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166  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 06:50:58 PM
.pac uploaded and made by BlackJax96

http://www.mediafire.com/?g3671gu7ym78g8h

Rebuilded pikachu:

People please test the file to see un-discovered crashes

Currently doing this crashes the game:
- Normal Grab (non running or pivot)
- JumpF
- Getting hit (getting out of hitstun)
167  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 04:38:02 PM
What kind of blockhead do you have to be to request anything, no matter how big or small, of someone already working on a complex project (including a bunch of requests)?
I knew Dedede's dash attack was bad, but I didn't know it was that bad.

Note that this is ProjectM's hitbox and frame data
168  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 02:24:27 PM
yes that actually helps many :-).

once the new brawlbox comes by, it will be easier to view al the stuff that are going to happen in a fight.
169  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 02:11:20 PM
i get it now  thanks disabling the hurtboxes on a single bone  might come usefull xD




That is projectM's Ike, and as you can see, he has "intagible" in his rightarm, making it hard for opponents to hit him cause the sword hitbox is above hand and head
170  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 08:59:18 AM
Bone collision is the same as body collision, the only difference is that body collision (intagible) makes the whole body (hurtboxes) a no-target for hostile hitboxes (you cannot get hit).  The bone collision (head) intangible will make the head a no-target for hostile hitboxes (you cannot get hit in the specified body hurtbox).
171  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 26, 2012, 09:10:04 PM
Bump...

Also, BlackJax96 can we change hitboxes colors like this guy did?
( http://www.smashmods.com/forum/thread-4599.html )
( http://www.smashmods.com/forum/thread-4642.html )

He changes come colors (borders, etc) in the hitboxes

EDIT 1:

And how is the moveset rebuilder bug fixing?

EDIT 2:

Super/Heavy Armor  
Code:
Parameter: Armor State [(Type Value)
0 = None, 1 = Super Armor,
2 = Knockback Based Heavy Armor,
3 = Damage Based Heavy Armor]  
Parameter:
Heavy Armor Tolerance  Type: Scalar  Value: #  
The Minimum damage or KB that will cause the character to flinch when using heavy armor.

request: "being able to change a hurtbox's color individually. an example would be being able to make a right forearm be pink to show that it has some type of armor"
172  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 23, 2012, 03:57:19 PM
hmmmm k

It would help project M get perfect melee animations also if it were to be possible.  Even without this, Project M has made some major progress :-)

EDIT:

BlackJax96: any news about the moveset rebuilder bug/bugfix?  How does the original file and the rebuilded file look?

I wonder... if it rebuilds the file perfectly/flawlessly, does it change the offsets of all the sub actions?
173  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 23, 2012, 03:51:51 PM
is it possible to import an animation from a gamecube game into 3DS max?

EDIT:

if this were to be possible...  I cannot imagine what would it be to create Tara/Katia from lost kingdoms 1&2 :-) with just maybe 10-15 articles she would be the best PSA/Import ever :-)
174  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 21, 2012, 03:10:11 PM
yup psa 2.7 also faills to open the file

PSA 2.7 isn't "PSA 2.7" *sigh* >.>...

it is "2.7" not because the program was "re-programmed" and updated

it is 2.7 cause the .txt files are different

CLick on "help" and check the version.

PSA 0.2.1b, PSA 1.3 and PSA 1.3mod are 3 different programs buddy.  The brawlvault versions are just .txt files added.

EDIT:

PSA 0.2.1b = 2.7
PSA 1.3 = 1.9
PSA1.3mod = PSA1.3mod :-)
175  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 21, 2012, 03:03:10 PM
Merging my last post with this one:

Code:
Let me point 3 things:

- The file opened in PSA1.3mod (dantarions version)
- The file cannot be opened on PSA 0.2.1b (error crash)
- It crashed the game while loading C. Falcon.

EDIT:
we have been part time testers for the moveset rebuilder, I feel overjoyed haha <3

But yeah once it gets working, it will save many lives :-)
176  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 21, 2012, 02:39:55 PM
The file size is 2kb less.  How?  By just saving the file?
177  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 20, 2012, 01:08:50 PM
Hype won't die in the delay, it will keep growing.  This means it will bea better version of brawlbox.  I'm more into the PSA part but I might also use the animation features since I will most likely delete PSA cause of this new brawlbox :-)
178  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 19, 2012, 08:21:04 AM
the hard part for me would be (anything not related to Moveset editor) cause that part is easier for me.
179  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 15, 2012, 09:58:41 PM
I will try that, thanks BJ96 :-)

EDIT:

Did not got the pop up O.o.  I downloaded Audacity 2.0 and I did what you posted exactly.

Gonna check if it still works even thou the pop up did not appeared.

EDIT 2:

It's not even letting me save, something about editting prefferences and library, let me check it out.

Post Merge: June 16, 2012, 12:49:56 PM
Post merging time!!!  BlackJax96 you are a genious!!!  You fixed my problem now back to making more brstms :-)
180  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 15, 2012, 09:30:05 PM
I've tried it on my two laptops aswell already and had the same problem. If it is genuinely somehow my computer's fault then what the f*** do I do about it?

EDIT: Okay I found out how to get around this, no thanks to you people. After an hour of searching, I found a third party website that let me convert any song/sound I wanted into the particular PCM .wav file that BrawlBox was being so anal about. I don't even know the specs of these .wav files but for whatever reason BrawlBox doesn't seem to have any problem using them. You're some of the most unhelpful people I've ever had to deal with.
I cannot make brstms also, what website is this?  I could make bratms in the past in any version of brawlbox, but now I cannot seem to be able to make any I get the sane error.
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