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31  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 08, 2017, 05:43:41 PM
My test shows that PSA's made in Brawlbox can ALSO be able to use the "Unknown Flag" with "PSAMod"...Which I have. I've just tested it with a new import I've just did.
32  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: January 24, 2017, 11:31:00 AM
You are my savior...This may be a breakthrough for me!
I'm used to sitting at my laptop doing all kinds of creative things. I always listen to my favorite music
when I rig characters. I can do this for hours.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2017, 04:51:24 PM
Guess who's clawing there way back into Brawl?





Currently working on some recolors.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 15, 2016, 05:43:08 PM
Excellent moveset. Though there are a few animations I came across. I don't mean to sound rude or anything but, animations like the "AttackAirHi"...It was better looking in the beta version and now it's just weird looking (no offense), and the wait animations...THEY were kinda better in the beta but now it looks like it's gotten worse. (Again no offense, I'd actually would like to know what happened) So I used the old animations instead. Currently I have a custom PSA that is combined with at least a couple of the most popular Cloud PSA's and now I'm trying to switch to this PSA.

I may keep the one I have already with combinations and animations from the beta of this PSA.
As of now I'm working working on balancing hitboxes for this PSA. Hopefully I'll enjoy this moveset.
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 29, 2016, 01:09:20 PM
Done with Omega,
just need to fix his transparency of the glass in the center of his body.
He uses the final version of Geno over ROB. I re-arranged a couple bones so in the PSA, some ID's need to be in order...








He comes with a precision colored spec map, and his body lights and eyes glow in the dark.
(Not shown but, I guarantee it) Also, the flaps on his legs move! Kirby Dance



Ignore his huge size...Won't be able to determine his size til the future.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 26, 2016, 08:40:06 AM
Decided to finish up the "E" series.




Just need to apply the bones from the Geno moveset, move them around a little,
then it's nothin but easy rigging from there. Then there's stage two...getting animations.
37  Super Smash Bros. 4 Hacking / Help / Re: Simple SSB 4 Mod Question on: September 20, 2016, 10:34:41 AM
Super interesting. I'll have to find time to do that tutorial.
38  Super Smash Bros. 4 Hacking / Help / Simple SSB 4 Mod Question on: September 19, 2016, 09:13:36 AM
I just knew this day would come. Anyway...
I may have a few other questions but, I'll just ask my main question.

If I were to request one of my personal imports from Brawl to Wii U...Say like I wanted my Gray Fox
over Metaknight with possibly most of the animations and PSA data, how would that even workout?
Not that I'm requesting this because #1, I know this isn't the right thread for that, #2 I'm anxious to mod
Smash Wii U now and I'm dying to jump right into this.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 25, 2016, 09:43:16 PM
I swear this thread is super dead...

Ok, I'm a Metal Gear Rising freak so...GRAY FOX! My most favorite character of the series.
I gave him a good pro optimization, his hands aren't so "broken" lookin' and I didn't like what it looked like before, A PROPER RIGGING, (The person who rigged it first was just god awful and just bothered me for so long...no offense) and a feature I've added since last year...an active helmet light, and again a spec map with precise colors (not too much though).



So I may or may not upload this because this will come with my custom animations, some edited voices and my version of the latest Gray Fox PSA They're not special in any way, I took some animations from "JRush's" Raiden PSA and polished them up a little. As soon as the bronze Gray Fox moveset came out, I knew EternalYoshi's passion for brawl modding was dead when he made that PSA, you can tell by the animations and it was his last project since he left. So yeah, it was kinda lousy and whatnot, but still, it's kinda good. I seriously did some editing to that whole project...This is what I've been holding back all this time.

40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 20, 2016, 04:32:09 PM
Ooh...Looky who I found everyone!





I know that I'm really gonna have some fun with this...

So when I first downloaded the model, I made one quick decision.
I'll sacrifice two of her younger versions...And make way for the future.
Yes, she'll still use her moveset, and I'll spend 15 years making recolors of her original outfit, and her bikini outfit.
About the moveset...She will use NEPGEAR'S moveset as a base since Nepgear's hair is rigged.
So, her old moveset WILL NOT be compatible with this because of the bone ID edits.

Oh, and thanks to "Random Talking Bush" for coming though with the awesomeness.




LET THE BURNING RAGE BEGIN! <--- (Last time I'm gonna use that emote...)
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 14, 2016, 07:43:40 AM
Kirby Dance READY FOR UPLOAD! Kirby Dance

42  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 10, 2016, 03:10:33 PM
HYPER MODE ACTIVATED!


THIS THREAD IS DEAD!



Ok so, I'm pickin up "Iwantgames's" slack.
The imported model he left me was auto-rigged and it was god awful...No offense.
I kinda hate auto rigs because they're not rigged with care and so on.

So here's mine, I gave him an Edge texture followed by the "High" texture.





Fingers are a little off the tracks so, in the future I will fix them...Just not right now...I'm tired...

I also hand made some recolors and CSP's, I'd rather show them as a surprise.



This isn't my current snapshot, as of now I'm about to test this in-game along with the imported sword and gun in his moveset file.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project E-123 Omega (MODEL IS CURRENTLY W.I.P) on: June 30, 2016, 08:28:52 PM
Heya,
I wanna warn you that ROB's final smash file can't be used. The game loads the data, but nothing that you add there spawns in game. Don't know the reason, might be because it's empty and Nintendo didn't code whatever they had to to make it usable.
Just keep in mind that using ROB as a base will force you to put any effect you want in the pac file, what will restrict your possibilities immensely.

I should tell that to whoever is gonna do the PSA. I guess were's gonna have to leave the final smash the way it is, and maybe try to change the effects like, the beam coming out of his arm cannon, etc.
And probably make the animation like any other final smash except you're not walking around with a beam shooting out of your eyes. But keeping in mind of what you said, my idea may not happen. But, we won't know til we try.



Post Merge: July 02, 2016, 04:07:59 PM
On to stage two! Kirby Dance
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project E-123 Omega (MODEL IS T-POSED NEED CONTRIBUTORS) on: June 30, 2016, 05:22:02 PM
I know this thread doesn't have a lot of details on this project but, we're working up to that.
So, I just recently chose my next challenger...Most of you already recognize the silhouette if you've read the thread before reading this one. So, there's no keeping a secret.[/color]


"Challenger" Thread


The Omega model is already in the process of being T-posed, after that it's onto detaching some objects, then rigging time. So then I was hoping I could get some people on the project while I do all that stuff.
I made a request for an Omega PSA long long time ago, the guy never started because someone needed to either import this model or edit the model that's already over DK . So, since then I've forgotten all about it.

But this moveset isn't going over DK. It's going over R.O.B . I'm planning on using the latest version of Geno over R.O.B boneset which won't be hard at all...as long as R.O.B's PSA file can be edited in Brawlbox or something. So, all I need is someone who's excellent in animations, and someone who has good experience in PSA coding.

Unlike my CFW Judge project, that's not gonna be touched for a while...
-------------------------------------------------------------------------------------------------------------


UPDATED: 7/2/16


The Omega model is finally T-posed! On to rigging the model! Now, I just need some contributors that could help with animations or the PSA. Then we'll discuss how the animations will look and the moveset design.




Hopefully...





Think I gotta get this moved to the "requests" thread now...
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 17, 2016, 10:22:00 AM
i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.

I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.

if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.

Oh yes, please I would love to get to work on that! I still have a pistol for him and it probably has less polys than whatever pistol you used. But anyway, please do send me the files whenever you can!

Oh, and by the by, There aren't any model edits to the model so it could fit the skeleton is there? I really don't like that.
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