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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 31, 2013, 08:31:12 PM
I uhh made a totodile

Sweet.
2  Help & Tutorials / Help / Re: Problem with a model I am importing. on: May 25, 2013, 09:29:47 PM
Go back to Maya. It's nice and easy. Shift-right click on the vertex, and an option menu will pop up with "Split Vertex". Click it. Then go up to edit, delete non-deformer history.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mack on: May 13, 2013, 06:49:55 PM
Very nice work on Mac. I love that the glow is in his mouth.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: May 02, 2013, 12:38:30 PM
If anybody want the Great Fairy Sword, I put it up for download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31951

Takamaru's getting put on hold for a bit, so my next hack will probably be Ramona.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 26, 2013, 12:00:06 PM

the hair is too high poly (over 5 000 vertices) but if I reduce its number, the model will be very afffected (it originally had over 35 000) but dont worry about it, the filesize problem can be solved by reducing the textures (I saved the model as brawlbox shows; and it says its just over 900 kb)


A model with that many polygons will lag whether the file size is small or not. It takes about four or five hours to manually cut down that many polygons to a usable level. I just did this on a model the other day. It had 27,500 tris, and after cutting and sewing edges, it now has 6000. And you can barely tell the difference.

It you let Max cut the poly count for you, it always looks terrible. But that doesn't mean dropping the count always makes things look worse, it means Max isn't smart enough to do so without cutting polys you don't want cut. If you cut them yourself, you get to decide which ones stay and which ones go, allowing you to leave the detail where it is most needed and retain the overall shape of the character.
6  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: April 24, 2013, 02:19:53 PM
This can be done in Maya... without the models having the exact same proportions. They don't even need to be getting put over the same skeleton. Gives pretty decent results, too, though obviously the closer in shape the better the final rig is.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2013, 03:43:08 PM
Both are still really shiny. He looks like he's made of rubber. A silk sheen requires a much, much, much more subtle spec map.
8  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 19, 2013, 01:34:35 PM
Nice. I really do not why Max has such an impractical skinning tool.

You can lock bone weights in Maya. Just sayin'.


I get a weird error sometimes where immediately after importing a model, if I try to preview it all I get is a big red X. If I close and re-open the preview it works, though.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 19, 2013, 01:11:11 PM
What will u be doing for project m?

Haven't the foggiest. Not that I could tell you if I did. But I only just got in today, so I have no idea what's in store.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 19, 2013, 12:55:17 PM
It's crunch week here, so don't expect too many updates until next week or so. I've got 45 pages worth of essays to write in the next week plus two design projects on top of that. OTL.

But in happier news, I'm part of Project M.  Awesome Face
11  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: April 17, 2013, 11:53:19 AM
Yeah, sorry, this tutorial was all about getting a .DAE for use in Brawlbox. All the steps after that are covered by other tutorials on the site. But yes, you'll need to import your texture files into BrawlBox. Under the ModelData folder, there should be a TextureData folder. Open it up, and then right click on it to import your textures. Be sure to delete all of Link's original textures to save on file space.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 17, 2013, 12:12:03 AM
Cool. Yo Vanroose, who is Sabrina going over?

Pokemon Trainer?

Zelda?

Zelda, with Koga over Sheik. And Surge over Snake. Pokemon Special fans will understand.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: April 16, 2013, 09:44:50 PM
Badass, dude.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 16, 2013, 09:04:41 PM
It's ground-up custom. I used the Soul Calibur sword for reference on the rose inlet, though.

15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree out in the Wild on: April 16, 2013, 09:22:06 AM
The Link is just Pik's. It's the bigass Great Fairy Sword wot I did.
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