Alright so Terra, Ven, Aqua and Vanitas are all complete. All that's left is miscellaneous animations which ill be doing all weekend.
Terra
He's the strongest out of the three, Ike's weight, a little bit faster than Ike but same strength.
He has command styles,
His final smash is
Even though all 3 were pretty [censored]ed at the end of the game, I think he had the worst fate.
He will come with all his keyblades including a Terra-Xehanort with Master Xehanort's keyblade.
Aqua
The only one to become a keyblade master. She's identical to Marth in movement and speed. Has 4 spells and a 3 hit counter attack.
She has 5 command styles,
Her Final smash is
She dissappears and strikes her opponent from 8 directions.
She'll come with all her keyblades and have 3 extra costumes.
Ventus
The one who looks like Roxas and was split into 2. He's fast and moves like Pit. For his up special, he summons his glider which he can direct in 3 directions.
He has 5 command styles,
His Final smash is ,
He comes with all his keyblades and an extra costume.
Aqua, Terra and Ven have the ability to put on their armor after a certain amount of time, and lose their helmet after taking certain amount of damage.
Vanitas
Ventus's dark side separated from his by Master Xehanort. He's almost identical to Ventus except he's faster and stronger.
The more damage Vanitas takes, the stronger he becomes.
His final smash, he completes the χ-blade and fires a very large beam which you can move in the horizontal plane only. He comes with 4 costumes.
Dolphin has built-in Gecko code support so there's no need to use Ocarina or any homebrew application. Just make sure "enable cheats" is selected in the config. Then, open the ini file at: dolphin/User/GameConfig/RSBE01.ini
At the bottom of that file, add codes in this format: $Code title XXXXXXXX YYYYYYYY XXXXXXXX YYYYYYYY [empty space at bottom of file]
The "$" is important. Once you've added all your codes in this way, go back into Dolphin, right-click Brawl and select "Properties", and go to the Gecko Codes tab to select all your codes. Then, launch Brawl as normal and your codes will work.
Thanks for the help but i still cant get it to work. it plays the original marth sfx.
Kage and I might do a brand new Luffy though. But I need to finish rigging the model. We had plans to do a current luffy moveset. Might still happen once were done with most of our WIP's. Post Merge: July 24, 2013, 02:15:43 AMAlso you need to PSA Naruto's throws, I can't do that.
@Calypso, please use paragraphs. It's pretty difficult to read that wall o' text. the hollow should'nt be hitable when he finishes his his cero. Mugetsu is a 1 hit kill, don't feel the need to increase range. Also the counter is still there, tested it myself.
@Ricky, they are from Bleach Soul Ressurection. I rigged them to Brawl's bonesets.
@robeccarorn, so i've updated him again and fixed all the issues now.
Might need someone to test Terra, Ven and Vanitas tonight.
I happened after the Mugetsu suicide animation. The guy revived just as Ichigo was kneeling and hit him, caused the game to BEEEEP crash. I guess its something that interrupted the model changing..?
So I think I've fixed that issue and updated the file. Please test again and lemme know if it still happens. I can't test that myself.
There are too many damn variables to keep track off.
I removed the blinks, fixed the hollow mask issues.
So Ichigo has been released. I removed his throws because his motion file is totally maxed out and can't take anything else. So I cross him off my list. That's my fourth moveset.
All issues have been fixed including all the dissappearing. There's a model changer issue in which he dissappears when you guard but i can't seem to fix that.
I'll be finishing off Terra, Ven and Vanitas next so I can release all 4 at the same time.
@robeccacorn, the dissappearing was meant to simulate flash steps. But I see it's a bit much, I've edited the file and removed all the dissappearing in the final one. I delayed the hitbox for mugetsu also.
@Carnage, Yeah I see your point. For the hollow, i figure if ichigo dies, he should at least be able to knock out the opponent.
For the Tensa Zangetsu V2, I set a counter on the mode. He still becomes stronger, but when the counter is over, his attacks become normal but he still remains only faster. If you die in this mode, you come back as Tensa Zangetsu V2.
However If you die before the counter is up in Tensa Zangetsu V2, you start from normal Ichigo. Seems like a fair tradeoff.
@Animaine, yeah I just noticed that. it was a simple mistake that i've fixed.
So this is the Ichigo moveset I've been working on. He's officially complete but I won't be able to release him til Friday. He needs some animations left and I won't have time to do them at till Friday.
Some small changes need to be done though like fixing the color of the Hollow Cero.
Ichigo Kurosaki
All his attacks are fast but he doesn't have much knockback and he also has reasonable hitlag. But all that dissappears when he enters Tensa Zangetsu V2. He becomes even faster and stronger. For example, he shoots 3 getsuga tenshou's instead of 1.
When you charge his getsuga tenshou, his blue getsuga turns red and does more damage. the longer you charge your getsuga, the larger it is, the more damage it does.
When his HP is 60%, you can put on his hollow mask which gives him a brand new Neutral special, Cero.
His Final smash is Tensa Zangetsu V2. When his Hp is 100% and you do his final smash, he turns into the Vasto Lorde hollow which kills everyone in the field including him.
In Tensa Zangetsu V2, his final smash is Mugetsu. It's a single move which kills everyone.