Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 9
31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 06:54:06 PM
I want the down b to do the up b. A simple change subaction doesn't work, so I need to fiddle with it more. Or maybe I forgot to add it in...

I'm pretty sure that I added the grab ledge event, but like 20 frames after the animation is over. Whoops...

In the first action of his down b just put Change Action:(first action of up b) Requirement: In Air and it should do it just fine.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:51:22 PM
Yeah Ike's final is definitely a pain to work with...

A shame you'd have to redo every animation. But if you do decide to redo the animations, then it'll be great either way.

I'm pretty sure Rev is down to do it cuz that model looks so much better then the current one.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:19:34 PM
So the next one is still in beta huh? I'm guessing the final version will contain some polish and the new model?
If that model ever comes out! It will prolong the release because its over marth. Meaning we, revenant actually, will have to edit every single animation to fix it.

Just telling you now from experience with Hector, as soon as the first special hitbox lands, the opponent is launched upwards. I'm going to try normal hitboxes, but from experience with SS Link I feel that it won't work...

Just play around with different actions. The upward motion only happens during the second action of his final, bypass that and the motion doesn't happen.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 06:16:02 PM
What exactly do you want the down b to do again?

And for his up be make sure to set his edge grab in the correct actions.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:13:42 PM
How exactly did you guys work with Chrom's final smash?

Is the guy still in the air, or on the ground?

And do you guys use Special Offensive Collisions for all his hits or normal offensive collisions?

Well...
Uhm..
I haven't exactly done his final yet. I'm still working on it, we have several ideas to get it to function. And all the hit boxes will probably be special.


I was actually referring to the second when it came out
Also will the model model be included in beta v2?

Fer sure just keep checking in. When we post it we will include a model, I'm always screwing with bones or adding stuff to it.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:06:21 PM
The downloads for the old betas are in page 2 if you'd like to test those ones. We are working on getting a second beta for chrom out soon.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 05:59:58 PM
So I just finished looking at hector and honestly what you said here.
Alright so I was able to get a bit of testing myself and here were the problems that I saw:

Hector's Up Smash needs hitboxes to launch people into the helicopter spin. - Done
Hector's Up B in the air doesn't allow him to DI left and right - Should be Done
Hector's Down B in the air doesn't go to his Up B in the air - Working on later
Hector's Final isn't working properly. - Should be done
Hector's Side B on ground and air aren't working properly. - Working on later


Pretty much sums up my thoughts. I didn't try the final >.> but also I feel like you should be able to grab the ledge out of your up B too.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 05:56:59 PM
Lol yeah that'll happen. The model is swapped from ganon.
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 05:53:00 PM
Yepp needed me some articles. And I didn't know how to swap sword trails before so I needed one of those too. Don't worry though, when he's done you won't even notice.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 05:49:03 PM
Black Knight is pretty much done as well. He just needs a final and some polishing. So yeah as soon as chrom is finished we are going to pump out black knight.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 11:50:12 AM
Sure, ill send you a copy of his files.
Cool cool. I'll get to it as soon as I get off work.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 24, 2014, 07:38:56 PM
Since you tried to help me with chrom's final smash I'm down to test your hector if you still need people to.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 22, 2014, 11:16:28 PM
Update time folks.

Chrom, much like every PSA I have done to date, is giving me problems. I can't get his final to function properly and it's pretty much driving me insane. I've tried every method  I can think of to work around his issues. I even attempted to import chrom himself as a graphic...knowing it would probably make his file too big. Which it most definitely did.

Basically I can't use Ike's final smash as a base without knowing some rel stuff, even though it would be a perfect base... I tried moving the final around through different actions, none of them allow me to make him move. I have all the correct events, air/gound is underfined(17) and edge slide is in air. Sooo we decided to work around it and animate chrom going back to his original position so I wouldn't have to check moves character. Turns out that is incredibly buggy. Weird stuff happens to a moving character without moves character checked.


Now that I've laid that out for all of you I would like to ask a favor. To any of you who know anything about module files I would love to know how/where you learned to understand them. I'm not asking you to hold my hand through the process, I just want to know where to look. A heads up I have literally no knowledge on this subject so I don't even know how to google the information I'm looking for.

Thanks for anything you can offer. I'm off to strain my eyes staring at Ike's .rel Tongue
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 10, 2014, 11:20:26 AM
is there an estimated release for Chrom yet?

Edit also do you think we can have a roy beta since he's so close to completion?


Short answers. No clue and No.

Chrom is done aside from his final smash and some other little odds and ends. So once that's done he'll be on his way.

And even though Roy is "close" to completion he is missing his N-B that we are giving him and some additional changes. If he even gets a beta release it won't be until those things are done. Which will be started once I get chroms final to stop hating me.
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: December 18, 2013, 09:23:14 PM
I'm glad you like him!   Grin

I can't wait to hear what you have to say! Revenant spent forever working on every aspect of his balancing, at least for what is finished.

Hector is scratching at the door as well, I'm just getting beat up by his sword (Axe) glow. See he's kind of going over someone with no sword glow so I'm trying to give him one. I've almost finished too it's just the dang glow model/texture is giving me trouble, and the color of the trail but I haven't really looked to deep into that. It's just blue and I can't change the hue number or it turns solid white.
 
I would love some advice from anyone versed in the ways of texture wrapping... It's literally one of like, three things holding me back from being able to just hammer him out.
Pages:  1 2 [3] 4 5 6 ... 9