Cool ideas for Archer. I'd offer to help, but I still have a couple of other projects I need to work on, especially GSS. Progress is slow because of other things I'm working on outside of Brawl. I look forward to seeing it once it's done.
My ideas were just to have a few of Archer's most memorable attacks from the video I sent mapped to the down B, replacing Pit's shield. They'd be charged by a taunt that would hopefully say a line from his long Blade Works spell, and reset once the attack was used. The attacks were throwing blades, throwing exploding blades, a jump attack and maybe an enhanced weapon state. The last line (or lines) of the spell would activate his Final Smash, which is basically Pit's FS but with the Reality Marble as a background and the Centurions replaced with swords. Lastly, I'd have modified Pit's arrow to look different and be able to charge longer- maybe a full minute, with damage increasing at the same rate as in the Brawl version.
Yea, I know for GSS...I have a friend who's working on a stage that will look like Unlimited Blade Works (the shirou's one, 'cuz for the Archer's one, I asked someone else if he could find the model in Fate/Unlimited Codes) Well, if I was better at animatig, it wouldn't take so much time... That's why I'm doing Time Alter ZSS first... Did you see Fate/Zero?
wow nice work :3 i'm looking forward to this one. there are so few ZSS edits beyond just damage/attribute changes.
Thanks! Actually, I'm doing her B moves in priority, the wait animation was just a training for improving my skills Your Sirks goes so well with my prroject that I couldn't resist to use it... Hope you don't mind...
Really? I was too. Except mine was more of a partial moveset, since many (not all) of Pit's moves seem to fit Archer rather well, IMO. I was just going to give him a few levels of Unlimited Blade Works attacks and a couple of arrow edits to make him more like the real thing. I was basing my ideas off of this: Unlimited Blade Works
Oh please... Your PSA is based on this video? Me TOO! You should watch my thread, I put a lot of ideas for Archer PSA, I inspired myself with this too :
sweet hehe i actually have a custom wait animations me and some friends made too. i might post a few links, also so far we have thunder, frosty, leather, seaspray completed, zig is working on the fairy dress currently, and i'm working on the magicians outfit+yukata.
previews:
*can't wait to see what ur doing with Zss :3 theres only really one major psa for her and the DL is broken
Hah! This one is really cool! Is that the leather one?
Well, I'm trying to make a PSA based on time altering... The thing is... I'm not good at animating, I can do posing, but a whole animation takes sooooooo much time...
So finally, you decided to release both of the fairy and yukata Sirks xD It will be really great! Post Merge: June 16, 2013, 04:45:33 PMCheck out my thread when you'll have some time I'm looking forward for your other Zirks models
I worked on a PSA for ZSS... And guess what? I used your model of Sirks while I was working Just a second, I'll show you what I've done... Post Merge: June 16, 2013, 02:36:47 PM
Her Wait Animation (don't know how to make a GIF with BB v.067...)
I finally decided to do my own project thread! Here, I'll post everything related to my hacks and some news
For now, I've made 2 PSAs :
DarkFire Toon Link Like Minus Version
I'm preparing some surprises for you
Currently working on :
DARKFIRE TOON LINK V2
This time, I'll make him almost full blader, he will use only his sword to do everything.
Moveset
AAA : TLink normal Attack11, TLink normal Attack12, PM TLink Attack12
Side Tilt : TLink normal Attack13 with an extended sword
Up Tilt : TLink F-Air with a ground animation.
Down Tilt : PM TLink Down Tilt
Side Smash : Same than DF TLink V1
Up Smash : PM TLink AttackHi4
Down Smash : Ness' AttackLw4 (he makes his sword spins around him) May change...
N-Air : Same, but slower
F-Air : Link's F-Air
D-Air : Same, with a possible interruption.
B-Air : Same, with larger hitboxes
U-Air : TLink's Up throw, like DF V1
N-B : Raise his sword, flames appears around, and send a fiery slash to the opponent.
S-B : Expand his sword and slash forward the enemies around.
U-B : same than DF V1, but without explosion
D-B : TLink guards, if the opponent strikes him, he will dodge then hit with PM TLink Attack13.
Final Smash : no idea yet, maybe the same.
