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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 12, 2014, 01:56:21 PM
Because of cruelty
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 12, 2014, 11:14:36 AM
well, I think it came along pretty good



Now, time for some exhibitionist mode lal
Lawl! Finally! Satsuki will come! She looks great! But is it me, or her eyebrows are a bit thinner than what they should be?
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 12, 2014, 11:10:10 AM
<a href="http://www.youtube.com/watch?v=NXRAVX5qToA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NXRAVX5qToA</a>

Wow... It looks... Well, the beginning is weird, but the rest is fine.

I borrowed P:M Mewtwo's Shadow Ball as a base.
I knew I saw that thing somewhere... I see what you did there ...
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 11, 2014, 08:51:05 AM
Smash 3 sword glows? Smash 4 Marth's Side B combo? Stahp it, you're teasing me! :c
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 11, 2014, 07:50:08 AM
More... Transparency?

EDIT: I can't believe that this post is the 500th...  Mario Facepalm
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 11, 2014, 07:45:16 AM
More bright?
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 10, 2014, 04:38:23 AM
Well, I've got a decently large list of things to do for Pit...

Basically make him Smash 4 Pit, that means~

Upper Dash Arm for new Side-B
Guardian Orbitars (Only a maybe this one) for new Down-B
Power of Flight (Something like Lucario's Extreme Speed) for new Up-B.
Three Sacred Trasures (Another maybe) for new Final Smash.
Change around just about every A attack
Remove gliding ('Cause Power of Flight, and he can't fly for long anyway)
So it's a complete PSA of Sm4sh Pit, huh? Nice... nice...
Looking forward to see what will he look like! Pit without his incredible power of coming-back-on-the-stage-easily.
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 10, 2014, 04:31:57 AM
KO's and such, yes. Finals, maybe. Specials, no. You can change them in the sawnd file, but not their IDs... So yea.
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: May 10, 2014, 04:30:23 AM
...It's always possible that Pit doesn't like Brawlbox, but, y'know, lazy.
I know that feeling... lol...
Anyway, what will you do after that?
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: May 10, 2014, 04:27:58 AM
You must've remove alot of keyframes in this Motion file... Lol
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 05:30:53 PM
FS is in the SFX, no?
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 01:56:45 PM
Oddly enough, I've never heard of this method. How many of them are roughly as long as character sfx?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202812
Have an example.
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: Side Project - SSBU Sheik on: May 09, 2014, 12:42:04 PM
Alright, thanks Revenant. Glad I was able to make a small contribution to this. About BrawlEx sfx, I THINK all you have to do is to make the PSA call on boss sounds and then change the corresponding boss's sfx to Chrom's. The issue is that bosses don't have very many sounds that are long enough to fully support character sounds. And from what I understand, Final Smash and Special Attack sounds can't be changed in the PSA program, and as I said before, I don't know much about programming PSA/movesets.
And one quick question: What is your method for creating sfx hacks?
You have indeed that method, or you can do like Kyouma does and adding some of Chrom's SFX over unused Ike's SFX, putting the right IDs for Chrom and putting the sawnd file in the SD Card and playing with Chrom and Ike without sound issues.
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: May 09, 2014, 09:43:14 AM
Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility.
It's possible that it does... If it works with this one, why not with the old one?
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. New mystery PSA started. Secondary project. on: May 09, 2014, 09:41:05 AM
Where do I download!?
Not done yet, I think...
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