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1  Help & Tutorials / Help / Modding trophies? on: May 25, 2014, 07:49:19 PM
I was just wondering if there was a good tutorial for it, since last time I tried to mod a trophy, it didn't go too well. The model showed up in the trophy viewer, but once you switched to Diorama mode it froze.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / A tad tired of over-saturated texture "improvements" on: January 19, 2014, 02:55:21 PM
Heya people--Just hear me out on this one. There's a trend I've noticed going around recently, and I've always had this on my mind but have never really said it. Bright colors are cool and all, but simply upping the saturation isn't gonna make it look good.

Here are some points I thought up:
-The colors don't even resemble Smash 4
-The skin becomes an orange-ish oompa loompa spray tan. Don't saturate the skin, please.
-It doesn't work on all characters, like Marth for example. His color scheme calls for a midnight blue, and it's a calming color that's supposed to be cool. When you up the saturation, it looks more obnoxious. 

Here's how people tend to view smash 4 style:

And here's how it actually looks:


You feel me?
3  Help & Tutorials / Help / Need help on KCMM on: February 23, 2013, 02:38:17 PM
What is the story behind the anime scene girl below my icon?

What can I do about it?
4  Help & Tutorials / Help / Textures glitchin' up in-game on: February 09, 2013, 02:30:59 AM
Check it out:

also yes I did take it with a camera [censored] you

Thanks for reading, and I appreciate your time
5  Super Smash Bros. Brawl Hacking / Model Imports / WOW! enter brave new frontiers!【Pik custom model importing】Toon Zelda Model done on: October 24, 2012, 05:13:38 PM
hey guys this is my first model importing thread here I'll tell you all the custom models im working on. first up is masked man. aka clas from mother 3 incase you havent played it yet

here, let me show you it. or maybe youve seen it already.



Spex130 has already rigged the guy hes just finalizing it. he shud come out soon. just have to play with materiels and also stuff

second is prince poo also from earthbound (mother 2 if you come from japan)



here hes done. Thing is, I'm looking for someone to rig him- In fact, I think that's how I'll do things. I'll make custom models that are open for anybody to rig. Comment if you're interested. thanks


whatever's nect is in the air. i wanna try something cool over ice climber or olimar......... or maybe some fire emblem characters or some [censored]......
6  Super Smash Bros. Brawl Hacking / Model Imports / "Hiring" someone to rig a model - come in if you're interested! on: October 07, 2012, 08:51:12 PM
Now, due to an unexpected error in his boneset, my Masked Man rig is rendered unusable.
[note: this fellow]

Naturally, re-rigging gets old the second or third time around- I might redo it myself, but in case I get lazy... that's where YOU come in, mate! I'll need someone with some rigging experience, of course. Smooth weights and what-not, with minimal clipping. There are specific points that need attention, and I'll be sure to point them out when nessecary. (for example, the back of the collar has to move with his neck)

...Yet, I have no real reason why you should dedicate your time to my mod. Ah well. If not, I'm sure I'll be able to do it myself. However, it's been months since this hack should've been finished. The actual model only took a week or so; The rest of the time has been error after error.

Thanks for readin', and I hope to hear from you.
7  Help & Tutorials / Help / 3ds Max crashes whenever I try to export a Model as a .DAE on: August 25, 2012, 09:51:50 AM
It doesn't even freeze or anything. After I click "Save" it just gives me the typical error message and crashes.

"An error has occured and the application will now close. Do you want to save a copy of the current scene?"

After that I usually click no, now that I have five [censored]in "_recovers" at the end of the file name. I'm using 3ds Max 9, by the way. Help and advice appreciated, thanks.
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Adding tags to the vault? on: August 25, 2012, 05:25:24 AM
What would you guys think? It would make searching for hacks easier.
9  Help & Tutorials / Help / Goomba BRRES on: August 24, 2012, 09:57:29 AM
Does anyone know which subspace level the Goombas would be stored in? They're probably called Kuribo, by the way.
10  Super Smash Bros. Brawl Hacking / Model Imports / Pik's Placeholder Announcement Thing- YOUNG LINK COLORS. on: October 24, 2011, 04:56:31 PM
So yeah, change of plans. I lied, Paula is not getting released any time soon. With the importer out, expect a bunch of revamps.
A lot of them, actually. Tons. Most of them being "lost characters"

here's some hacks you can expect within the near future:
Young Link
Roy
NES Pit
Quote
Dr. Mario
Jeff (edited AT model, will have apposable fingers and such)
Paula
Poo
Pokey
Flint
Kumatora
Lightning (Dumbed-down PS3 model)
Vanille (Same deal as Light)
Possibly Spike Spiegel
Geno (probably still with BY)
11  Help & Tutorials / Help / Correcting Link's shield UVs in 3ds max 9 (does anyone else experience this?) on: August 20, 2011, 09:44:30 AM

The texture's applied...

but the UVs are screwed up...


