE to use him Project M style Cheesy

I personally haven't paid much attention to the changes made for project M. What would be needed to change them from one to the other?
129  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 20, 2012, 12:46:36 PM
If/when you guys get around to doing Infernape... I'm down to animate/psa for him.
We currently dont have too much done with infernape, I think a couple moves have been changed. If you want to do him I dont see to huge of a problem. Just PM me the text moveset you have in mind for him and we can go from there.
130  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 13, 2012, 04:52:15 PM
will groudon be balanced?
The goal of pokemon brawl is to fill every slot with a balanced pokemon. Groudon will be as balanced as we can manage.
131  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 13, 2012, 04:39:03 PM
I think Kyogre might be simpler then it seems. We just need to keep a close eye on whats going in. There are other tricks to reducing filesize. we just have to watch out and keep it intact while we do so.
132  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 13, 2012, 03:38:16 PM
what program are you using thats not supporting the DAEs? Typically its not the whole computer causing the hiccup. 

That flame wheel is looking awesome btw. keep hammerin away, I can't wait to see it in game.
133  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: September 13, 2012, 03:09:07 AM
should typhlosions sphere be like actually typhlosion in a sphere (blue sphere) or should it be flames? either way someone needs to texture it cuz idk how if u wanted to have each recolor have its own individual colored sphere and i tried and cant texture the flames and can u possibly make flame wheel down or side special?
Typhlosion Should be balled up in a sphere coated in flames with the graphic you created spinning around him. I don't think he needs individual flame colors per texture. We've been tossing it around lately and We think it would fit well as his side B. Probably have a kinda slow startup, similar to sonic's neutral B. We'll also use the flame wheel for the FS Nothing really seems more fitting.

And as far as joining goes Tails, We would like to see how this Graphic turns out before we commit but we are interested in what you can do. Also I've been looking everywhere for information on how to import models, if there is anyone who is just awesome and would like to help me figure it out (or just do it) it would greatly benefit us. There are a few other pokemon we would like to see in our final product, and some of the pokemon we are using need better models.
134  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: July 10, 2012, 06:46:35 PM
Sweet we couldnt figure it out for the life of us photos  should be updated shortly once we have a photoshoot.

On the B moves though we just have no clue how to replace them. each attempt has been met with freezing or T-stance if we are lucky.
135  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: July 10, 2012, 11:01:14 AM
We don't have a video right now sorry. For some reason the wii won't recognize our SD Card when we go to take pictures or save replays.
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