FATE SERIES GILGAMESH FINAL SMASH
ARCHER PSA OVER PIT
Moveset description
AAA : 2 diagonal slashes and an horizontal slash
Side A : 2 quick forward slashes
Up A : a quick upward slash
Down A : he stands up then slashes downward (can combo with D-Smash or S-Smash)
S-Smash : 2 hard slashes, one lightly downward, another one upward
U-Smash : 2 slashes, one to bring up the foe, the 2nd one to smash the foe to the air
D-Smash : Archer spins very quickly with his swords pointing down
N-Air A : shoots arrows with his bow forward
S-Air A : Slash the opponent with both blades together
U-Air A : slash in the air with the both blades
B-air A : elbow smash the foe behind and slash him
D-Air A : diving headfirst and slash the enemy with the both blades when the hit connects
N-B "Hrunting" :
He summons his bow and arrow, then shoots an arrow on the foe. Trajectory of the shot can be controlled in 4 directions. However, the arrow goes straightward
Ground S-B "Bakuya and Kansho's dance" :
Archer runs forward, his swords are growing bigger, then he strikes with them. After the hit they're breaking, and Archer summons them again.
Air S-B "Twin spin" :
Archer goes forward while his swords turns around him and hurts the foe with his spinning blades.
Ground U-B "Trapping Swords":
He launches his swords in the air, homing on the foe, making him pitfall. If Archer throws them again when the foe is still in pitfall state, then the swords will explode on the foe.
Air U-B : "Archer's lifejump + Kansho and Bakuya's blast" :
He is jumping very high, while his swords grows bigger. When he arrives at the end of the jump, if you press B again, you'll fall and hit the foe with both swords, causing an eruption (Archer takes 15% because of the impact)
D-B "Rho Aias, the shield of no loses" :
Archer summons his best shield, Rho Aias to counter an attack, and the foe takes the damages of his attack (electric flag) (if I found a model, or something that looks like it, that might be cool)
Ground Final Smash (1st possibility) "Caladbolg II" :
Archer summons his bow, and shoots an arrow with a red trail. This arrow pierces through the characters like Zelda's FS, but it will bring the foe upward, then explode in mid-air. (if it's impossible, just explode when the arrow connects to the last affected foe...)
Air Final Smash (1st possibility) "Caladbolg II" :
Same, but the arrow goes on the ground and explodes when touching the floor, if someone goes on the trajectory, he will be taken with the arrow until the blast.
Final Smash (2nd possibility, if possible) "Unlimited Blade works" :
This Final Smash is a dream itself Anyway, Archer bows down, then a fire circle will surround him and extend on the whole battlefield, in order to bring you in the Unlimited blade works, the reality marble (a spell that deforms reality) of Archer. Inside it, Archer raises his hand, a huge amount of blades will rise in mid-air, and rain on the foes on the WHOLE STAGE!!! Damages will be considerable. And to end it, a giant sword will also fall from the sky to create an eruption, but it will not do really much knockback (not something too OP. xD)
Time Alter Zero Suit Samus
No previews yet... I begun it yesterday This PSA is based on time altering. If you have seen the anime Fate/Zero, you'll probably understand really quickly what I'm doing. If not, I'll explain (I'll do even if you understood :p )
AAA : Same, maybe add a shoot animation. Side Smash A : Wyvern shot. ZSS points her gun, then shoots fire from her gun. Deals a lot of damages and a quite good knockback.
Up Smash A : Nothing yet.
Down Smash A : Mowing Kick ZSS does a spinning kick onto the ground, making the foes tripping. Deals medium damages.
Neutral B : Time Alter Double Accel ZSS slows time, and moves faster than the other players, more the time altering lasts, more it causes damages to ZSS. It stops until you hit someone or if you press B again.
Side B : Calico Rifle ZSS uses a rifle and shoots on the foes. Weak, but gains speed with the Time Alter, causes to be a good damage accumulator.
Up B : Nothing yet, might just put the ZSS Down B jump...
Down B : Time Alter Square Accel ZSS guards, and if a foe tries to attack her during this moment, the time will considerably slow, and she will hit the foe with a kick, 2 seconds after the kick, the time comes back to normal. Can be chained with A moves after the hit
Final Smash : Time Alter Triple Accel ZSS slows time, then runs forward. If someone is on her way, she will strike him with her gun, paralyzing him, then shoot him with the wyvern shot. Almost OP, the Final Smash is a promised victory by itself. However, if you start the FS and successfully use it, you will take 30% damage, but if you fail, you will take 50%. ZSS doesn't really like manipulate time... lol.
ah those r my other 2 characters. the one far left is my assasin CloudKissed and the center one is my cleric _Tira_. actually, oddly enough, none of those r my main characters. xD i need to make an updated sig. that one is over a year old and i have another character that is my main now.
oh? you like that armor? i might. xD the amethyst armor model is easy enough to get. i'll see what i can do. i'll probably do imports after i finish the green and black outfits on her. also i'll need more costumes for cBliss anyway
@MW xD srri i didn't even notice i got 2 pages on the thread now xD Nice. i might try weighting the tail to the model when i'm done should be fairly fast with skin wrap.