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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 22, 2017, 04:45:16 PM
I still doubt it...I mean I'd probably need extra textures for color as well.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 06:09:23 PM
Yeah, wouldn't that work? Cause I saw it mentioned glow maps in the FAQ

I don't know if Brawbox supports baked textures...
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 03:20:40 PM
You know what you could try, though? There's this program called xNormal, maybe that could work to create the material

Baking texture maps?
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 01:31:15 PM
Do you know if it's possible to take two models and merge the materials and shaders to a single model in either 3DS Max or Blender?

Not to my knowledge.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 21, 2017, 08:00:35 AM
Well, I know that you can delete maps on the material, so would it be possible to add maps to a material by right clicking on it and checking some sort of import option? Can't check now, tbh, since I'm at work

It's something like that but, it's more of a manually export and replace kind of thing. Like I said,
that's how I got my shader data from Samus.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [W.I.P] Shiny Glowing Textures (Sorta...) on: June 20, 2017, 08:52:36 PM
Samus and Captain Falcon have texture maps with that effect, would it be possible to add that data to the material and/or shader?

I got my shader data from Samus. The point of this project is trying to get glow maps and specular maps to work together. I don't believe that Falcon and Samus use three texture maps, they only use just their original maps and "Spc" with "Ref" and "Spe" textures. I'm clearly using three maps with one "High" texture for specular maps.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / [W.I.P] Shiny Glowing Textures (Sorta...) on: June 20, 2017, 05:57:57 PM
I felt like sharing my work progress since I don't do much in this community. I'll be updating
when I get something working.

No fancy introductions, just show and tell!



This is what I'm currently working on:



Here I have a glow map (Around the arm areas) along with the specular maps and shine.
Only problem here is that the glow maps on the body area that I'm working on will not glow on dark stages
like it's supposed to...Trying to figure out how to get that to work.





This glowing blade I had for some time now.
The edge of the blade however, is new.

































This helmet mark has a separate texture for that certain glow.
It looks gorgeous in dark stages.


8  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 06:22:33 PM
Oh yeah forgot about that; it likely is bone count, then
Ok, this all make sense, I too also forgot about that...


Post Merge: May 21, 2017, 06:41:12 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.

Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. Wink
9  Super Smash Bros. Brawl Hacking / Programming / Character Slot Crashes Game [SOLVED] on: May 21, 2017, 05:13:00 PM
This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected.
I just discovered it has something to do with the .REL file.



DETAILS:

- It's Jigglypuff ported to DK

- The .REL file was downloaded from the "3D Game and Watch" hack

- I used the method for porting Jiggs to DK

- All other costumes work EXCEPT the green costume slot

- Tested the green costume slot with the original "FitDonkey.REL" and worked fine

- I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)



Any help please?
10  Super Smash Bros. 4 Hacking / Help / Re: Bone editing? on: March 09, 2017, 07:56:36 AM
I'd love to do some bone editing in Sm4sh. I really hate TRYING to deform my models to fit a boneset.

Even though I've never had any Sm4sh mods before and never got anything to work, haven't been trying
because, I don't know what method to use to mod Sm4sh...
I want some details on this bone editing situation too.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 06, 2017, 06:42:54 PM
OK. My first time trying to do a texture depth merge for Wii U Cloud.
Gonna have to try and make it close to Sm4sh.












I'm always open to suggestions and tips.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2017, 05:31:57 PM
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.

Yeah, I figure it was the actual textures but then, I started to doubt it.
I guess your opinion is good to know.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2017, 07:45:28 AM
I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...

Tell me, where do you find those models with their respective texture maps?
I've been all over the "Models Resource" but they just have color maps, and combining spec maps
with colors isn't worth it.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2017, 05:56:50 PM
I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model:


Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along.


Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2017, 07:37:38 AM
is "very, very" a trump reference?
lol

I don't even know what Trump says and how he says things.
No reference was intended. Tongue
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