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1  Super Smash Bros. Brawl Hacking / Model Imports / The SM4sh Wii U Kingdom Hearts Cloud on: December 09, 2018, 07:11:18 PM
I know very few little of you have download my Kingdom Heart Cloud port (Originally by Joe.T.E.) a while ago and probably wandering what happened to it.

KH Cloud

I don't know why I waited so long to explain this. So true and honest story, I seriously didn't even know Joe had an account on this website since I never ever saw his name anywhere. So I uploaded it and then he noticed that I didn't ask for his permission. BUT! Sometime many months ago I actually did ask for the .DAE of the model on gamebanana.com saying that I would collab them on the mod! I have no proof of that now since I deleted that comment on the mod's page right after I discovered "SMASH FORGE".

I figured that my comment wouldn't get noticed anyway. So...when I aksed for the model to port into Brawl, I waited and waited months for a reply but nothing...I kinda hate when things like this happen. Im srs here When my entry got reported by the owner, I asked him if I was still able to keep the entry up even if I asked for his permission at that time...Still haven't heard from him. >_> Yeah, so I don't think anyone else will be getting this model.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 20, 2018, 09:13:43 AM
Anyone still interested?




Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
3  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: October 23, 2018, 02:58:58 PM
This thread is super dead...*Uses revive item*

You guys may be getting this stage with the improvements it so needed.




4  Super Smash Bros. Brawl Hacking / Attacks and Animations / My Hyperdimension Neptunia's "IF" Moveset? on: July 23, 2018, 04:18:02 PM
I've been unable to do anything modding related the past three and half months. Since about a week ago, I've been going back at it with a new computer. Thing is I don't have my "Resources" from my inaccessible hard drive of my old computer to do anything super advanced.

I mean I can still make some descent movesets occasionally, but if I want to get creative.....anyway!

What do you think of my latest moveset? does it need some more work? Should I do another one from the franchise?
5  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Custom Menus Showcase on: July 22, 2018, 08:43:50 AM
I understand you loud and clear. Sure thing, I kind of wanna change my own background in my personal PM build.

Make sure you don't go overboard when choosing something high res like 512x512. You'll end up lowering other useless texture's resolutions to like...1x1 like I do just to have the background I want to not overwhelm the game. lol
6  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Custom Menus Showcase on: July 17, 2018, 03:46:42 PM
You should teach me how to make up custom menus. Smiley


The only thing anyone can teach you is how to change the background texture.
It's not like I can re-code the whole menu so the icon navigation could function properly. Tongue
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / BraveDragonWolf's Project: "RE-BUILD" [Please Read] on: June 24, 2018, 07:47:00 PM






If I can just get everyone's attention on this thread, it would REALLY help me know that everyone is concerned about what's going to happen with my mods and hopefully nobody will annoy me with reports.

So, a few days ago I got a brand new laptop, apparently it isn't the one I wanted because it lacks hard drive space. (About 256 GB and it's a solid state drive which I heard is good to have) I'm gonna send this new computer back and get the other laptop which was my second choice. The truth is I had was looking at two products and dell sent me the wrong one. It will have 256 GB for the SSD, and a perfect amount of storage for me on the hard drive.

So what I would like from most people is to be 100% aware that if all my mods are missing there rightful file link in the download links...Please be patient as I try to get them all re-uploaded when that day comes.
Also, I still have my old hard drive with ALL my hard work on it. I just can't access it until I find a way to get those file off of the drive.


Currently I'm working on backing up my mods in dropbox.


Thank you all who have downloaded and enjoyed my mods the past couple years. I WILL get things back up and running when I can.
8  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Custom Menus Showcase on: February 19, 2018, 06:49:11 PM
MENUS MODS!! 
9  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: New Menu Modding on: February 15, 2018, 10:56:21 AM
I'm gonna cry.. that looks amazing.. woah dude..

Thanks, I'm currently using the normal layout with this background until I can figure some stuff out.
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / My Custom Menus Showcase on: February 11, 2018, 03:22:11 PM
This was once a thread of trying to gain other user's knowledge about...Some complicated things...Heh. But now I've decided to just show off my unuploaded menu mods! (May be updated with more mods eventually)

2/19/18




                   




Main Menu








































Subspace Emissary







I actually wish I could show my full progress here...








Character Select






Yes, I currently have a new character moveset/PSA. I'm just waiting for the demonstration video to be made.
11  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 06:22:33 PM
Oh yeah forgot about that; it likely is bone count, then
Ok, this all make sense, I too also forgot about that...


Post Merge: May 21, 2017, 06:41:12 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.

Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. Wink
12  Super Smash Bros. Brawl Hacking / Programming / Character Slot Crashes Game [SOLVED] on: May 21, 2017, 05:13:00 PM
This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected.
I just discovered it has something to do with the .REL file.



DETAILS:

- It's Jigglypuff ported to DK

- The .REL file was downloaded from the "3D Game and Watch" hack

- I used the method for porting Jiggs to DK

- All other costumes work EXCEPT the green costume slot

- Tested the green costume slot with the original "FitDonkey.REL" and worked fine

- I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)



Any help please?
13  Super Smash Bros. 4 Hacking / Help / Re: Bone editing? on: March 09, 2017, 07:56:36 AM
I'd love to do some bone editing in Sm4sh. I really hate TRYING to deform my models to fit a boneset.

Even though I've never had any Sm4sh mods before and never got anything to work, haven't been trying
because, I don't know what method to use to mod Sm4sh...
I want some details on this bone editing situation too.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 06, 2017, 06:42:54 PM
OK. My first time trying to do a texture depth merge for Wii U Cloud.
Gonna have to try and make it close to Sm4sh.












I'm always open to suggestions and tips.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2017, 05:31:57 PM
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.

Yeah, I figure it was the actual textures but then, I started to doubt it.
I guess your opinion is good to know.
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