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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Fire Emblem's Lucina PSA - WELCOMING AID! on: February 23, 2014, 03:48:06 AM
Hello, crazyhandmasterhand here! In case anyone is wondering about how this Lucina PSA is going, it is going slowly but surely, in relation to tweaks and rebalancing. Also, it is not quite possible to implement Lucina into Project M unless directly replacing Marth, so that's unfortunate.

Her BrawlEx slot is also being worked on by me, based off of what Kitsu-chan already had given me, so thanks for that! I'm trying to fix glitches alongside the other tweaks (Aether glitch). I am likely going to update the PSA tonight or tomorrow just for a preview of what tweaks have been implemented. To anyone who helped me with this project, just give me a PM if you want to help me test the changes out!

That's a summary of what's going on so far. There are a few other surprises in store for this PSA in the future as well!

07/23/14
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Current Credits
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Collaborators:
crazyhandmasterhand
Nao-chan (Animations/Move Properties)
Kitsu-chan (Animations/BrawlEx Slot/Exalted Slash)
Revan (Animations)
Captain Falcon (Coding/Move Properties)
JamieTheAuraUser (Move Properties/Voice Rips/Clean-Up)
Albafika (Character Model)
Vert092 (Character Model)
Shun_One (SSB4 Sword Slash)
Tulat (Holy Slash Alt Texture)
Thany (Animations)

Extra Credits:
Dragon-FlyWolf10 (Animation Clean-Up)
ShinyMammoth (Animations/Move Touch-ups and Tips)
SJS (Character Textures)
Mr. Me (Direct Playtesting)
Project M Team (Animations)
Cloud Strife PSA animators (Animations)
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Lucina V2.0 =~ Current Progress: 100% Done! Released on the Vault! ~=
Here's the link to the PSA!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448
She possesses plenty of Speed, Mobility, Pure Offensive capabilities, and even some deceptively long range make her VERY different from other Fire Emblem characters that have ever been in Smash. She also has fantastic recovery options (not Meta Knight level, but still good), making her a bit difficult to KO, but is quite a light character to balance that out.

Demonstration Videos

SSBB Hacks - Fire Emblem: Awakening ~ Lucina & Chrom


SSBB Hacks - Fire Emblem ~ Lucina & Chrom Demo


Brawl Hacks - Lucina


SSBB Hacks Preview - Lucina v2.0 Gameplay



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THE MOVESET

Movement Animations [DONE]
Wait and Idle Stances - Credit to HeavyD88 for the Wait 1 and Wait 2.

Walk & Run Animations - Currently using both edited Marth & Roy animations for the Walking ones. The Dash and Running animations are new and credit goes to HeavyD88 for them.

Jump Animations - Forward Jumping Animations are both Marth-based, and Backward Jumping Animations are still the 1.5 version's.

Dodge Animations - Sidestep and Aerial are basically the same, Lucina-wise. The Rolling Dodges are the same Marth-wise. Her sword appears for these animations now.

Taunts - Up Taunt, Down, and Side Taunt are new (Credit to HeavyD88 again for the S & Up Taunts)

Entry Animations - New Entry Animations whoo hoo! Credit to HeavyD88 and Kitsu-chan.

Victory Animations - Much thanks to HeavyD88 again for the victory poses. Sword now appears for the needed one. Pretty much completed here!

Other minor animations [eg. CliffCatch, ItemBig, ItemShoot... etc.] - A few changes here and there. I want to try and alter them all eventually if there's free time.
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Ground A Attacks [DONE]
A, A Combo - Nearly unchanged animation-wise from the 1.5 psa. 1st attack is sped up a bit and the 2nd is slowed down slightly toward the end.  

^ A - Lucina does a quick upward arc swing using both hands. It is very fast in activating the hitbox too (frame 2)! Does different knockback compared to the original. An altered animation originally from Thany's Roy.

> A - It is a fairly simple downward slash; kind of fixed knockback. Kind of similar by a tad to RevenantGenesis's Chrom Side A in movement with a "Lucina-ish" feel to it (I guess, lol). It's also pretty fast.
Altered from one of Thany's PSA animations also.

v A - Still the kick from the 1.5 psa. Its base knockback was increased slightly. It also cannot be spammed as easily any more.

Dash A - Has been changed to a sliding stab. She has a similar move in Awakening, just like it was for her former dash attack, but I opted for this instead. Uses an edited Roy animation.
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Air A Attacks [DONE]
N Air - Still a "Tempest" spin. Different animation and knockback properties now. Harder to connect all 3 hits, but it does up to 18% if all hits connect though! It is her fastest and now second-slowest aerial. Faster animation-wise, but the hitboxes take longer to start than the other aerials. Starts on Frame 10 or 11 I think. Also, has the longest landing lag of them all, but it's still not that slow.

