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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 25, 2015, 01:17:03 PM
First time that I tested Noire in Dolphin, the textures weren't showing properly.
So I re-imported her, fixed a few things as well, and now everything's perfect.
Also, I went with static eyes along with facial expressions. Moving her eyes didn't follow the animations correctly, she went cross-eyed in one animation.



Now I have to test her on the Wii since I'm 100% a Wii user.
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 24, 2015, 06:37:47 PM
Welp! She's finally here...better late than never right?
My first rig...(Haven't tested her in-game yet)







Just a few issues here,
I'm gonna need some help with her eyes. (I'll take the problem to the help thread)



Has a custom sword grip, and I can't seem to move certain vertices of her thumb or else it will shoot off somewhere when it's barley touched. I need to move them so she could grip the sword better. I have to find a way... (She has a lot of bone edits, will be used with her moveset)



ALSO! Her gun has a gorgeous shine!



I could do better with her wrists...her fingers...but only if they hadn't lack the needed number of vertices. This is actually more low poly than her younger version too.
I'm thinking about rigging her hair to the cape bones in the future. Would anyone agree?
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: June 26, 2015, 10:27:49 AM

I'll tell you the way I do those kind of animations. May not be the best way, but it works for me. You must imagine your animation's movement like a sine wave. This animation has an average point where she floats, and you should make that point your first and last frame, so it will help making the interpolation smoother.
For example, let's say this animation has 60 frames, and her average Y position is 5. You must make her translate the same amount in +Y and in -Y in the same amount of time, considering the loop. So you would have to make this:
Frame 01: Y = 5
Frame 15: Y = 8 (=5+3)
Frame 45: Y = 2 (=5-3)
Frame 60: Y = 5

This works with several bones, translations and rotations. You should never start in one of the extremes (Y=8 or Y=2), or this kind of stuff may happen.
And, obviously, this depends on what you want to do. Not sure if I explained well this.

Hmm...I'll try to keep this in mind, and I'll post an update if I have succeeded.
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: June 25, 2015, 02:43:28 PM
Is "Necro Posting" a thing here in the workshop?

Anyway,
I've been working on this and it still needs some fluid looping...
I don't know if I can do these animations alone.


80  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 19, 2015, 11:26:34 AM
Some Bad guy

I love to beat up bad guys... Im srs here
81  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 28, 2015, 10:02:37 AM
Here's one of the recolors I want to show.

This is based off of his white armor DLC. Also I finished all the textures
a few days ago.





DLC.

82  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 27, 2015, 02:04:09 PM
Thought I'd post this here, doesn't need much love though.
I gave what Raiden needs/deserves the most.







Just to let people know that this is my sheathe texture  Im srs here


It says "MAVERICK"

I also mirrored his face, hair, and the band covering his eye because, the one that was imported by "KingSkull95" is not how it originally supposed to be.
This will also come with better recolors I made myself...unlike the ones I saw that's already on the vault...(looks too cheap and no taste) It'll be based off of the DLC texture patterns...plus, it comes with the visor activated and/or deactivated.
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2015, 09:50:46 PM
Could download Dolphin, and either rip the iso from your disk or download the iso, you own the actual game so it's not illegal. The problem is that it's pretty much impossible to find the iso without using torrents. Just wanted to point out that's an option, it's not a bad option, but one that I understand if you don't want to do that.

Eh, I'm not a Dolphin emulator person. I use Dolphin for experiments and such.
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2015, 05:38:09 PM
just dropping this off here...









Oh man! I wish I could enjoy this stage once it's released.
But I won't be able to play smash bros because I have to clean my Wii lens in order for it to read.
I'll have to wait for my cleaning kit to arrive at my door sometime next month or a little longer.

The boxing ring is looking kinda gorgeous right now.
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 20, 2014, 02:02:59 PM
Grab, Grab attack, Back and Down Throw are finished:
Down Throw's animations needs some polishing before it will be shown as a gif animation. Grab attack is supposed to deal 3%, but i forgot to change value. Also, all recolors' and default color's textures are improved thanks to SchAlternate from Smashboards:


You're giving me a little motivation right now.
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 14, 2014, 03:51:18 PM
Something I'm making for a contest. I still need to make the finger's textures look better.


Captain Linkomar? I mean Olimar already had the ears for it lol.
87  Help & Tutorials / Help / Re: Faster way to edit Brawl ISO? on: September 29, 2014, 07:20:29 PM
So yes, it is. I have a download link for the free version here, too.


Hmm...Interesting, thanks. Wink
88  Help & Tutorials / Help / Re: Faster way to edit Brawl ISO? on: September 29, 2014, 03:04:57 PM
I use Cyberlink's ISO Viewer. It's free, and easy to use.(It's what I used to extract an iso of Septerra Core, since we legally have the game and lost the CD)


Is that ISO viewer somehow called "Power2Go Essential"? Because I'm looking at it right now and I might be looking at the wrong thing...
89  Help & Tutorials / Help / Faster way to edit Brawl ISO? on: September 28, 2014, 09:09:46 PM
What the title says. Something that can extract/replace multiple files at one time? I can't stand Wiiscrubber anymore...It's too time consuming. If there is a program other than Wiiscrubber...
90  Help & Tutorials / Help / Re: Riivo - XML question on: September 10, 2014, 06:43:41 PM
Oh~~ In that case yes. I only used it once so I'm not sure how the xml file looks now, but it should load them all. If not check the paths in the xml file.


I always triple check the file paths I'm working with. Well, thanks for the info.
May still have problems in the future but, I won't bring them back here on the forum.
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