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106  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Emblem's Lucina PSA V2 - SEEKING AID on: June 13, 2014, 08:11:10 PM
You probably should have said that I did "animation fixes" instead of putting "animations". I can't do good animations, just saying. XD
107  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67 on: May 05, 2014, 12:57:25 PM
There's a major glitch when editing a certain character's moveset with brawlbox 68.
When testing the edited moveset file in-game the character won't be able to do certain special moves like
down B or side B. The neutral B isn't affected but the up B move works but not as expected.

Is there a way to fix those problems?
108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 22, 2014, 11:54:47 AM
He should still work over Meta Knight just fine if you rename the files, but he won't have a wall jump or 3 hit jab without this code:

Meta Knight has a 3 hit jab and Wall Jump:
04B0B714 00000003
04B0B734 00000001

Oh, thank you.
I'd better get started on porting the revengeance Gray Fox model over this PSA...don't I won't upload it, it's only for me.
109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 22, 2014, 11:04:37 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

Yeah I decided to release Gray Fox. This is the Bronze version, which means this will be the third to last revision.

Keep in mind that Gray Fox will play a little different than he used to, but these changes are for the better and make him more balanced while still being able to put up a fight against Brawl's best characters.



Will there be a non BrawlEx version for people who uses Riivolution?
110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 18, 2014, 11:20:41 AM
The new SpecialFall.

The new LandingFallSpecial.

The new Up Angled Fsmash.

I'm done with new animations for now. I'm just doing fine tuning with the hitboxes and GFX.
I just need to get sounds up and running somehow....

Meta Knight has a lot of empty slots. Maybe I can use them to insert Gray Fox's sword sounds and keep him mute...


Ya know? I was thinking a lot about that up tilt side smash and now look what happened. XD
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 30, 2014, 03:49:01 PM
Laggy mario

wanted to see if I could create randomness to the animations only using PSA to help, I created this laggy mario! reminds me of heavy lag ingame and ragdoll GMod movies


Ugh!...Reminds me of that horrible lag I used to have when I was playing Goldeneye Wii online a couple years back.  Im srs here

But this Mario PSA is kinda funny though.
112  Super Smash Bros. Brawl Hacking / Programming / Re: wii Scrubber problem (help) on: March 27, 2014, 06:52:30 PM
the sise is the same  but i changed two images (with the same dimensions and format of the originals)  and  Scrubber and send me the message every time to replace the file

I've never had this problem, I guess I can't help you then.
Sorry...
113  Super Smash Bros. Brawl Hacking / Programming / Re: wii Scrubber problem (help) on: March 25, 2014, 09:35:23 PM
Better check that file size on your common5.pac.
114  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 22, 2014, 02:13:44 PM
Very commendable.
115  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 18, 2014, 12:45:00 PM
Because the Revengance model is too high poly and will lag hard even with the new Importer, I've decided to make an edited version of the Brawl AT model. This model has a higher poly count and is less blocky, but I need someone to update the textures since I'm unsure on how to make the textures HD. As of now, it's using the UVs of the AT model.

I would love to have better quality textures that fuse the Brawl and Revengance texture designs.


Meant to tell you  I put together a texture puzzle just last month.
I've re-created the Fox Blade into an HD texture which is the Fox Blade from
Metal Gear Rising: Revengeance. It comes in other colors too.





Should probably remake the materials of the whole blade to get rid of the "high" effect on the handle
of the blade. It's not meant to shine.

116  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 18, 2014, 10:10:14 AM
technicaly he could use the old IC constant codes to make the jab plus and the walljump, IC constant codes is so old school now Tongue but they would work for noone brawlex ppl and rivoo users tough.

I was thinking of going old school if there was no way to add wall jump.


Post Merge: March 18, 2014, 10:10:47 AM
I'm sure BrawlEx will be Riivo compatible eventually.
And even then, I'm keeping the old rapid jab in there as well so you have that to use/fall back on.
No wall jump however.

Glad to here that.

117  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 17, 2014, 07:27:22 PM

Oh and yes he's still over Meta Knight, though he'll need the FighterConfig for the Jab and proper wall jump to work.

I'm guessing this PSA won't work for me because I'll need the "FighterConfig" file
and that won't be compatible for Riivolution will it?


118  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: February 25, 2014, 10:55:09 AM
Well, that means that the STPM file you're supposed to extract from the stage and rename to 'miscdata[10] isn't in the folder where STPM Tool is.

Didn't know you had to rename it.
Thanks for the help.


119  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: February 24, 2014, 03:25:28 PM
What kind of error do you get?

It tells me "MiscData[10] not found".

120  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's tools - CSS Tool [13/02/2014] on: February 23, 2014, 08:28:32 PM
I'm having some trouble with the STPM Tool.
I followed the directions but it keeps giving me an error when I open it.
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