So I'm trying to work on a perfect-ish Project: M Mewtwo (You know, so he retains his glide and attack 100) I've got just about everything working except for his Neutral Special, any idea to why this might be happening?Apologies if this has been answered, I'm kind of an idiot. *Headdesk*
This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?
The screen will add slots on its own, but it only has room for a total of 50. That's 14 possible characters that can be added until we find a work-around.
Just one question about the ReadMe. Why do some clones have errors? Like: Why can't we have a Sephiroth vs. Marth or Goku vs. Pit?
Unless you go through the tedious process of fixing the graphics, a character will often have shared, conflicting graphics with their clones. You can have those matches, but their graphics won't work properly. Only the character loaded first will have them right, the others will use that character's.
shouldn't there be a thread for brawlEx packs? since so many people are making their own builds, it'd be nice to have a dedicated thread for it, and keep this for bug-tracking and problem-solving.
I agree with this. There should be a thread just for everyone's packs to try to keep this one cleaner and use it for bugs and problem-solving. It'll make it easier for others who don't want to build one to find them without asking.
Well, i'm willing to givenit a shot. But i'd need a way of figuring out mdl IDs for assist trophy characters. Psa, my favorite tool, can't open them, and brawlbox 69b doesn't display their ID either. I know you know we're both in the dark, but if you had a way of figuring out mdl ids i'd start tests tomorrow evening and share my results with you. Any method for figuring out IDs come to mind? Post Merge: February 05, 2014, 10:50:26 PMOh, just one? Maybe i just read the aame guy twice...
I've heard that some of the older versions of BrawlBox could do things that newer ones don't, but other than that I don't really have any ideas.
Some claim to have. Others have had issues. It's been kind of inconsistent. Best you at least try. Of course, we didn't know what the people woth issues had in their gct aside frok brawlex, so something like that could have played a role... But regardless, i would try if you care since it's been reported successful in at least pne account in recent memory.
Exactly one person has said that they got it to work, but given that they never actually showed it working and that no one else has done it, I'd take it with a grain of salt.
Is it like the Lilith quote with texture reassigning for sword trails, but with model swapping with assist trophies while keeping the original ID and then reassigning the cloned character's psa to use the replaced model of the assist trophy, which would still use the original ID? Or would a character not load it that way? Of course if this was plausible we'd need to know how to figure out the model ID for the Assist Trophy model files that are packaged in with their .pac. I wanted to try it this way for Mewtwo Shadowball but have been unsuccessful in figuring out an ID for any assist trophy packaged model....
Yeah, that's the method that I would use. Like I said, I haven't tried it but I'm positive that I could if I actually put the effort in. As it is, though, I don't actually know anything more about it than you do.
Oh nice! I missed this somehow. Thanks. Does your pack have movesets with nonconflicting gfx between chars that are based on the same module? I'm pretty sure you've already said you didn't know how to fix that, but I've asked so many people for help that I don't remember...
Nope. I could probably do it but haven't actually tried yet.
Is your BrawlEx set up for DL? And when you say your characters have cbliss, do you mean they've been set via the configs and whatnot, or the Cbliss codeset? I'm asking because I'm looking for someone whose properly set up 10 costumes for Pkmn trainer and the pokemon themselves.
Using the Config files. I've made stock versions of the files, though, if you just want to add it to your own build. (My newest build is still uploading - I'll post a link once it's done.)
Here are the stock files to give everyone (minus Wario and Game&Watch) 10 costumes. You can download them individually or together. Just remember that you have to add all the portraits, battle portraits, and results portraits and it should work fine.
Has anyone figured out yet why cloning characters results in teams freezing? I understand its been like that since brawl ex was released but i never could understand what the reason is for it freezing.
As far as I'm aware, this is the only thing that was ever really said about it:
That's why I said new cosmetics and team colors are broken. BrawlEx seems to be getting team color cosmetics from random places. The Roy in my pack is tryingto get red team CSP from MenSelchrFaceB.1124, Blue team from MenSelchrFaceB.1184 and green from MenSelchrFaceB.1150 even though his cosmetic ID is 0x6E or 110 decimal. This seems to be an internal BrawlEx issue and PW is aware about it.
Yes, asf has made a pack. I don't know entirely what it includes, but i know as far characters go it's got zero, cloud, wolverine, deadpool, an waluigi. I have a pack as well with zero, cloud, knuckles, shadow, tails, sephiroth, scott pilgirm, goku, vegeta, roy, mewtwo, toon link, and sr mario. I also included the level expansion. I could link you to mine or ASF's. (keep inmind his has more things too, i just don't know them all :L) which would you like? If you want to build your own then that's possible too through the tutorials.
I've got one as well, with Roy, Mewtwo, Cloud, Goku, Isaac, Kid Buu, Tails, Scott Pilgrim, Kain and Sora. But the version I've got uploaded doesn't have Scott, Kain or Sora yet. I've got to update it. It also has Stage Expansion as well as cBliss for all the default characters and a couple of expanded ones.