Dangerously huge reply ahead.
Character Size: She seems rather small.
Well... Ryuko isn't a big character so... Yea...Jab: The third hit of the jab should send the foe forward a bit, so the fourth hit can connect better.
I'll copy what Hidan did on that move...Side Tilt: You forgot to enable the "Moves Character" Flag. You also forgot to remove the sword glow, since I see this is a punch.
That mistake is totally... idiot... How could I forget that? :facepalm:
The Animation could be made to be more dynamic.
Well, I'll try to see what can I do for the animation... The move should also be sped up a bit and reduced in damage.
Actually, this is a killing move. I wanted to make her killing moves the tilts and her smashes more combo moves (just like Like works). So her punch should have a slow startup and be quite powerful. The move also has a weird hitbox that does no damage.
I wanted to make a sort of "after shock" that would be deadly for shields. So, if you shield against that, your shield's gonna suffer. Did you try to block it? Though if it doesn't work, I'll remove it.Up Tilt: This move should also be sped up and reduced in damage. The "Moves Character" Flag is also not set.
Same goes for this one... However the "Moves Character" Flag... :facepalm: again...Down Tilt: The Animation needs to start and end with the crouching pose. It just snaps back to the crouch pose before and after the Animation. Though the overall move is fine, but could use a reduction in damage.
Well... Kokuto fixed it... Though for the damages, it's the same than the tilts above.Dash Attack: I don't even know what this is. The movement is also weird and you slide forward a lot if you're not holding the control stick forward.
Forgot to take Kokuto's headbutt animation... Mine totally sucks...Side Smash: Needs more damage.
Although I said the smashes should be weak, I think it's a bit TOO weak. I'll buff it.Up Smash: It's Pit's. You should try making the Animation transition back into the main pose, otherwise, it just snaps back.
Didn't change it at all.Down Smash: Is this supposed to be a back flip? It's off-putting to have her move backward.
Gonna fix that along with the height a little.Neutral Air: Don't have her move up. But the overall move is fine.
Forgot to save the animation... The original didn't have her moving up... Lol.Forward Air: Increase the speed of the attack, so the hits connect properly and decrease the damage to compensate.
Alright, will do.Back Air: It's Ike's. Nothing to really say here.
Didn't change that one, so yea...Up Air: The speed should be increased and the flag changed to slash.
Placeholder. This is not the real Up Air. It's from Minus Like.Down Air: It's Cloud's. Nothing to say either.
How did you know? Lol... Seriously, this one isn't the real one either. Didn't make the animation yet.Neutral Special: Calls up Meta Knight's Tornado that doesn't go away. Uses Ike's Eruption as a base. I don't know what this move is.
I didn't change it yet, but it seems that I just [censored]ed up with the GFX...Side Special: Basically a glitchy Ike Side Special with animation that need polish.
It's supposed to work like Cloud's Climhazzard. I'm totally gonna remake this move because I didn't even test it. As for the animation, yup... It's... Not really pretty.Up Special: You should try making her able to move left and right during this move.
Some momentum, you mean? I'm gonna totally add this. It'll be slow, but she'll be able to move. The animation's just gonna have a little change.Down Special: OP. Pls nerf. Try to make it a fixed damage, since using Ike's Counter Multiplier is OP.
Okay. Ahem, can you just explain me how does Ike's Counter Multiplier works? I want to remove that.Overall, this PSA seems to be a bit of a mess.
Totally. It was late and I rushed at the end to let you guys being able to test her... But it seems that I should've work more on polishing AT LEAST the coding (being bad at animation doesn't help...)Thanks for the advices KJP. I'm gonna work on all this with Kokuto (he made a good job on the animations and I [censored]ed up the coding... *hits his head on the wall*)

I'll be sure to make her ever more awesome! Now it's just the beginning.
here is a zip with the wavs I use for my Ryuko sfx
http://sta.sh/01vvt0aitsrt
Alright, then we know what you're gonna use in Brawl Ex... Lol...http://sta.sh/01vvt0aitsrt
I see why are the neutral B nulled

Actually, I should've remove all the GFX... Because it's just... Horrible...
Based on the reports, you forgot the move char flags >-< and whats up with the MK tornados everywhere lol
I don't know... Forget to add the "Move Character" Flag was stupid :facepalm:And I [censored]ed up the Neutral B's GFX... *goes hit his head on the wall again*
And KJP,
Not all of the attacks were changed, I don't exactly know why some of them were changed in the DLAkeno probably used another PSA as a base
Minus Like... An edit of Kitsu-chan's original Like PSA... So Ryuko is actually an edit of an edit... Lol... Pretty sure I said it somewhere... LolNot all of the attacks were changed, I don't exactly know why some of them were changed in the DL
but the only thing that needs to be fixed based on what I have is the side special
I should've read more into Cloud's coding for the Side B... That's the idea I had... But it seems that I made some mistakes (and I made the Side B Dash animation in a rush...)However, I can't test
Well,
kb on 3rd hit of jab fixed
Pose on Down Tilt fix(ing now)+DMG reduced
Cool. Though yea... Now that I think about it, the damages were a bit too high for the down tilt...Well,
kb on 3rd hit of jab fixed
Pose on Down Tilt fix(ing now)+DMG reduced
On my version, the up tilt does 16% and has about same knockback as Ike's old up tilt(Increased a little) There is also a frame speed modifier on mine, did you do that Akeno?(Mine is 1.25)
I think it was already in Like's coding, so maybe... Don't know if it was before or after I edited itThe Dash Attack was supposed to be a headbutt, Akeno did you forget to insert my animation lol
Yes I did forget... I was testing something I did, but I forgot to re-insert the animation you did... *goes and hit another wall with his head*The down smash is indeed a backflip, should it be switched to a front flip you think?
I dunno how much DMG Akeno's down special does but mine only does 1% per hit and has enough KB so it shouldn't hit more than 13 times maximum.
Actually, mine hits when she swings the sword, and... well... if I recall, it wasn't THAT powerful...I dunno how much DMG Akeno's down special does but mine only does 1% per hit and has enough KB so it shouldn't hit more than 13 times maximum.
If someone wants my version, i'll post a DL for it once I fix all those things completely.
Although be warned mine lacks a side special(Its still Ike's) and untested down special(My Wii died as soon as I finished it -_-)
Send it to me via Skype or post it into Dropbox.Although be warned mine lacks a side special(Its still Ike's) and untested down special(My Wii died as soon as I finished it -_-)
Is it the one with Like, or with normal Ike? Or the one I sent you?
well, Akeno used the Like PSA as a base, so that explains most of the moves
he chose it because I chose it to be Ryuko's moveset in my brawlEx pack that I never released in the vault (thats actually the reason why he started this PSA project)
^This.he chose it because I chose it to be Ryuko's moveset in my brawlEx pack that I never released in the vault (thats actually the reason why he started this PSA project)
And that's also the reason I finished Kill La Kill... Lol...









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