Well, I've got a decently large list of things to do for Pit...
Basically make him Smash 4 Pit, that means~
Upper Dash Arm for new Side-B Guardian Orbitars (Only a maybe this one) for new Down-B Power of Flight (Something like Lucario's Extreme Speed) for new Up-B. Three Sacred Trasures (Another maybe) for new Final Smash. Change around just about every A attack Remove gliding ('Cause Power of Flight, and he can't fly for long anyway)
So it's a complete PSA of Sm4sh Pit, huh? Nice... nice... Looking forward to see what will he look like! Pit without his incredible power of coming-back-on-the-stage-easily.
Alright, thanks Revenant. Glad I was able to make a small contribution to this. About BrawlEx sfx, I THINK all you have to do is to make the PSA call on boss sounds and then change the corresponding boss's sfx to Chrom's. The issue is that bosses don't have very many sounds that are long enough to fully support character sounds. And from what I understand, Final Smash and Special Attack sounds can't be changed in the PSA program, and as I said before, I don't know much about programming PSA/movesets. And one quick question: What is your method for creating sfx hacks?
You have indeed that method, or you can do like Kyouma does and adding some of Chrom's SFX over unused Ike's SFX, putting the right IDs for Chrom and putting the sawnd file in the SD Card and playing with Chrom and Ike without sound issues.
Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility.
It's possible that it does... If it works with this one, why not with the old one?