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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE NEW FIRE TEMPLE V0.9] on: May 11, 2010, 03:49:49 PM
You can remove the reflection on Rayquaza's body by making It transparent.

Nope, I tried that first but it makes the Volvagia even paler. If it wasn't for one of the reflections the volvagia wouldnt have a red color on him
Can I copy and paste the pac for each Spear Pillar pac like in Smashville, or is it specific because it's a different Pokemon in each?

I'm not sure but you could try renaming this pac to STGTENGAN_2 and see what happens when you enter Palkia's stage
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE NEW FIRE TEMPLE V0.9] on: May 11, 2010, 03:05:06 PM
Bump for the new texture

EDIT: I also updated the shadow temple with the original collison data. to prevent desynches online. I brought back the two platforms on the ship, but they are invisible so be sure to have an eye of truth ready which everyone has......right?
3  Help & Tutorials / Help / Re: The green lights in the cave of spear pillar on: May 09, 2010, 02:36:19 AM
oh I see what you mean.

However when I tried it the light effects weren't missing. only the entrance/fading animation of dialga was gone.
4  Help & Tutorials / Help / Re: The green lights in the cave of spear pillar on: May 08, 2010, 05:37:35 PM
Most like the ef part for the stage replace it with the one from WWR

not to sound noobish, but what do you mean with ''ef'' and ''WWR''?
5  Help & Tutorials / Help / The green lights in the cave of spear pillar on: May 08, 2010, 12:18:51 PM
I'm about to finish the fire temple on spear pillar but one thing is bothering me which are the green lights in the cave part of the stage. They aren't included in the textures, neither as clr0 files or in the scenedata.

Does anyone know what file makes the green light effect in the PAC file?
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE SHADOW TEMPLE FROM LOZ OOT] on: March 29, 2010, 04:25:13 PM
Wow, I was not expecting Rainbow Cruise at all! Making it based off of the boat ride part of the temple was absolute Genius! I don't like that you edited the collisions however so I'm going to use the collisions from the original Rainbow Cruise to prevent my replays and online games from de-syncing. Keep up the good work! Smiley

The pac itself still has the collison data with the 2 platforms however it is set to ''none'' instead of ''floor''. If it gets put back you have the same platforms but without the polygon of the platforms. I removed it with automatic polygon editor but I have no idea on how to get it back without redoing the entire polygon deleting progress.
7  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures !!!! March-24 FLAMING BLUE CSS V1.5 New Icons !!!! on: March 29, 2010, 04:17:18 PM
The CSS looks so amazing. Too bad I have PAL, the codes don't work D';
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE SHADOW TEMPLE FROM LOZ OOT] on: March 29, 2010, 03:10:56 PM
BUMP

I added a shadow temple to my collection. I'm also going to put the forest and shadow temple in brawlvault

My next texture will most likely be a new version of the fire temple on spear pillar now I can replace dialga/palkia's models with rayquaza and retexture it
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE FOREST TEMPLE FROM LOZ OOT] on: February 24, 2010, 09:30:12 AM
BUMP
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: --Pik's Texture Hacks [MOST RECENT: Paula, Remastered Onett, Mario+Luigi]-- on: September 02, 2009, 04:48:22 AM
Sweet! You did a very great job on all of them!

I especially Like the Paula and Nayru, they are so accurate.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE FIRE TEMPLE FROM TLOZ OOT] on: August 31, 2009, 07:26:26 PM
BUMPING TIME!

Yes you probably saw the Fire temple already


Btw Vile is helping me with the problems I occured on the Forest temple. If things go well, the forest temple will be added soon
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: JuLz' Beautiful Textures - MILOTIC ~ Zelda [08/30/2009] on: August 30, 2009, 09:31:00 AM
The milotic is pretty creative and very good :O
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack [SPIRIT TEMPLE FROM TLOZ OOT!] on: August 29, 2009, 03:56:33 PM
Wow, really epic Stage.

Good luck for the others. All of this sounds very promising.

EDIT : I KNOW these hieroglyphs on the statue's shield! Was it from Sonic Adventure 2 ?


Yep thats right >.<

and about the forest temple. all textures are complete but if I find out how to get the errors away it'll be up right away
14  Help & Tutorials / Help / Re: STASH is being weird when trying to create the hyrule temple pac on: August 28, 2009, 05:58:34 PM
Okay people. I know finished all the textures from the stage. The error is still present and I tried something but I don't know if this was the right thing:

- I color indexed non +1 and +2 textures and reduced their colors. Hyrule temple doesn't contain any +1 or +2 files so I had no other option reducing file sizes. however when I did this it seemed the textures which were indexed had a different error which said the textures lack an alpha layer.

If theres really nothing what I can do anymore, I'll ask VILE for help hexing it in the game.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack [SPIRIT TEMPLE FROM TLOZ OOT!] on: August 28, 2009, 09:03:01 AM
Update: Lately I've tried 3 temples: the forest, water and shadow.

I first started with the water which would be delfino plaza. however alot of textures of delfino are small and put together in one file, it's almost impossible to change them. I kinda gave up on that one. Maybe I'll try some other time

2nd one was the forest temple which is the hyrule temple stage. I did 9 of the 36 textures and I tried compiling them to see hwat I did already, however I got the file size problem. I backed up the already modded files and tried the next one.

3rd the shadow temple on the rainbow cruise, I did half of the textures and yet I got the same problem as the temple stage. This time I got used to color indexing and surprisingly I solved the problem. however the next trial appeared: the big blue background seems to be a CLR0 which is a gay texture which can be moddified in a very confusing (impossible) way. the blue background ruins the shadow temple texture and I backed-up the files again and I'll keep it until I find a way to texture the CLR0

Now I continued on the forest temple again. I completed all the textures and used color indexing on the big files so it'll solve the problem. however I'm currently stuck with another problem: the indexed textures saved from photoshop seem to be lacking an alpha layer and thanks to that they can't be compiled. when I go to photoshop I see the texture has an alpha channel but when I save it I can't wink the ''add alpha layers button'' while photoshop itsself says I need to wink them....

So no matter how hard I work, I keep getting problems which stand in my way for creating my textures. I'll do my best fixing the alpha layer problem and finsih the forest temple. I try asking a friend: ''mackarony'' who's more familiar with photoshop.
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