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121  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 13, 2014, 03:33:25 PM
Don't know if I posted this here but my old Gray Fox PSA is getting quite the update.

A new nair from scratch.
I made a new bair also from scratch.
Also made a new fair from scratch.
Also I made a new Dsmash.

I also made a lot of other fixes so far like perfecting the sword trail and hitbox locations.

As you may have noticed, Raiden's moveset from Playstation All Stars is a big inspiration.


Can't wait to port the new Gray Fox over this. Smiley This time I might fix things up a little better than what I did with the last moveset.
122  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 01, 2014, 12:17:43 PM


Nice work on the PSA but not to
be nit picky, I think some of her animations
could use a little more expression. Smiley
123  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 30, 2014, 08:40:28 PM
yes, but no matter how hard i try, i can never get shinyness. i've tried it multiple times, but all i can get is this:

does somone want to collab me and shiny-ize it? because i've never been able to succesfully do it.


Are you still having trouble adding the shine to the model?
124  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 14, 2014, 11:41:41 AM
>_>
<_< ... do you like X-Men ? 


Is this going over Falcon or Sheik?
Awesome model though.

125  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / D-FW10's New Gray Fox HD Textures on: January 04, 2014, 02:59:43 PM
Got HD textures comin at ya!
So I did some wondering around just last month and I figured,
why not boost Gray Fox's textures?
So I downloaded the gray fox model from devianart, converted the pics from .tga
to jpg, then resized the textures to 512x512.
Then to reduce game lag I optimized the objects using brawlbox 0.71.
The model only lags a little bit less now.
I thought that I'd keep these for myself since everyone cant handle
a little lag.







1/7/14: This texture has been changed.
I'm having no serious lag with this model.

If you look real close at this...

No offense to KingSkull or Nanobuds...
Not trying to hurt anyone's feelings here, just trying to show
some of my stuff.
126  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 28, 2013, 09:29:55 AM
Mah Boi! I wonder what's for Dinner!

Over Ganondorf.
Now before you say anything, I'm not finished vertexing him, I just wanted to rig the rest of him before messing with the high poly arms and fingers. Currently don't know if he'll show up in game because Waxinator uploaded such a high poly model for download in his video. Im srs here
Rigging the lower part of his robe is interesting so far since it's my first time rigging a dress like object to the leg and knee bones instead of dress bones like say Peach. I see what you did there ...


(I know you're not done vertexing him)
The king has lost some weight over the years. XD
127  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 17, 2013, 12:29:31 PM
What do you guys think?




I'm not exactly sure if I should change anything else because really the only think that is bothering me is that the color is just normalized instead of moving in animations, which would require adding texture movement for every animation which I don't think anyone wants to mess with so they can just easily use this with any Bowser animations without having to edit the FitKoopaMotion.pac, plus it'd make it a bit tiresome for us Dolphin users who want to use Dreamy Bowser in Project: M. O_OI tried with Dreamy Bowser to get the colors moving on their own and it didn't work. Undecided


Almost reminds me of the final koopa from super Mario 64.
128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 16, 2013, 04:00:58 PM
i heard you liked my SMBZ mario moveset v4:
Cape FS Preview
Ignore there is no Hat/No Cape/no hitboxes on Mario right now
the FS will be slower then Sonic´s but stronger hits
also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
finnaly got the Cape FS to work as i wanted

how long it took to finnaly get it to work:
first try i tried to get this FS to work was at first release of SMBZ mario moveset


When I first heard about this moveset version I thought the cape FS would be more...fierce, but this FS is supposed to be based off of SMBZ of course.
Good work.
129  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 15, 2013, 12:57:50 PM
almost done rigging deadpool


just need to rig straps and ammo on the chest/shoulders and the waist/body. then fix some normals and add new weapons. also there's minimum to no lag, ignore the top banner of pic. I had a few extra things open that was slowing down the gameplay. speed stays in mid 90% and up

has spec maps


BANG! BANG! BANG! BANG! XD
130  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2013, 08:31:07 PM
Been a while since any pics were from me, so for you guys, I give a Dam.








Not exactly sure how I'm going to make it playable because my main focus is for using it for videos, which is why I included parts like the island at the back complete with the ladder even though it would never been visible in my videos...as you can see it has bones too for the gate to open and for the plate at the bottom of the bungee jump to be moved. Clouds and water will be moving too, and if you look at GoldenEye 007 (N64) and this, you'll notice that the mapping for the mountains is messed up...well I forgot to rip a part of the mountains and didn't feel like going through that process so I added them manually with 3DS Max, and I think it looks alright, I mean yah I ended up screwing up the rest of that object's mapping but it doesn't look too bad. I did have to combine some textures and objects because there are a ton of textures used in the level, hell there's still a good amount more that I didn't include because they weren't used in this section. O_o I'm toying with whether or not to add a blue fog (once I learn how to anyways) since in my video, it's going to have a far away shot of the dam and the fog might mess with that, but then again it's supposed to be a bit based off the game which had the fog thick enough that you could barely see the island from the dam by zooming in with the KF7 Soviet or Sniper Rifle...suggestions? Im srs here


Lookin goooood...another one of my favorite childhood game levels.
131  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2013, 10:07:43 AM
Watching this thread.
ignore this. Lips Sealed
132  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Super Smash Bros Universe Title Feedback on: October 31, 2013, 06:06:58 PM
It's personal atm, but may go public in the future depending on a lot of things. If it does, I'll of course credit you.


Here you go.

Logo
133  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Super Smash Bros Universe Title Feedback on: October 31, 2013, 12:25:52 PM
I really like this. Would you possibly be willing to send me the .xcf of the universe logo? I want to use this, but with a different name if possible.

I could send you the file if you're going to upload your title with my logo if you promise to credit me. Or is this a personal title?
134  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 26, 2013, 07:16:43 PM
Animations for Leons Chaos Zero psa:

WIP Up smash

A water fountain is going to appear while his hand is in the ground

Forward smash. This ones being completely redone.


This PSA is over who? Nice animations by the way, it could use a little bit more expression though but it doesn't matter. Smiley
135  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 18, 2013, 11:59:07 AM
Finally i can show something here :-/ ]


Very commendable Smiley
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