U Air - Changed recently to a very quick circular slice toward the air. Has slower start-up compared to her other aerials, but it is extremely fast. Can KO at higher percentages. Has a slight animation hiccup, but it is not that noticeable. It takes slight inspiriation from the N-Air of the Chrom PSA Beta.

F Air - Quick Down-to-Up Slash kind of in the same Arc shape as Toon Link. Pretty fast and useful when trying to get up from the ledge.

B Air - Uses Roy's Project M B-Air animation, except Lucina does not reverse her direction. Property-wise, it is still the same move, just with a new animation. It's pretty much what I was going for to begin with, the Project M team animated it WAY better though, haha.

D Air - Almost same as the 1.5 version. Hitbox size was reduced slightly. Has a semi-strong meteor hitbox now, but it is only active for one frame.
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Smash Attacks [DONE]
^Smash - Kind of hard to explain. Twists body sideways and performs a circular slash upward. Pretty good KO move!

>Smash - Pushes the Falchion forward into a thrusting stab motion. Worse reach compared to the 1.5 version, but still a very good move.

vSmash - Somewhat of a sweeping inward slash across the ground.
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Special Attacks [DONE]
B [Ground] - "Critical Charge." Refined animations, collisions, etc. It also charges longer than in 1.5's version.

B [Aerial] - "Helm Breaker." Refined animations, collisions, etc. She falls downward when using this move at a very high speed. It is a meteor smash and has pretty slow startup, but it's VERY dangerous to use recklessly. It can mean an early KO to unsuspecting or unprepared opponents.

^ B - "Galeforce." Points her sword upward and launches into the air. Can move again and attack with anything but another Up B until she lands again.

> B [Ground] - "Skill Activation." Altered version of her Up Taunt animation.

 >> B Up - "Aether." A simple Awakening-based Aether attack. Two strikes. The Luna half is a very good KO move.

 >> B Side - "Pavise/Aegis -> Vantage." An unusual move that creates Super Armor frames where Lucina will completely avoid knockback upon being hit. It is based off of, but very different from Marth, Ike, and Roy's counter skills. Once Lucina goes from her 1st Stance to her 2nd Stance, she can interrupt it at any time with a Normal or Special Attack, a Grab, or a Jump. It can be dangerous to her opponents as it essentially makes it impossible to interrupt her attack due to the Super Armor present until interrupt. Plus she attacks in front for 10%! Very VERY low knockback though. Also, she can still be grabbed out of this...

 >> B Down - "Astra." 5 strikes. Pretty much what you'd expect from Astra. It takes inspiriation from mainly its Path of Radiance incarnation. It used an edited Project: M Roy Animation (Ironically, I don't think Roy uses it anymore.) She has super armor frames for the first two strikes.

> B [Aerial] - "Ignis." This is officially being called Ignis now! It does not have a direct translation into the Smash Bros. universe because it is too wide-ranging in how it affects characters in Fire Emblem: Awakening, so this is more of a loose interpretation. Lucina gains a red tint when using this. It does 6 damage. Why 6? Well fun fact, Ignis adds the magic stat (in this case) to Lucina's current attack/strength stat for additional damage in Awakening. Lucina's base strength is 5 and base magic is 1. Total 6 damage at base! Has a nice flame effect added to the hits now, referencing its original name in Japan: Magnificent Flame.
 
v B -  "Pass." Lucina gains temporary invincibility during the movement and can basically allow her to avoid attacks of opponents; projectiles included. It's kind of a command dash, in the vein of Lucario's Down Special from Project M. The aerial version has a ton of good potential for mobility! This takes the place of Lucina's Counter skill. Pretty true to Awakening actually as she does not have access to the Counter skill in the most literal sense. Like her Side B, she loses her ability to propel forward until regaining control after being knocked back.
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Throws [DONE]
I have almost all of her throws using one hand to chuck the opponent in a direction, reflecting a Support Conversation with Tiki in Awakening, while carrying crates, where she mentioned something along the lines of "I'm stronger than I look," showing her surprising strength relative to her stature. Such a minor thing that I paid way too much attention to, hahaha.

Pummel - Same as 1.5's version.
U Throw - Same as 1.5's version.
F Throw - Same as 1.5's version.
B Throw - New animation, timing, and knockback. Reverses her direction.
D Throw - New animation, timing, and knockback. Very quick.
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Final Smash [DONE]
Actually... Final Smashes!

Critical Aether [Ground] - 2 strikes. 1st for 30% and healing 15% to Lucina, and 2nd for 45%. 75% Damage total. Connects correctly for vBrawl now in normal game speed. In slower speeds (1/2 & 1/4), it does not connect both hits. Pretty deadly and usually KOs.

Astral Finish [Aerial] - Is more similar to her initial Final Smash from version 1.5. Actually does 7 hits and ~90% total. Also very deadly and usually KOs.
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