HELP
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / [new node] - New Previews get in here on: July 23, 2011, 12:13:58 PM
Paula Jones






Young Link
What is up, KC?

I occasionally get into the hacking groove again once and a while. In fact, just the other weekend I worked a bit on that YL v2 I promised a while back. I was playing the old brother in-game recently...and oh boy

he has problems. this felt necessary


Geno might be coming too, but I don't know if hacking will be a common occurrence for me.

(click for the higher-resolution version)

As for the collar, I don't think it'll look good if I aim for one. An attempt is likely, for accuracy's sake, though I'd rather have something missing than having it low-poly. We'll see.
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Yo KC. Some [censored]'s going down ITT on: February 27, 2011, 08:57:09 PM
Recently the quality of hacks and the attitude sorrounding them set by the precedent that the limitations are a legitimate excuse for said quality of them was brought up in a chat recently. While the way I worded it may have been harsh, I honestly feel I wouldn't have wanted to word it any other way despite who I may or may not have pissed off. (90% of character hacks? I exaggerated, it's much less)

I wanna know if KCMM's general opinion agrees with them. Like I mention, we're able to appreciate hacks a lot more because we understand the limitations people have to deal with and the troublesome process it takes to achieve this. When brawl hacks are brought up on countless other sites, most of them bashed regardless. And in reality, it's not the creator's fault it "sucks:" the best of hacks here are made worse with normal problems. Any shape that's drastically different from the original (read: most good hacks!) look significantly more messy and low-poly.

    
Just take a look at examples --


(Nulled normals on the left, BY's most recent Zero edit) It's likely you've seen this before, but really look at the differences. His Helmet is the most straightforward change, and but if you look, his neck is a decent amount cleaner as well.  Normals skew shading, they don't only just make certain seams noticeable. (as with Aafyre's Gengar)  

Take a look at an edited version of Mariokart's Mewtwo in brawlbox...


Now in-game


On my Young Link, I noticed that while I was satisfied with his face in BrawlBox, the in-game result had a harder-looking, less youthful face.



(I don't have many close up shots of his face left in bad lighting. all of them were on brawlsnapshots. which is down)


and here's Lightning. In brawl, there's noticeable seams everywhere, face is shaded flat, legs are blocky, and her hair's lighting is inconsistent. (like my Roy's) If full on normal editing doesn't come out, I plan on picking her back up and use normal nulling techniques shown in BY's Zero. This is an unreleased hack.
http://img204.imageshack.us/img204/1418/lighto.png
(linked to for size)

There's tons more examples.  

We appreciate things in spite of crippling flaws the artist's model has to deal with in the end product. Yes, these flaws still make it mediocre. There isn't an excuse, and there never will be a legitimate excuse until we fix normal problems. While fixing vertex weights would be great, and is another problem, It's not that bad if the original model is good. And totally avoidable. Normal problems? there's some ways you can try to prevent them, but for the most part, they're uncontrollable. which is why people should focus on them and make brawl hacks have the potential to be flawless
 

And of course, here's the logs I was referring to earlier

Demonslayerx8 says:
 
<a href="http://www.youtube.com/watch?v=GmoMtEHHV-Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=GmoMtEHHV-Q</a>

Waluigiking64DS says:
 hey
Demonslayerx8 says:
 there ya go every1!
Velen says:
 ...I wanna mess around with this textures.
 *Those
Waluigiking64DS says:
 HADOUKEN
  
Demonslayerx8 says:
 and hi MK
  
  Sai has been added to the conversation.
  
Velen says:
 What was that all about?
Sai says:
 ?
Waluigiking64DS says:
 *pikmin Music with Ryu*
 HA!!!!!!!!!!!!!!!!!!!!1
Demonslayerx8 says:
 heh yeah
 i didnt want to SAKURAI!!!!!!!! with the codes -_-
Jiro says:
 And um... Don't mind these people, they're just um... Putting down vex editing in general.  
 And saying how much they all suck.
Sai says:
 what plpz?
 and yes, most vertex edits  kinda are pretty bad
Demonslayerx8 says:
 ya
Jiro says:
 Man... You guys are harsh... <_<;
Demonslayerx8 says:
 lol
Velen says:
 It's true on some level, though Data.
Sai says:
 would u rather have us be brutally honest or telling lies?
Velen says:
 Honest is better than brutally honest.
Sai says:
  
