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46  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 28, 2016, 08:20:13 PM
I've found a glitch with Jigglypuff. When you try to select one of her costumes, the game freezes. It's the one after the winged Jiggs (not sure what costume it is).

The CSSSlot Config file I posted here should fix the Jigglypuff problem. Just use that until there's an update.

Most likely, just set up the config files for their base characters and i believe they wil work fine. (sami is snake, knux is sonic, isaac i havent looked at he might be pit or ike, lyn is marth) if you look at the white shadow models you should be able to tell, its rare those are edited from the base character.

I apologize for the inactivity on updates lately. i've been moving and the place we are living is... less then ideal for a modder. Dx i'm still adjusting. anyway going to update the link to point to PL's download. we will also be providing a link to the codeset later.

Actually i think a majority of vanilla REL's will work fine. if people can test them i'll make a list of what works and what doesn't. that also sounds much more like improper cosmetics. by default all clones go to mario as a base.  so that means something isn't set up correctly. i know the ZSS one worked fine, i cloned my sirks before it was stable.

The problem turned out to be stupid. I had the value in Section[8] set to 44 when the character I added into the Roster.dat was 40... The cosmetics switched to Olimar's like I intended, but soft froze upon choosing a stage, so like what Pyotr said, I don't think it'll work with most original Bex modules. If only I knew how it worked so I could do something... u.u

But if you still want a list of modules from the original that don't work, then I'll start it:
Olimar
47  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 27, 2016, 08:49:12 PM
So for now we won't be able to make clones with modules you haven't made yet right? The regular Bex modules won't work? Cause the character I want to add is over Olimar, and there was no Ex module for olimar inside the folder in the download...

I don't know much about hexadecimal, but I saw that everybody whose "Section[7]" inside their rel file isn't null are all the same otherwise, and that the "Section[8]" of Ridley's was the same as that of Pit's module from the original Bex thread, besides the first value. So I tried to add bytes to Section[7] and Section[8] of Olimar's rel, change all the values to match the others, replace the 1st value in Section[8] with whatever Bex character ID, added relocation info, and change the whole ID to an unused value (I think 99 in hex isn't taken), but nothing changed in game. It's still Mario with no announcer call and freezes once a stage is chosen. I can't tell if this is one of the problems that have already been addressed on the original thread or related to the rel files.

Again I don't know much about rel files, only configs and fitfighter.pacs, so  pleeeeaase excuse me if this was just stupid and actually made no sense.
48  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 25, 2016, 08:51:04 PM
Well hey all you guys, first I want to say you're amazing at what you do, I appreciate all the work y'all have done so far and look forward to where you'll take it next! I've been off and on checking in on your progress for a good while now. Trying to figure out some way I could help, but of course I'm not the most experienced hacker lol.

Anyways, I tried to test your most recent build through the Hackless method, I played around for a couple of hours and I commend you on your spectacular work, but I found one glitch I may have very well caused myself when attempting to convert it to the no homebrew version: Jigglypuff's 8th costume caused a buzzcrash when I tried to select it. It seems like an easy fix either way, but I wanted to bring it up if it was an issue with the release. I'll play test more tomorrow, and be at your service from here on. Thanks again for all you've done!


YES A PURPOSE FOR MY CONFIG FILE(S)!!!

Here, this one should work, but make a backup of the file just in case.

http://www.mediafire.com/download/mt0n2qwxsdrc5ge/CSSSlot23.dat

PyotrLuzhin or Sirkura will most likely fix it pretty soon.

However, I'm not sure what could be causing the name tag problem. I'm sorry! Does it even crash using the default name tag for you?
49  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 24, 2016, 10:18:58 PM
Yes, that is the sole purpose of this project. You can use this tutorial right here to add whatever characters you desire:

http://forums.kc-mm.com/index.php?topic=65113.0;topicseen

Although if you're going to add Little Mac over Jigglypuff, I would suggest looking up some SFX tutorials for BeX... for obvious reasons.

