I'll need to start working on some new awards for this summer... Given. Given. And have a heart piece for the road too! Oh, NR still has a hacking team? I didn't know that... Well, here is your award, then.
Did you try to remove it? And if it's not the problem, try to add this instead of Bit Variable Clear RA bit[16] :
If Button Pressed: IC-Basic[0] Change Subaction: sub action=AttackS4S-2 (or whatever you named it...) Else If Button Not Pressed: Change Subaction: sub action=AttackS4S-2 (Or change it to another subaction) End If End If
Yes add that but after the terminate collision. Then have the rest of the coding for the attack. Then when its executed ingame it should work regardless of the RA-Bit.
Another thing is do you see where the RA-Bit=false is. That is for after 50 frames you can't do the second smash, the first smash will be executed again. You can also remove that as well or up the Asynchronous Timer so your second smash window will be higher.
I might use this code for a little PSA... or to update one of mine... I "borrowed" this code from Jrush's Lightning PSA, when I was studying how could he placed 5 A ATTACKS on a character supposed to have 2.
Someone mentioned that the game freezes if you press to fast the start button. I noticed that it really happens sometimes. So I guess there are some random freezings from time to time.
That happens with other hacks like STGRESULT and whatnot... strange tho... I think when hacks have to charge, the game sometimes is charging something else, then causes freeze...
Subroutine SubRoutine23 in the SubRoutines list Asynchronous Timer: frames=33 Offensive Collision: Id=0, Bone=29, Damage=15, ShieldDamage=0, Direction=361, BaseKnockback=25, WeightKnockback=0, KnockbackGrowth=90, Size=3.8, Z Offset=6.5, Y Offset=0, X Offset=-1, TripRate=0%, HitlagMultiplier=x1, SDIMultiplier=x1, Flags=981665410 Offensive Collision: Id=1, Bone=29, Damage=15, ShieldDamage=0, Direction=361, BaseKnockback=25, WeightKnockback=0, KnockbackGrowth=90, Size=3.8, Z Offset=1, Y Offset=0, X Offset=-1, TripRate=0%, HitlagMultiplier=x1, SDIMultiplier=x1, Flags=981665410 Offensive Collision: Id=2, Bone=23, Damage=14, ShieldDamage=0, Direction=361, BaseKnockback=25, WeightKnockback=0, KnockbackGrowth=90, Size=3.4, Z Offset=0.9, Y Offset=0, X Offset=0, TripRate=0%, HitlagMultiplier=x1, SDIMultiplier=x1, Flags=981665410 Offensive Collision: Id=3, Bone=0, Damage=14, ShieldDamage=0, Direction=361, BaseKnockback=25, WeightKnockback=0, KnockbackGrowth=90, Size=3, Z Offset=0, Y Offset=9, X Offset=1.5, TripRate=0%, HitlagMultiplier=x1, SDIMultiplier=x1, Flags=579012226 Synchronous Timer: frames=10 Terminate Collisions Synchronous Timer: frames=2 Bit Variable Set: RA-Bit[16] = true Asynchronous Timer: frames=50 Bit Variable Clear: RA-Bit[16] = false Allow Interrupt
The Subroutine at the beginning is for a sword glow. It has no effect on the move itself (it was there before I changed the timers and it still worked fine).
Any help regarding this would be awesome, because this is the biggest problem that I have left.
Did you try to remove it? And if it's not the problem, try to add this instead of Bit Variable Clear RA bit[16] :
If Button Pressed: IC-Basic[0] Change Subaction: sub action=AttackS4S-2 (or whatever you named it...) Else If Button Not Pressed: Change Subaction: sub action=AttackS4S-2 (Or change it to another subaction) End If End If
That's because you don't have a FitLink00.pac & pcs. As I said, even if you don't fill the slots with new hacks, you have to put every pac & pcs for them. Just load the FitLink00.pac & pcs file in the resource area and copy them 8 times and name them FitLink01 til FitLink09 or else it won't work.
I got Saber in .pac uncrompressed and .pcs compressed over all the normal Link costumes...
Do you mean that I have to fill the other empty slots with the other costumes, right?
If you choose Mario, you have to put ALL pacs and pcs into the fighter/mario folder. Same goes for everyone else, or it won't work. That was mainly my problem. So you have to put FitCharacter00.pac & pcs - FitCharacter09.pac & pcs in the folders. Only for the characters you play. If you just play with Mario and Luigi, you need all files for them.
I didn't even choose his new costumes... I just took Link 00, then it froze... sometimes silently, sometimes singing...
Oh... I didn't had something like this... try to take the same hitboxes as the normal link, then scale them to your animation... there is that one RA Bit, but I don't really understand how does it work...
Sadly no... At this point, I have lost all motivation to working on GSS, so at this point, I don't mind somebody else taking over the project... I'd like to move on to something else...
Well, you can let this project apart and start on another one... Like your Shiki Misaki...
I agree Questions : Does it mean you can have 3 costumes for Game and Watch? Like for example Naruto over GW + Roy over GW + Shadow over GW? with their respective .rel files? You have to name the folders RSB(X)2 and 3, I want to play my 1st character in the 1st roster against another character in the 2nd roster, then I choose my stage (imagine the stage is the same for both rosters...), I've 2 musics called X05, which one will play? the 1st one or the 2nd one?