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661  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Sora ready for release. on: November 11, 2012, 03:47:10 PM
Kagemaru, so these are the costumes I'm rigging.


These are some keyblades I can add if you want. I'm personally adding the Fenrir keyblade to my Sora as it's pretty badass.


And compare these 2 models. The first one is the Sora model you have. The second one is the HQ one I'm almost done rigging for you.



I'm also going to make a halloween pack because there are lots of costumes for him and also a TRON pack because there are lots of textures for him.

What do you think  Grin?
662  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 09, 2012, 12:15:22 PM
 Im srs here Is his arm meant to bend like that? I don't know anything about Luffy
663  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 09, 2012, 11:34:20 AM
@pikazz, take pictures of every frame of the animation and use photoshop or something to make it into a .gif
664  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 06, 2012, 10:10:18 PM
While this is true you'd have to do alot of polygon work, while my way offers a far simpler and easier solution.  Also with that method you can't have the arm or partial transformation move independently of say the arm.  So if I wanted to have Naruto use a chakra arm to attack opponents while his other arm was doing something else such as charging a rasengan I couldn't do it with model changers since its parented to the arm bone.  I suppose you could with a custom boneset but then you gotta make all new animations and that can be messy  Tongue
-Omni

So can you please explain your way.
665  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 03, 2012, 03:19:16 AM
Hey guys I'm glad you like it. This is his Up-B, the ground one.



Of course you shouldn't let this hit you as it just keeps going. It can't knock you out though except you're at the end of the stage like you see or except you have high damage.

I'm making a custom sword flare for Roxas' keyblades and I'll use it for this move. You should recognize this move from Kingdom Hearts 2 Final Mix hooded Roxas fight.

I also redid the animation from the one I posted earlier.

There's an extension to this move in which he just flies up and slashes at you when he's on the ground. You can use it to knock people out from the sky.
666  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 02, 2012, 04:28:34 PM
So this is his Down-Special. It's a custom counter that I made. It isn't programmed like Marth's counter. This one has a hitbox that must connect before it goes to the next subaction.

If his health is above %150, the hitbox gets smaller but if it connects it can kill you.



I'm stll trying to work out the gfx as I need the sign to glow. But you can see what I'm trying to go for.

This is the animation for the counter.



The SpecialLwAir the animation is totally different and if he is hit, he spins around creating a tornado  Grin

@chaosknight, glad you like it.
667  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GanonG0d81's Shallow Grave: Small OP update on: November 02, 2012, 12:27:59 PM
Leave your topic open, I'll post the tutorial here.
668  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 02, 2012, 01:43:26 AM
Lol that sounds awesome. Sora and his nobody releasing the same day.

I'm going to post his down special today as he's ready for gameplay now. I think you guys might like it.  Grin
669  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)by Mr.MW w/ credit to DW and PW on: November 01, 2012, 04:15:15 PM
I tried loading 2 movesets on the same character and that didn't work. It happened like slayermarth said it would.

But I was able to load use 2 different movesets on the CSS that way but with different characters.

For example, I had Deadpool and Lloyd on folder RSB4, and Snake and Vegeta on RSBE folder. I was able to start a match with Deadpool and Vegeta without going to the CSS.

Once again, thanx for the code.
670  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 01, 2012, 08:32:16 AM
Thanks again. I got it down to 4.4mb and it's finally working in game.

Post Merge: November 01, 2012, 05:59:26 PM
This is his battlestance. I still have to fix the keyblade twirling though.



The good news is that I really have completed all his animations and i'm about to start playtesting him. He is getting closer to completion and that's good.
671  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 01, 2012, 02:11:01 AM
Thanks. I've definitely passed it  Roxas motion file 4.8mb.  Sad
672  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: November 01, 2012, 01:10:53 AM
Does anyone know Marth's motion file size limit? Because I' m sure I just reached it. And I haven't even animated the final smash yet....
673  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ShadowWolf/LeonExodio/SonicBrawler PSA's: Project Idea's in Poll, Knuckles Done! on: October 31, 2012, 06:29:36 PM
Hey Shadowwolf, if you need help animating let me know. I can help you with a few animations.
674  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: October 30, 2012, 10:43:33 AM
so watcha up to right now?

Well I've rigged the High quality modem from final mix 2 and its working.

I've spent the past 2 days fixing animations because his hands and feet were too long because of Marths physique so I had to reduce it to Roxas' normal size then I had to fix the animations as his feet were off the floor.

Then after that, I had to reanimate some moves that didn't look good including the wait and run stance. But now, the problem is after this particular combo he spins around in place after the move when going back to the return stance. It;s bugging me.

Animating this guy is really annoying, he's too slippery.

But apart from that, he's getting closer to a video preview though which is good. I haven't even added hitboxes yet but that'll be easy so i'm not worried.

675  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..sasuke B move description in the OP on: October 29, 2012, 01:47:52 AM
@Animaine, I'll finish the model rig by today and send it to Kagemaru. It's only adding more bones to the wings left.
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