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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Private SSBB servers on: June 06, 2014, 02:42:03 PM
Are you talking about friend matches? If so, then yea you can do that now if you register your friend code into the system with the wiimmfi auto patcher. There's also one that let's you use Riivolution.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Shadow V2,Sonic Heroes V1.5/2? on: April 11, 2014, 09:41:42 AM
I think having the moveset be interesting and different from what we are used to is cool, Blase. Making the player focus more on the mouth is a cool idea.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 11, 2014, 09:10:58 AM
Epicness!
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlEx working with Project M (Testers needed) on: March 31, 2014, 11:38:52 AM
I'm not sure if I did everything right since I'm not the best with BrawlEx, but I tried it and it froze when I went to the selection screen.
5  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: March 17, 2014, 04:14:23 PM
the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
and yes, this requires psa editing, but it doesnt take you even 20 minutes
Great work! So they both are using Link's soundbank then? Did you use just the one where the voices are or did you change any of the sound effect sounds?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Shadow V2,Sonic Heroes V1.5/2? on: March 09, 2014, 10:43:27 PM
I just remembered the other idea I had for Tails' down b. Why not have him throw a missile or a rocket! That would be cool and make sense.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Shadow V2,Sonic Heroes V1.5/2? on: March 09, 2014, 01:25:02 PM
ok small update on sonic heroes v2 i can give them a down b air so we know what sonic,and knuckles down b air will be, but tails we dont know so if any body has ideas share them.
also im trying to work on a fake homing attack for sonic so we can get rid of the bad neutral b we gave him and sonic's up b is getting changed to his up b from brawl and last im revamping the super sonic final smash to be better then what it was before.


For Tails' down b maybe it could be a stun gun that has to charge up for a few seconds till it can be fired and it makes the opponent dizzy. Or maybe he throws a wrench or shoots laser beams like in Sonic Boom instead of a laser shot like his neutral b.
8  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: March 07, 2014, 11:52:32 PM
just wondering, could this also work for example..
if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 07, 2014, 11:51:02 PM
Hey Nebulon, I'm not sure what you mean at the end of your signature: "*Help Needed* I had a voice actor make anno" What does anno mean? I can help find a voice actor for you maybe, I know some people. It depends on the voice though.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 28, 2014, 12:01:17 PM
A quick question, how would I go about adding custom announcer voices to my clones?


Here is what has been posted about this:

I know that the announcer call is the set of bits that say 20xx in the Cosmetic Config.



202A, which is what all of mine are set to, is the Fighting Alloy Team call. I'm not sure about any of the others' IDs, but that's where you edit it. If you really care to give an announcer call to each character, you could look at ASF1nk's for the IDs he used.
11  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: February 28, 2014, 11:50:13 AM
You can just insert the sound effects into brawlbox(v0.71), then select to not loop and that fixes the looping problem, then if the audio suddenly gets distorted you can just re-inserted via super sawndz and that usually fixes that problem. You can also make the sounds have "final smash echoes" by right clicking on the sound and select view file where you can just edit the values. I usually just make it match Ike's final smash quote since i know that he only uses that line for that move.

Ah, very good info to know.  Thank you. This will definitely help.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 07:34:59 PM
Custom Sound Engine works. I've heard that Individual Victory Themes conflicts, but I had a thought on that front: Changing victory themes for each character is possible through Slot Config files anyways. If we use CSE to add music, and then we can use the Slot Configs to assign that music as a victory fanfare, every character can have their own victory theme, Clones included. I tried it out, and it works wonderfully. We'll never need to replace music for victory themes again!

Even better, it's actually simpler than replacing the music. Just add CSE to your codes, name the file 00003000.brstm or a higher number and put it in sound/sfx, then assign that number to the Clone in their Slot Config and bam, instant victory theme with no replaced music.

You mean put the .brstm file in the sound/strm folder right?
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 09:48:36 AM
This is a pointless side discussion, which I hope I can end with this post after reading those awfully vague replies you put up.

That method can't and won't end. You still need the original characters files to make any Psa, texture or animation edits for the clone. Its always been that way, BrawlEx or not.

All BrawlEx is doing is aside from adding all those 100 characters is (in my case) making everything organized. Now I know that my Hector PSA is in a folder called "hector" and not "pikmin" and that my Roy is in a folder called "roy" not "diddy".

BrawlEx gives us the answer to the age old question: "What character can I keep?" by answering "Why not both?"

*insert trumpet fanfare*

Thank you for clearing this up.

Also thanks Nebulon for pointing to previous post on how to change Victory themes. I'll keep it in mind.

To answer your question KidCraft, here is a quote from a different thread that I made about changing character's sound banks and replacing their sounds for boss ones.

If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.

Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.

This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.

Also, how's it goin' KidCraft? Remember me from Getamped2? We used to talk there. It's good to see you again.

Oh hey Nebulon. I tried out your pack and it is great, but why does Skyward Link freeze my game?
14  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: February 26, 2014, 09:44:24 AM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse

Hopefully this will help make SFX switching easier and we won't have to resort to this overly time consuming method.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 10:20:44 PM
No I'm saying the old style for brawl hacks is pretty much dead with the clone engine and Project M around.
You're talking about the method of brawl hacking right? You're not thinking that BrawlEx changes the physics or anything right?
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