However you might need to familiarize more with Brawl modding. This process can be kinda long (unless I'm just slow, which is probably the case), especially since the Clone Tool doesn't work properly.
50  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 24, 2016, 04:26:34 PM
i did mention it, i just stated that i had no idea when he would be releasing things. you can certainly still help. there are almost always unforseen bugs, no matter how thourough we try to be, we definately need play testers,  any and all feed back is appreciated.

Whoops, I didn't see that, im so sorry! u.u

it's legit, there's an update on the way now

*-*
51  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 08:12:46 PM
Lol okay, why didn't Sirkura tell me that he had it all under control? -_-

Well, looking forward to the patch!!
52  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 03:44:36 PM
I thought I was making a selmap.pac file for pm diy... 0.0 I'm so confused now...

So is there anything I can help do??
53  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 08:48:11 AM

One of these things is not like the other.

Same with the other two times I mentioned his name! Grin

the hype will come this weekend - this is a firm deadline I have set for myself, so get excited, everyone.I've done all of the costume fixes already, and I would strongly recommend that everyone uses the config files I've created, since they address some of the stability issues that people have reported with Kirby.

You did?? I didn't knooooowwww! I asked if I should make some fixes but nobody told me you already did... u.uT-T So I couldve been working on the stage expansion this whole time?
54  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 08:54:04 PM
It seems like he finished most of them. So far I've only had to edit Charizard, Squirtle, and Ivysaur. I found that Ganondork also needed to be edited, I'm going to edit him now.

I don't know if this is derived from the same reason characters are freezing, but occasionally Kirby can't stop shielding until he breaks the shield and gets dizzy. Is this going to be fixed in the patch?
I also noticed that the egg used for Yoshi's up special had distorted textures using the last costume (I didn't check the other ones yet) and used the texture for Donkey Kong's skin instead (who was in the match). I think this is an easy fix and doesn't really need to be regarded right now though.

Alright, I finished modifying the config of some characters. Squirtle, Charizard, and Ivysaur are done. I fixed a problem with Jigglypuff freezing the game in the CSS because there were some values in the CSSSlot that shouldn't have existed. I also fixed a problem with Ganondwarf not even having Fighter or CSSSlot configs.

I accidentally wasted time by accident by accidentally replacing the fixed Squirtle config with the current one instead of vice versa on my SD card, and also by accidentally trying to fix Marth's config when I was accidentally looking at Roy in the CSS the whole accidental time.

Besides that, I believe Samus and ZSS still need some editing, but I have to work on that tomorrow. Meanwhile, here's Squirtle, Ivysaur, Charizard, Jigglypuff, and Ganondalf:

http://www.mediafire.com/download/lkvh20oup4cmdbl/BrawlEx.rar

Hopefully I can also continue with the selmap tomorrow too! Typing of which, are you planning on having the users use the CSE code with their custom stages or preexisting brstms?
55  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 06:22:39 PM
Ok Awesome! Yeah you need to use ExtendedLz77 for custom Bex portraits. Yes I remembered that after I pressed save and just stopped trying to modify... But I tried using the resize tool inside Brawlbox 0.71 and it didn't do anything.
Should I continue with editing the CSSSlot config files for pokemon (and probably other characters) for PM 3.6? I finished Charizard and he works great now, you can use all 8 of his costumes and the team colors match.

Do you care what order the alternate stages appear on the SSS?
56  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 05:28:24 PM
Oh sweet cool! Does this mean that after the patch Kirby can work with BrawlEx characters? :O
Well in the meanwhile, should I fix the individual pokemon costumes?
57  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 21, 2016, 03:33:40 PM
WOW I wish we could use .brstm IDs for character SFX. Last time I tried something like this I could never fully tell because I tried replacing a clone Waluigi's crowd chant with a .brstm (replaced a .brstm and replaced the chant ID inside his config files with the ID of the brstm), and I couldn't tell if it didn't work or if I was just not good enough for them... T-T Well, I have a 16 gb SD which has pm on it, but pm diy doesnt load any of the files on it, besides the gct. I think it has to do with having to copy the pf folder to the regular directory. The stage expansion idea sounds good. Since there will probably be more empty slots after the alternate stages are given individual slots, perhaps the user can add whatever stages they want to it too! But the stage icons are going to be too big to fit on the screen, and we'd have to make new portraits to fit the stages that didn't have exist before and are alternatives. Would you like me to work on the stage expansion?

