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241  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 08, 2014, 01:20:11 PM
Wait, what? Anyone have a more detailed description of how? :s

He's the only one that's done it, as far as I know. He hasn't really said much other than that he just added the codes and it worked, so until he shows us or someone else does it, take it with a grain of salt.
242  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 10:27:23 PM
lookie lookie. i made another major update.

now it uses the EXACT cosmetics from your sc_selcharacter.pac automatically when displaying clones. soon it will be able to add new cosmetics slots for clones all together.




It's beautiful!  Happy Face
243  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 08:45:19 PM
Oh you need it. unless you want to be stuck on the css and not be able to select opponents

Are you sure? I've accidentally left off the random slot before, and it never really affected anything. The coins just started on the last character instead of the random slot.
well that stinks. :\

Can't hurt to try it.
244  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 08:02:04 PM
I fixed it. somehow Roy's module switched back to 3f when it should be 40. it was an easy fix. but it was quite annoying lol.

got a party tommorow with a bunch of friends. gonna show the Clone engine to the locals who love brawlmods and ask if i could add rather than replace. they don't even know yet XD

I have a group of friends who are the same. Oh, the sweet, sweet reactions I'll be getting from them when they see what's now possible ~

Thanks for all the help. I did just that. I used your file patch code and css and moved the contents of the minusery to private. (merging it with your pack)

Everything now runs and plays great except that clone characters freeze the game when it goes to the victory screen. I tried disabling the custom sound codes and victory screen theme codes but it still happens none the less. I've also played your pack alone and this didn't happen, so either I accidentally copied over something I shouldn't have (no idea what that might be though) or there is still a code conflict somewhere. (I'm not sure if any of the brawl minus codes affect the victory screen)

Oh, that was your tutorial? No worries, the video is quite thorough and informative as it is.

Thanks, but that isn't necessary I think. Moving the minusery to private seems to work. Since you are more familiar with brawl minus do you have any ideas about solving the problem above?

I think brawl minus has a custom victory screen, because when I complete a game with two non-clone characters it looks different than when I have played with ShinF's pack before.

Ah, yes - my pack has a custom victory screen because I added franchise marks to some characters. They have to be added to it for it to work. Now, you said you merged minusery with my pack? Their results screen may have replaced mine. Try copying the stage folder from my pack again.

Edit: Ninja'd.
The victory screen crashes are caused by a lack of result franchise icons. Dropping the MiscData[30] from the pack into the STGRESULT for Minus should do the trick.
This might work, too.
245  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 07:28:55 PM
Okay i'm feeling dumb. i did something somewhere wrong. i think.

All my other 13 clones work
but when i choose Roy he will crash when selecting any stage. but the other clones work. or if he is second to spawn, the game will crash as soon as roy is supposed to spawn. i forget what causes this. is it a REL issue?

i know it isn't the SC_selmap or SC_selcharacter doing it. cause those are my last edited files in brawl period.
Lack of Battle Portraits can do that.
246  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 05:27:02 PM
maybe u could add that link to ur signature
Tongue

That's a good idea. It might keep people from asking about it as much. I'll add in a read me to make sure they know to add cosmetics, too.
247  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 03:51:06 PM
Somebody was saying they didn't know how to make G&W have extra colours...

There is a program called CLR that modifies G&W's colors. In the cBliss kit, a 10-costume G&W is included. Use that along with CLR to make 10-costume BlissEx G&W. Kirby Dance

Post Merge: February 07, 2014, 03:46:16 PM
M22K's GCT Fusionizer can do the trick. Make a GCT of the codes you want removed, open the Fusionizer, delete, boom! Done!

It might be a different program though, although I'm pretty sure it's GCT Fusionizer.
I lied, it's GCT Analyzer.


I have the G&W cBliss file, and it's now working since I added his CSSSlot Config, but could you point me to this CLR program? His colors aren't quite what I want them to be. I'm going to be adding his CSSSlot Config to the downloads now.
248  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 02:52:02 PM
I did not. The brawl minus tutorial says that brawlex files have to be put into private. Hmm...though I guess that could just mean the config folders.