Pik says:
 90% of brawl hacks suck ass
Velen says:
 No "And/Or" Fallacies please.
Pik says:
 And that includes mine
Sai says:
 i dont think its THAT high
Jiro says:
 Damn... Why are you in here? Downer much? <_<;
Velen says:
 Me either.
Sai says:
 but it still is pretty high
Pik says:
 No, I mean
Jiro says:
 Seriously...
Pik says:
 None of them are truly good.
Velen says:
 What.
Jiro says:
 They're good for WHAT YOU CAN DO.
Velen says:
 Just. What?
Pik says:
 Which isn't good enough
Jiro says:
 HELLO! Shesh, shut the hell up! >_<;
Pik says:
 We understand the limitations, therefore can appreciate them
 But to people outside, they usually suck
 A lot of them do
Jiro says:
 God, you're being TOO much of a downer...
Pik says:
 And will continue to suck until normal editing comes out
 It's only the truth
 and why I've stopped hacking so often
Jiro says:
 I don't need to hear it every time you're in here. <_<;
Pik says:
 It's all fun
Demonslayerx8 says:
 o.o
Sai says:
 I agree
Pik says:
 I don't mention it every single time
  
Sai says:
 but i still hack since its fun
Pik says:
 infact, I think this it the first where I've gone into detail
Jiro says:
 Oh yeah, they have shading problems, they SUCK ASS, yeah, cool story bro.
Pik says:
 yeah. It's good for fun.
 Shading problems are a big deal
Sai says:
 ^
Pik says:
 are you kidding?
 and shut up about 'cool story bro'
 that's dead
Velen says:
 Well, guess what. Even if Normal's editting comes out, it will still be so poorly understood by people who have not worked on it that in the long run it will seem impractical until someone comes up with a simplified process.
Pik says:
 I hate to be so harsh
Jiro says:
 The stop.
 ...
Pik says:
 But yeah...I guess I should apologize?
Jiro says:
 *Then
Pik says:
 Stop?
 But it's only the truth
 And before
 we were talking about the truth
Jiro says:
 Picky...
Pik says:
 It's not being picky
 compare a brawl model to a hack
Jiro says:
 OCD.
Pik says:
 the hack NEVER holds up
Demonslayerx8 says:
 well maybe some ppl dont want to hear u ranting bout it -_-
Pik says:
 that's cool
 and true
 I doubt most of you want to hear this
Demonslayerx8 says:
 i kno i dont
Jiro says:
 Uh no, we really don't.
Velen says:
 Its the same with vertexers. The reason there aren't many vertexers is because many people find it tedious and the ins and outs of what can and cannot be done are poorly understood.
Pik says:
 I think I've gotten my point across, but w/e
 why are you so against me saying this anyway?
 It's my honest opinion
Velen says:
 When something is poorly understood, people will find it impractical.
Pik says:
 Brawl hackers are skilled people, the limitations hold them down
Velen says:
 Not all of them are as skilled as you think Pik.
Jiro says:
 It's annoying, that's why, I mean, yes, there are shading problems, I know, but there's no way to edit that yet, you putting down every hack out there... That's a low blow.
Pik says:
 I'm not insulting the people that made them, or the stuff they can control
Sai says:
 well when (if this ever comes to fruition) we can make our own models, things will change
 but thats a long time from now
Pik says:
 I'm just saying that the limitations make their work worse
Sai says:
 if at all
Pik says:
 Anyway, I suggest we move on
Jiro says:
 But I still wouldn't say they suck ass though...
Pik says:
 I'm exaggerating
 I play with a lot of hacks and enjoy them, but it's a shame they aren't at their full potential
Velen says:
 Pik.
Demonslayerx8 says:
 pik... quit it...
 please...
Sai says:
 like when I look at a vertex hack, I think "Thats good from what we can do"
Velen says:
 Whether or not they are at there full potential is subjective.
 To the person who makes them and the persons who observe them.
 That is fact.
Pik says:
 Yeah, Demon, I kinda planned on stopping
 and I understand Velen
 but again. I'm not attacking anyone.
 if you don't think the limitations are crippling, I don't know
 Gengar with overall tattoos is 'full potential'
 Again though
 Let's just move on
 I worded things too harsh and focused too much on the bad things
 And was probably a [censored] while doing it
Velen says:
 ...I don't even need to answer that...
 Anyway...There is another thing I want to ask about...
Pik says:
 Answer what? :\
 nvm
Velen says:
 Who here can help me with UV editting something? I want to fix something on a hack improvement I am doing for Miacis.



every hack I listed above looks good under certain conditions. But when you pause randomly, without trying to get good shots, the hack more often than not has some shading issues.
14  Help & Tutorials / Help / PAC compressing and transforming (ZSS, Zelda) on: October 03, 2010, 04:50:30 PM
Do the filesizes have to be the exact size as the original, or just smaller? With my Samus hack, I have compression listed as "None" on her .PAC file, yet it still freezes on the CSS and during gameplay.

Any help would be appreciated.
15  Help & Tutorials / Help / Adding new bones to different hierarchies? on: August 28, 2010, 09:29:20 AM
I need a new dummy bone added off of a character's Neck bone, though when I add a new bone with Fort's tool it can only put it under TransN.


Is there anyway to change this?


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