Alriiiiight! I think I've fixed the game's crashing error. Also, will the newest FPC work with BrawlEX? I only wonder because a few problems that had been happening are fixed with that I believe.
It's supposed to be used with File Patch Code 3.5.1b, which is in the text version of the BrawlEx download.
Just so I don't screw things up even more, with the Project M roy that was posted, do I just rename the fighterconfig.dat file to whatever id I want it to be? I REALLY don't wanna mess things up.
Edit: Okay I just tried changing Fighter3F.dat's (which is Roy's) soundbank from 13 to 13E and now Roy freezes when I try to load him in a stage. Anybody know why? 13E is supposed to be Duon's soundbank btw.
Edit 2: I just tried changing Roy's soundbank to Sonic's as a test and now Roy has no sound effects except for common ones.
I already uploaded a PM Roy with sound effects over Duon. Just use these files, and he'll work fine.
Hmm, I just realized, I didn't have any of those files in there to begin with except for Mario, Mewtwo and Roy and still had the same issue :/ for example, I just deleted the CSSSlot10.dat file for IceClimbers from the SD card and their colors are still out of order accept for the default 00 and 01, all the others after that are weird, like the Blue is in the 02 slot and Black and white is in the 03 slot, it's so weird :/ I wish I understood the CSSSlot coding, :/ because another thing I wanted to do with that new cBliss file you put up is control how many slots there are for each character, like lets say for Lucario I want to add just 1 extra slot instead of 5 giving me a total of 6 slots instead of 10, that would be cool
That happens because Brawl's original slots were out of order from the very beginning.
I'll make some for the characters in cBliss order with default costume numbers later, but if you don't want to wait, it's pretty easy to do it yourself. Just open the CSSSlot Config file of the character you're changing in a hex editor and replace the last two lines with this:
After that, open the character's FighterConfig and check the 00, 01, 02, 03, 04, and 05 costume slots. That should give the character 6 costumes in cBliss order. Keep in mind that the fighters don't share FighterConfig and CSSSlot file numbers. Ness, for example, uses Fighter0A.dat and CSSSlot0B.dat, so make sure you're doing the right files for the right characters.
Thanks, I'll try that in a bit. Maybe this is too much to ask and again I think you so much for your contributions, but you wouldn't happen to have a dropbox zip file of the characters in the right order that arent cBliss would you? I want to be able to choose which characters have the 10 slots and which ones don't, that way, people that are playing won't choose an alternate costume that I haven't put there yet and learn that it's just a copy of the default. Basically, from the files you just uploaded, I would add those to Mario and Mewtwo's CSSSlots for now and then the other files I will have but save them for later, but in their place have just the normal number of slots for the other characters. The ones that PhantomWings has in his pack, those CSSSlots make the standard alternate colors out of order.
Do you mean that you want the costumes in cBliss order, but with the default number of costumes? I could make those, I suppose.
OMG! Thank you so much! I've been trying to re-arrange for HOURS now lol I think everything is FINALLY working perfect, except I can't seem to get Sonic Clones to work yet, not sure if it has something to do with the FitSonicSpy00-FitSonicSpy04 files but everytime I try to load the clone, it freezes o.o
Sonic actually has FitSpy00 - FitSpy05. I believe he needs FitSonicSpy for every costume, since he has 00-05 costumes and 00-05 Spy files. Try copying the default Spy files and renaming them 06, 07, etc.
All of those are for the extra stage slots, which has never really caused an issue before. I really REALLY hope it's not those, because without that they all use Battlefield's playlist or something like that, and you can't set it up stage by stage, so you end up with unfitting music in stages.
Oh, okay. I use the Tracklist Modifier for my expanded stage's music so I thought those codes were for modifying existing stages or something.
I think I remember Unrestricted Pause camera being a problem for me when I added it in with my codes, could it be the same way for you?
Hmm, I haven't had any issues with that. I will say that that's a LOT of music codes. It could have something to do with those, though I'm not sure since I don't really use any music modification codes.
I'm using the one from the Readme file in BrawlEx, is there an updated version?
No, that's the right one. 3.5.1b, right? Hmm, I'm not sure what could be causing it, then. It's not an issue I've run into. Are there any other codes you're using that could be causing it?
Actually, you need to set the Fighter Config file so that next to Kirby it says "None" instead of "Single".
I'm actually having a new issue(For me at least). For some reason since I started using BrawlEx, The Pokemon(And maybe some others) have been scrambling my stage music so that every other stage uses the last music file that played in a stage.
Which version of the File Patch Code are you using? I think that was a known issue with one of them.
Clones can't get their own kirby hats, eh? Then how come in Project M I can suck up Mewtwo and get a Mewtwo hat and use his confusion attack?! Tell me how that was achieved.
Because Project M's Clone Engine isn't BrawlEx. They are two completely different engines.
I've figured out how to set the configs so that the characters can appear in the same order that they do with cBliss now. I'm going to modify all those CSSSlot Configs real quick and upload them so the portraits will now match the order the game loads the costumes in. I'll post again or edit this post when they're all uploaded.
Edit: Okay, they're done. You can get all or some of them in the same dropbox folder as before. The only real problem remaining is that teams aren't aligned correctly, but considering that team battles freeze in BrawlEx anyway, I didn't really see it as much of a problem.
So I can't figure this damn thing out. I don't know if it's the SDHC extension code or what, but with ASF1nk's pack, I can't get beyond icons being random and it freezing on the CSS.
I really hope someone releases a working pack that includes everything one would need.
Wait, you are using an actual, physical SDHC extension cable, right? If I understand how it works correctly, the code doesn't support SDHC cards by themselves. You have to have the extension.
Really? Well the fox module isn't a perfect port, it's just one someone made. With that in mind, is it still possible? and if so, how? Also, just to re-emphasize, it's over Peach. Not a cloned Peach. Peach.
Then take Peach's Fighter Config, change the result to none, and name it Fighter0C, which is Peach's fighter number. It'll work the exact same way it does for clones.