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286  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Opened again but read on: December 17, 2011, 10:19:35 AM
^Read that or the OP
Candy.

also...
*constructs a poll*

give me ideas.
287  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Some Fat Plumber on: December 16, 2011, 04:27:02 PM

!

Purple Veilmon loves you.
I wish I could have got off my lazy arse and released the one with the pose able fingers though. V:
288  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Fat Green Man on: November 25, 2011, 02:33:56 PM
I'm flattered someone requested my hack for these. xD

Awesome CSP's!

*grabs a bunch and puts in his inventory*
289  Help & Tutorials / Help / Re: Hack question on: November 22, 2011, 10:36:28 PM
Ninja'd.

What Jax said.
290  Help & Tutorials / Help / Re: STRAP MENU TEXTURE on: November 21, 2011, 06:54:58 PM
also, have you tried it just being named Strap.pac?
291  Welcome / Rules / Feedback / Brawl Vault / Re: Moderation [Appreciations, suggestions, reports] on: November 20, 2011, 08:58:54 PM
http://forums.kc-mm.com/index.php?topic=37119.0
Ghost if I'm correct?


Nevermind, already got deleted. xD
292  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: November 14, 2011, 01:39:42 PM
http://forums.kc-mm.com/index.php?topic=36678.0
Bermy made a "mini-guide."
Should he get the tutorial award?

Huh, didn't think it would get spotted so fast.
Yup, that's good enough.

Oh, Thankie.

lol
293  Help & Tutorials / Model Tutorials / Fixing webbed legs and feet with models. on: November 14, 2011, 11:39:40 AM
Eh, I'm not very good at writing tutorials, so here's a terrible mini guide instead.

I'm gonna be using 3ds Max10 for this example

Alright, I'll assume that some people may need help with models like this in the future.

Notice his legs kinda cross over each other.

Now if you just go ahead, and rig it, chances are you're gonna run into this.

Yeap, parts of the legs are following each other.
So let's correct that.

First enter the wireframe viewpoint. (trust me, it makes it much easier. xD)
what you're gonna do now is just weight the vertices to the appropriate legs.

It will require some guessing so just be warned.

So that they look like this in the end.
and if your feet are webbed together as well, then just do the same steps for them, it'll work. xD
Also, if you are about to export it with the 'Vertex weld' modifier, put the value to 0.001

Now, if you've followed this lazy guide and managed to fix the webbed feet and legs on your model, then you've just made Red Veemon a very happy Digimon.
294  Super Smash Bros. Brawl Hacking / Model Imports / Re: Team Oblivion: Roxas in Progress! Previews up! :D on: November 08, 2011, 04:36:15 PM
... I love you! No homo, but you are awesome!
^this. Cheesy
lol.

no problem.
295  Super Smash Bros. Brawl Hacking / Model Imports / Re: Team Oblivion: Roxas in Progress! Previews up! :D on: November 08, 2011, 09:13:21 AM
So I herd joo liek fixes.
296  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Emil is almost finished, list of import ideas added! on: November 06, 2011, 11:00:06 AM
Alright that's what I thought I had to do. I'll try him out right now.

Still not working >.<

:\

Well, I don't know what the problem could be...
297  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Emil is almost finished, list of import ideas added! on: November 06, 2011, 10:40:51 AM
Hmm well I just re-imported the textures as CMPR and tried it out in game. I'm still getting the texture issue D: I'll try it again I guess...
Hmm....
you have to also get rid of the pallete.
I forgot to put that in my last post. Dx
298  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Emil is almost finished, list of import ideas added! on: November 06, 2011, 10:36:22 AM
Yes to both of those questions... Why is that what's causing it?

Ah, well try re-importing the texture as CMPR and without a pallete and see if it fixes it.

Yes it usually does, for some reason it will steal another object's texture if it's not CMPR. xD
299  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports-Emil is almost finished, list of import ideas added! on: November 06, 2011, 10:30:31 AM
Alrighty so Emil is basically done.

But he still has this nasty issue in game >.>

Also for those wondering why the texture looks a little odd in the preview near his waist I had to make some compromises of making that look not perfect so that I could make the legs look okay during animations.
It's pretty unnoticeable in game while fighting but you will see it close up.
Anyway that's where Emil stands.


Hmm.... was the texture imported as something other than CMPR and does it have a pallete?
300  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Currently Metriod Prime Series on: November 03, 2011, 06:09:29 PM
Soon as Dark Samus is done, I'm downloading it! =D
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