Also I'm a little bit confused as to which costumes are working in pm 3.6. I noticed that the pokemon trainer's pokemon's costumes are out of order. I dont know if others have this problem, I believe that's a problem with the CSSSlot config. Should I try to fix it with a hex editor? Or do it the lazy way and move the FitCharacterXX files around? XD

Finally, may I suggest removing Kirby from the random section in CSSRoster.dat? Since Kirby still doesn't work in a match against clones, it would be annoying for players' game to freeze since random loaded Kirby when someone else was being a custom character. Someone said there was a fix for that

Actually, I have a problem with remembering something the moment I save a message. I found a bug: Mr. Game & Watch can't use neutral B, or the game freezes. Also there's the random freezing that occurs in match, but the game hasn't frozen otherwise. I'll try to reenact what happened in the match in case it wasn't actually random to find more bugs. Is this related to the .rel files?
58  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 20, 2016, 08:39:50 PM
Hellooooo! I've been trying to get a 2gb sd card forever (actually half a year...) so I can use Project M D.I.Y and now that I finally got one I feel the need to help in some way...

I don't know if this is even relevant anymore, but I made an sc_selmap.pac file using the original, and used models from PM to give it a PM theme, and replaced all the icons, portraits, franchise symbols, names, etc. Hopefully this is still useful, as I've seen that some people have a problem with a broken map selection screen. You suggested to just use the original, so I just thought this would make it look nicer!

http://www.mediafire.com/download/5n151ncgfogpmfc/sc_selmap+PMDIY.pac

Here are some screenshots of what the pages look like:

Page 1:

Page 2:

Reasons I'm sorry:
- Bad quality pictures.
- Texture Distortion on top left and top right of screen.
- Removed "Project M" logo because I didn't feel like wasting a bunch of time testing every time I repositioned it (which would have been behind the stage portrait). (A.K.A too lazy, but I'd do it on the weekend when I have time.)
- Had to resize the stage portraits because they would have intersected the stage icons.
- Nonetheless, Bowser's Castle icon still intersects the stage portraits.

I don't know if any of these other problems have been resolved (because I was reading through all the old comments and wished I were able to help at the time), but it seems that the reason no % is shown in a match is because a code has removed it (rereading it now makes it seems so obvious...). Well, I tried this for PM v3.02 I believe (because I'm a noob and didn't realize you made updates for the 3.6), and when I entered advanced options on the CSS there was a choice to show/hide the %, and it was set to hide by default... so.... yeah.

Also I have one question:

To make the extra costumes work properly, Ghost Wolf had to edit the Fighter config and use a hex editor to edit all the CSSlot configs right? I don't remember, I'm kind of rusty at hacking.

If any of this was helpful, then I'm glad I was.. helpful, and hope that I can be helpful in the future.
If any of this was utterly useless,

wait I thought that the CSE code was used to load .sawnd files from the sfx folder instead of from the .brsar. You can create .brstms with it?

Just downloaded ASLTool.exe to feel smarter.... will google more later.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The great Pig King himself! PROJECT PORKY MINCH (PSA) on: September 25, 2015, 11:33:20 PM
Lol I'm still here... using my phone. I'm fixing my laptop currently, and after its fixed, I will probably try many times to rig porky to Lucas with extra bones.
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The great Pig King himself! PROJECT PORKY MINCH (PSA) on: August 08, 2015, 10:49:39 PM
Yas that would be a good idea.

Unfortunately I haven't been able to contact Pigmask Colonel and I haven't had a computer available to work on the project. I might be able to work on it in about 5 days though.
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