So I should put everything into minusery except the contents of "private>wii>ap>rsbe>pf>brawlex" ?
That's a good question Tongue I don't use Brawl Minus, so I don't know. If no one else tells you, you might just want to try it both ways. Or you could use the FPC in my codes and move the minusery/pf folder to the normal private/wii/app/RSBE/pf folder, then copy the pack's files over them.

Maybe I'll look into making a Brawl Minus version of my pack so people don't have so much trouble in the future Tongue

Hm. Will the no-transform code interfere with any of this?
I don't see why it wouldn't.
249  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 02:35:18 PM
Thank you. hooktype is correct. I'm using ShinF's pack currently. Problem is it keeps crashing on the character select screen, and the extra clone slots show up as the "random" slot.

First, I copied ShinF's pack over the brawl minus download. Then I followed the brawl minus tutorial to change the brawl minus css code, and the file patch code. ShinF's pack also had stage expansion codes and sound engine codes which I added and enabled.

That led to freeze above

I noticed ShinF has his own Css code and file patch code in the pack... maybe his codes are doing something more complicated that can't be replicated because he built his from vanilla brawl codes?

Either way I'm going to try to convert another pack to see if I'm not just doing something completely wrong that I'm not aware of.

You're using Brawl Minus, you said, so my first question is - when you copied the pack's files over, did you make sure to copy the pf files into the minusery directory instead of into private? Brawl Minus's File Patch Code reads it from there instead of the normal vBrawl directory, which is where I put all of the files in my pack. (Or you could use the vBrawl FPC and move the contents of minusery to private/wii/app/RSBE/pf)

Also, I would suggest using the CSS code of whatever BrawlEx pack you decide to use, since that code is used to add the BrawlEx Clones to the CSS, so you'd need it for them to show up. Or you could add them to Brawl Minus's CSS code if you know how.
250  Help & Tutorials / Help / Re: How can I change CSPs with Project M? on: February 07, 2014, 02:04:39 PM
Hey there,

If you want to add new CSPs and such for fighters, the easiest way to do so is with this Brawl Costume Manager. It'll let you simply drag and drop fighter files, CSPs, BPs, and RSPs where you want them, and it'll replace them for you. Just make sure you set it to use Project M's mappings in the settings.
251  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 01:03:50 PM
Yes, sorry I ment the tutorial, sorry I'm a little new to forums in general, but I've been brawl hacking for a while now. so mr Game & Watch is the only one that can't have Cbliss costumes?

I don't know if he can. His costumes are different than the others since they're all contained in a single pac, so I'm not sure how they work. It might work just changing his CSSSlot config, but I never actually tried it. Maybe I will some time today. If I do and it works, I'll add him to the others.
252  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 12:58:51 PM
thanks! I was a bit worried about that I'm glad I asked about it before I did any real work.
this is basically the same thing as in the video just reordered to be copatible with Cbliss right?

Which video? The tutorial? Yes, these are just the same config files with extra costumes added to them.
253  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 12:57:19 PM
Trying to interpret the code and the explanation in the OP is making my head want to explode.

I just wanna reorder the characters and add ZSS ;_;

You want I should do that for you? If you're still using my pack, just tell me what order you want them in (or use a pic). I /think/ I know how to add ZSS, I'll just have to test it.
254  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 12:51:18 PM
One of the videos in the tutorial states that Cbliss and BrawlEx conflict eachother in a manner of code, since my Cbliss is modded onto the Iso itself and not the SD card is that still going to conflict? or does anyone know?

It's the codes that conflict. If you want cBliss to still work, add these files to your BrawlEx build:

https://www.dropbox.com/sh/hds6bct3eht2w78/s7uZ4t6orM

You need the Fighter and CSSSlot configs. You can get all of both of them from the BrawlEx Bliss zip file. This'll give cBliss to every default character except Game & Watch.
255  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 11:31:39 PM
I wish I can get the hover to work. That is in the Mewtwo.rel for PM. Also the let me go change it back to he he in free fall after his up b. I made him go into special fall for balance.
Oh, you don't have to change it if you don't want to. I was just wondering.

Are you sure it's in his .rel file, though? I remember before people started modifying it, I just threw the moveset into my Clone spot, and while a couple of things weren't quite right (shadow ball, attack 100), the Hover worked.

Like I said, though, it's not strictly necessary, I was just wondering.
I can probably get the glide/hover thing to work again if you wanted~
Cheesy
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