I'd love to do some bone editing in Sm4sh. I really hate TRYING to deform my models to fit a boneset.
Even though I've never had any Sm4sh mods before and never got anything to work, haven't been trying because, I don't know what method to use to mod Sm4sh... I want some details on this bone editing situation too.
Excellent moveset. Though there are a few animations I came across. I don't mean to sound rude or anything but, animations like the "AttackAirHi"...It was better looking in the beta version and now it's just weird looking (no offense), and the wait animations...THEY were kinda better in the beta but now it looks like it's gotten worse. (Again no offense, I'd actually would like to know what happened) So I used the old animations instead. Currently I have a custom PSA that is combined with at least a couple of the most popular Cloud PSA's and now I'm trying to switch to this PSA.
I may keep the one I have already with combinations and animations from the beta of this PSA. As of now I'm working working on balancing hitboxes for this PSA. Hopefully I'll enjoy this moveset.
Done with Omega, just need to fix his transparency of the glass in the center of his body. He uses the final version of Geno over ROB. I re-arranged a couple bones so in the PSA, some ID's need to be in order...
He comes with a precision colored spec map, and his body lights and eyes glow in the dark. (Not shown but, I guarantee it) Also, the flaps on his legs move!
Ignore his huge size...Won't be able to determine his size til the future.
I just knew this day would come. Anyway... I may have a few other questions but, I'll just ask my main question.
If I were to request one of my personal imports from Brawl to Wii U...Say like I wanted my Gray Fox over Metaknight with possibly most of the animations and PSA data, how would that even workout? Not that I'm requesting this because #1, I know this isn't the right thread for that, #2 I'm anxious to mod Smash Wii U now and I'm dying to jump right into this.
Ok, I'm a Metal Gear Rising freak so...GRAY FOX! My most favorite character of the series. I gave him a good pro optimization, his hands aren't so "broken" lookin' and I didn't like what it looked like before, A PROPER RIGGING, (The person who rigged it first was just god awful and just bothered me for so long...no offense) and a feature I've added since last year...an active helmet light, and again a spec map with precise colors (not too much though).
So I may or may not upload this because this will come with my custom animations, some edited voices and my version of the latest Gray Fox PSA They're not special in any way, I took some animations from "JRush's" Raiden PSA and polished them up a little. As soon as the bronze Gray Fox moveset came out, I knew EternalYoshi's passion for brawl modding was dead when he made that PSA, you can tell by the animations and it was his last project since he left. So yeah, it was kinda lousy and whatnot, but still, it's kinda good. I seriously did some editing to that whole project...This is what I've been holding back all this time.
I know that I'm really gonna have some fun with this...
So when I first downloaded the model, I made one quick decision. I'll sacrifice two of her younger versions...And make way for the future. Yes, she'll still use her moveset, and I'll spend 15 years making recolors of her original outfit, and her bikini outfit. About the moveset...She will use NEPGEAR'S moveset as a base since Nepgear's hair is rigged. So, her old moveset WILL NOT be compatible with this because of the bone ID edits.
Oh, and thanks to "Random Talking Bush" for coming though with the awesomeness.
LET THE BURNING RAGE BEGIN! <--- (Last time I'm gonna use that emote...)