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1  Help & Tutorials / Help / The green lights in the cave of spear pillar on: May 08, 2010, 12:18:51 PM
I'm about to finish the fire temple on spear pillar but one thing is bothering me which are the green lights in the cave part of the stage. They aren't included in the textures, neither as clr0 files or in the scenedata.

Does anyone know what file makes the green light effect in the PAC file?
2  Help & Tutorials / Help / unchangable stage backgrounds? on: August 27, 2009, 07:18:25 PM
I just tried editing something on the rainbow cruise. I want to make it a shadowy and dark place (get the hint?)
well anyways when I search through the maps of the extracted PAC. I can't find any texture related to the huge blue background. my texturing will be pointless if I can't change that background

btw I found one weird texture with the word: ''reflection'' in it. the texture is the whole stage at a very tiny scale. I tried making the reflection texture darker but nothing happened to the stage.

can anybody tell me something about that background issue or the reflection texture?
3  Help & Tutorials / Help / STASH is being weird when trying to create the hyrule temple pac on: August 26, 2009, 05:56:08 PM
I've been trying to texture the hyrule temple stage lately but STASH can't create the PAC file.

the problem is that the converter says the final file (after converting all the texture maps to the pac) is too large.

I modded 9 of the 36 texture files so far and I wanted to already convert it so I could see how it looks like so far in the game.
when I converted I got that message it was too large. I thought one of my textured files were too big. I backed-up my modded textures and started extracting hyrule temple again so i could get the original files. when I compared the originals with the modded ones I noticed they all have the same amount of KB. I was confused on how my modded textures could be too large.

Now I tried the folowing. I extracted the hyrule temple again and tried converting all original and unmodified files to a PAC again. Even now STASH said the final file was too large even though I didn't modify anything this time...

Does anybody know whats wrong with STASH here?
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / OmegaPaste's texture hack UPDATE: [THE NEW FIRE TEMPLE V0.9] on: August 25, 2009, 01:04:29 PM
Looool it's been a while since I updated, but I thought of putting the forest temple texture up after I finished it 2 months ago.

    The forest temple
                                       Legend of zelda ocarina of time
                                       Download here








The NEW Fire temple v0.9
                                        Legend of zelda ocarina of time
                                        Download here
            




<a href="http://www.youtube.com/watch?v=mM_sxPWmZao" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=mM_sxPWmZao</a>




Notes:
- Dialga is replaced by a model hacked Rayquaza who resembles the volvagia. However the reflection on
  Rayquaza's model covers the textures (seen in the 6th picture). I've been trying to remove the reflection, but no  
  success so far.
- The green light effects are the other things which ruin the atmosphere a bit. I've been searching for hours  
   removing it but I can't seem to find this in the Pac file.
- The background was replaced by a custom stage background
- oh and IMO this texture is waaaaay better than the one on rumble falls =P

The shadow temple
                                       Legend of zelda ocarina of time
                                       Download here
                                       Download the non-edited collison data here
                                       Brstm






Notes:
- Remember the boat trip in the shadow temple? well this is based of that part. I hope it rings nostalgia bells
- I actually started this texture back in august but couldnt replace the background untill now
- The only thing still bothering are the red light effects on some parts of the ship, but thats only a little thing
- The background model is from new pork city
- This stage has 2 collison data edits which are the two platforms on the ships which are removed. Playing online
  will probably result in desynching unless the opponent has the same texture
- I also put a version without edited collison data to prevent online desynches
- The shadow temple brstm is in the download. lets be serious, the rainbow cruise song doesnt really fit the stage xD
- I tried brstm'ing the remix of the shadow temple from ZREO's archive what evil prof odor linked me to (thanks alot for supporting me that alot  Wink ) but the song was too soft for brawl volume and when I made it louder it got noisy and unpleasant


     The Spirit temple
                                        Legend of zelda ocarina of time
                                        Download here
                






Notes:
- I liked the idea of making the sea of clouds a sea of sand. It worked out better than expected.
- although the stage lacks triforce symbols, I placed the spirit medaillion on top of the shrine to mkae it  
  more zelda'ish
- On the last pic, I planned on giving the statue 4 arms (2 with weapons and 2 crossed on the body) I misplaced
  the texture and now it seems someone's pulling unclothing the statue chick, the perverted statue made me
  laugh and I let it stay like this.
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