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1  Super Smash Bros. Brawl Hacking / Model Imports / My absence and why does it affect my activity on: June 02, 2018, 11:09:12 AM
I didn't know where to put this so, I need to say this.
My laptop just suffered from a recent crash and I'm unable to boot it up. I'm working on things to get it fixed right now.

If anyone has any issues with my mods, I won't be able to deal with you until then.
If somehow my mods don't seem to have a download link...DOOMSDAY HAS ARRIVED...

My "Mother Base" will be destroyed and will need to rebuild with new material. (A " Metal Gear Solid: The Phantom Pain "
reference...)








That day might come from the looks of how things are going now...
2  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Custom Menus Showcase on: February 19, 2018, 06:49:11 PM
MENUS MODS!! 
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: New Menu Modding on: February 15, 2018, 10:56:21 AM
I'm gonna cry.. that looks amazing.. woah dude..

Thanks, I'm currently using the normal layout with this background until I can figure some stuff out.
4  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / My Custom Menus Showcase on: February 11, 2018, 03:22:11 PM
This was once a thread of trying to gain other user's knowledge about...Some complicated things...Heh. But now I've decided to just show off my unuploaded menu mods! (May be updated with more mods eventually)

2/19/18




                   




Main Menu








































Subspace Emissary







I actually wish I could show my full progress here...








Character Select






Yes, I currently have a new character moveset/PSA. I'm just waiting for the demonstration video to be made.
5  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 06:22:33 PM
Oh yeah forgot about that; it likely is bone count, then
Ok, this all make sense, I too also forgot about that...


Post Merge: May 21, 2017, 06:41:12 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.

Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. Wink
6  Super Smash Bros. Brawl Hacking / Programming / Character Slot Crashes Game [SOLVED] on: May 21, 2017, 05:13:00 PM
This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected.
I just discovered it has something to do with the .REL file.



DETAILS:

- It's Jigglypuff ported to DK

- The .REL file was downloaded from the "3D Game and Watch" hack

- I used the method for porting Jiggs to DK

- All other costumes work EXCEPT the green costume slot

- Tested the green costume slot with the original "FitDonkey.REL" and worked fine

- I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)



Any help please?
7  Super Smash Bros. 4 Hacking / Help / Re: Bone editing? on: March 09, 2017, 07:56:36 AM
I'd love to do some bone editing in Sm4sh. I really hate TRYING to deform my models to fit a boneset.

Even though I've never had any Sm4sh mods before and never got anything to work, haven't been trying
because, I don't know what method to use to mod Sm4sh...
I want some details on this bone editing situation too.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 06, 2017, 06:42:54 PM
OK. My first time trying to do a texture depth merge for Wii U Cloud.
Gonna have to try and make it close to Sm4sh.












I'm always open to suggestions and tips.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2017, 05:31:57 PM
Uh, those are the respective texture maps. Sorry man. See, that's how Sm4sh models are. It's actually a great thing in my opinion to have them be apart. It's easier to stylize your own texture depth.

Yeah, I figure it was the actual textures but then, I started to doubt it.
I guess your opinion is good to know.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2017, 07:45:28 AM
I still have the original 3DS .dae model if you need it. Only the Advent import, though. I am no good at rigs...

Tell me, where do you find those models with their respective texture maps?
I've been all over the "Models Resource" but they just have color maps, and combining spec maps
with colors isn't worth it.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2017, 05:56:50 PM
I tried combining the 3DS Cloud elements with jrush64's Advent Dissidia model:


Since I'm terrible with character rigging, combining them was my only answer. The sword also has a spec texture to go along.


Aw, man! You could have called me for the job since I was gonna rig Smash Wii U AC Cloud but I don't have the proper textures.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2017, 07:37:38 AM
is "very, very" a trump reference?
lol

I don't even know what Trump says and how he says things.
No reference was intended. Tongue
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2017, 02:54:38 PM
Can't keep it a surprise...




VERY, VERY soon.





Don't worry, it's just a little taste of what I got. There's more like her...
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2017, 04:51:24 PM
Guess who's clawing there way back into Brawl?





Currently working on some recolors.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 15, 2016, 05:43:08 PM
Excellent moveset. Though there are a few animations I came across. I don't mean to sound rude or anything but, animations like the "AttackAirHi"...It was better looking in the beta version and now it's just weird looking (no offense), and the wait animations...THEY were kinda better in the beta but now it looks like it's gotten worse. (Again no offense, I'd actually would like to know what happened) So I used the old animations instead. Currently I have a custom PSA that is combined with at least a couple of the most popular Cloud PSA's and now I'm trying to switch to this PSA.

I may keep the one I have already with combinations and animations from the beta of this PSA.
As of now I'm working working on balancing hitboxes for this PSA. Hopefully I'll enjoy this moveset.
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