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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project HOLY - Shell Bullet DK on: September 20, 2009, 02:49:28 PM
GAH! I haven't done anything for this so far and I've probably forgotten how some of the stuff works :O been laying off all my school stuff and playing other games so I'm usually off doing that school stuff whenever I have "free time" and having like no time to make this.

Like, for serious, if anyone has a list of bones for DK (and maybe Zero Suit Samus or Captain Falcon)... that would be a big help

lol i could ask somewhere else for this stuff i guess but i just dont feel like doing it

So yeah gonna add Bayonetta Suit Samus (lol pseudo projectiles... maybe some zelda >B kind of thing) and Show Me Your Falcon (lol taunts at different speeds for most ground attacks... crazy damage and whatnot) to my project list that I'll end up laying off (which seems to be the case right now) and eventually dropping
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project HOLY - Shell Bullet DK on: September 10, 2009, 07:02:38 PM
(is that project name already taken or no?)

I'm just beyond LAME... I hate ESPikachu now and I feel like leaving that to rot and starting a new set of characters. Thanks to UMOP for making this one step closer to reality. lol.

First up is Shell Bullet DK

List of changes in the works/to be made.... don't expect anything to come of this for a while

Neutral B
Going to mess around with graphic effects a bit and make it into a falcon punch looking thing when charged to its fullest.

Side B
There are 4 different levels for the attack. Releasing it right away will produce the Shocking First Bullet. Holding B a bit longer will get the Annihilating Second Bullet. Then the Exterminating Last Bullet. Finally, if you hold B for an unbelievable amount of time, you unleash the Shell Bullet Fist, which basically rapes people. Getting hit by each fist will result in an increasing amount of damage, hitlag-stun or whatever you call it, and some timer slow downs for epic effect.

I don't have any solid time frame in which each level is set for sure but I'll get to that later.

Up B
Has a bit more lift in mid-air and chargeable on ground like Link's Up-B

Down B
Little earthquake things pulse across the stage knocking people into the air or burying them in the ground. Think of it more like an extended version of his original Down B but cooler looking and can't be repeated over and over again so fast

OH... anyone happen to have a list of bone IDs for DK? I need them to make his falcon punch without any trouble and his bullet fists for awesome effects
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 07:32:39 PM
soooooooo.... can you use this in a special?
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 07, 2009, 12:27:12 PM
You should be careful before just copying what I did though, because I used 4 different actions to accomplish this, and not many characters have that many actions available for them. Kirby is an exception, he's got so many actions for his neutral B it's not funny.

Is it possible that I can just use sub actions and make sub routines instead of using the extra actions themselves when making something like the Hadouken charge thing and still do the same thing?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 07, 2009, 01:58:52 AM
Ok, so, tell me if I'm getting on the right track with how Hadouken works...

As long as you are holding B, it will start the whole charging thing to start the move up. So, let’s say that Kirby is on the ground. Sub Routine 345BC would then go to Sub Action 1CE. Holding the B button for 10 frames would make the variable LA-Basic[150] equal 1, 60 frames for 2 and 150 frames for 3.

Releasing B would then make Action 112 go to Action 117. From there, 1 of 4 things can happen which Sub Routine 345BC also seems to handle.

Releasing it immediately will do his Vulcan Jab when the variable LA-Bit[117] is still 0. When you do the Vulcan Jab, it then lets the Rising kick (118) be executed and from there the Meteor Punch (119).

The next 3 are basically the same thing (Hadouken), but what happens will vary depending on how many frames you held the B button before releasing. In the Sub Actions Event List, all 3 levels have the different damage dealt and a few other things are a bit different. Under GFX, levels 1 & 2 change in the size of each graphic. Level 3 has the Hadouken GFX smaller, but there are more of them. As you go up each level, on the SFX, an extra sound is added. Other remains the same for all 3.

Basically, if i copy your code a bit, I can have my 3 levels of Bullet Fists for Alter Form, eQuake DK.

Quick questions here... What do events 02060100, 02080100, 04020100, 04050100 and Bit Variable Set: RA-Bit[16] = true in Sub Routine 345BC do? What does the 2710 in the Switch in Action 117 supposed to be for?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 06, 2009, 09:00:13 PM
ok, I'll try my best to understand it when you do
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 06, 2009, 08:09:12 PM
Well, first off, do you understand if statements, loops, or switch blocks? And what do you know about variables? These things are very important to getting complicated things to work.

statements - maybe
loops - sort of
switch blocks - no
variables - not a clue

maybe just explain how each line works for his hadouken or something idk
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 06, 2009, 03:02:31 PM
The charging part yeah
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 06, 2009, 02:41:38 PM
Alright, here we go.... block of text that makes no sense to me

omg a bit fuzzy on this whole thing, but I'll look at the moves again and try and understand it better. The whole Hadouken charging thing brought hope to my SCryEd bullet fists for the Alter Form DK I was working on (lololol people please don't steal my idea). Maybe if you can explain it more (only if you want... idk I'll figure out myself if you don't want to)
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 05, 2009, 11:11:33 PM
Care to explain how you get his neutral B to do all that?
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: September 05, 2009, 02:44:52 PM
New one is up, click the download link.

There won't be any new release for a while because I will be working on some DK
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: September 04, 2009, 09:13:24 PM
nejuer, i got my capture card today and to test it out i made a video demoing E.S. Pikachu's new moves. you still wanna go with it?

Ok, I guess...  the new version with the Thunder Wave fix and the crappy Volt Tackle will be up tomorrow. I'd put it up now, but I change the Volt Tackle so that it can be used when running rather than some wacky button combo and I can't test it right now

EDIT:
LOL fail... wither I'm retarded or idk... when i try change subaction event under the run subaction, he will freeze about half way through the animation until i let go of the stick or press some button. the goto event will just only change the gfx, sfx, and hitboxes. There goes my running volt tackle idea. I'll try a dash attack, or leave it as the B(hold)+A

EDIT2:
Dash Attack replaced with volt tackle works but i was hoping i could keep that attack. I will keep the B(Hold)+A version as a "hidden" move
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: September 02, 2009, 06:34:42 PM
I'll try to finish those moves by Saturday. If not, I'll just put the thunder wave fix up and upload surf and fly another time
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: September 02, 2009, 04:16:35 PM
but is it spammable? and are u doin somthin with volt tackle, surf, and fly? (kinda outta the loop*facepalm*)

a good mash will only get a bout 2-3 in. First hit is usually freezes them, second will freeze them again if they get frozen close enough to pikachu from the first one, and third will knock them back a bit more so only the electric will hit. I fixed the hitboxes on his tail and added just enough hitback to hit the enemy with the electric if it doesnt freeze them

His headbutt will be more Volt Tackle in appearance (like in the anime). Surf and fly will be like alternate moves to what they originally were which can be activated by pressing some direction on the D-pad.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: September 01, 2009, 10:50:20 PM
B- Thunder Wave- has been fixed. It will only freeze people when it makes contact with his tail

this new guy will be released when Volt Tackle and Surf and possibly Fly are complete
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