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1171  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: CSS, Zelda on BV, Next : Dr.Mario and Flat Zone on work on: January 11, 2011, 04:35:14 PM
You're fooling no one, AGFan. Anyway, moving on ...
Don't talk about it here more. There are better places for that, and KTH must be pretty annoyed at AGFan bothering him and stalking him like that. (You'd think he has a crush on him, at this point.)

So no need for anyone else to keep polluting his thread.
1172  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 09, 2011, 01:30:29 PM
EDIT:
I can't believe some of the replies he's got D:
those people outta learn a thing or 2 before posting Im srs here

Uhhh ... pardon me ? I hope you're not trying to say anything about the persons who commented ? I'm not going to start throwing this completely off-topic, but just read the damn thing before judging the guys commenting it.

And if you're too freakin' lazy => Here's a quick recap.
1173  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 09, 2011, 09:05:37 AM
By the way, we should be very careful now. Someone has started to create a very serious competitor for BrawlVault. We may lose our precious dictatorship leadership. >.>

http://pavgn.wordpress.com/brawlhouse/
1174  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 09, 2011, 05:47:06 AM
As expected, the Browser/OS off-topic talk has been split :

http://forums.kc-mm.com/index.php?topic=18651.0

Picano : I had to repost by myself your "rant", as you call it. Tongue Since it was part of a post with on-topic in it.
You might want to remove it from your post here. :3
1175  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf Released -December 31!-) on: January 03, 2011, 05:05:42 PM
What?
which Hack I have in my Vault that has the Crappy P:M's work?

Your Ganondorf PSA uses animation directly taken from P:M 's leak. I don't think there's anything more thieving than that. Unless you have an excellent explanation to it. (Beware : saying a ghost gave it to you won't work, this time.)

Quote
I didn't used any P:M work on the Downloads, just KTH included PM's PSA on his link download, HE TOLD ME THAT!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13791

Instead of reporting me for My Hack you should report his Melee Link!
Im srs here

Would you mind taking care of explaining your own thefts accusation before trying to go on accusing other people ? I don't think you can actually act as low as that.
Just like in KTH's thread where you came in attacking him about the kewlkiwi textures when you use the same textures as well. (And yes, I know his textures are "ripped from Melee". But the remapping is his, anyway.)


Also, do you lock your thread only when you need it ? If you have explaining to do, then unlock it and let people have a chance to debate. If you don't want any debate, then lock it and don't post yourself in it.

Oh, and a little forewarning before I forget : you'd better prepare very detailed explanations to answer to all the accusations we've seen on this thread's last pages. 'cause right now, the scales are really against you, and a severe sanction is about to fall anyway.
1176  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Sephiroth is DONE!!! DOWNLOAD!!!! on: December 29, 2010, 05:33:47 AM
Um noob question, but which vertex hack is that for Sephiroth? Didn't notice it in DL

It's Aafyre's Sephiroth : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336
Smiley
1177  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Sephiroth is DONE!!! DOWNLOAD!!!! on: December 28, 2010, 07:02:20 PM
I don't know. I'm not sure I'm going to be making anything for a while. I've suddenly lost interest.......I need motivation.

Oh, and Sephy broke 1K dls. *is satisfied*
Motivation ?

I've spent a whole day completely breaking down everything Sephiroth-related in each games he appeared in. Giving plenty of references and videos, and trying to give suggestions for button-combos to use them on. I posted it here a little while ago and it was utterly ignored, so I deleted it after awhile (2 pages), since it seemed like it cluttered the page more than anything else.

I showed it to Aafyre who suggested me to repost it since it was full of precious infos.
Shall I post it again, or do you not really plan on working on the "True Sephiroth" you told us about ?

Is that enough for a motivation ?
1178  Help & Tutorials / Help / Re: Texture changing according to lighting/camera on: December 20, 2010, 03:05:26 PM
Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O
Even on Regular un-modded Brawl. o_O

Maybe it's just my TV ? I need to be sure ...
Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ?
Blue textures turning to a grey maroonish in the background ?
1179  Help & Tutorials / Help / Re: Texture changing according to lighting/camera on: December 20, 2010, 01:55:47 PM
Well, first off, does the texture change around as you move the camera?
Yup.

I'll have a look at it, then. Thanks. :3

EDIT : I've just retried. No changes. Sad
1180  Help & Tutorials / Help / Re: Texture changing according to lighting/camera on: December 20, 2010, 01:02:26 PM
Hm... Does it export right? Is this a mipmap problem?
What do you mean ?
1181  Help & Tutorials / Help / Re: Texture changing according to lighting/camera on: December 20, 2010, 12:55:55 PM
Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.

I'll have a lot of trouble doing that, since the problem disappears as soon as I take the picture. >.>;

Basically, my texture on Marth's body looks greyish all the time. If I pause the game and don't touch anything (or take a snapshot), it looks normal.
1182  Help & Tutorials / Help / Texture changing according to lighting/camera on: December 20, 2010, 12:38:11 PM
Hello there. I've got this one annoying problem I've already seen a little everywhere :

I've vertexed and re-textured Marth's body, but the textures appears different (unsaturated) when Marth isn't perfectly immobile, or when the camera is moving in the pause screen. I have to pause and not touch anything for it to look normal.

I've tried a bit of everything, but can't find what's wrong. The material properties and texture properties are exactly the same as the unedited Marth.
So where should I look into ?  Undecided
1183  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf on Work -November 21!-) on: December 14, 2010, 09:36:26 AM
Ok thanks. I use Paint.net for texture hacks, if you're wondering. I should switch to Gimp or Photoshop.
Unless you've tried most of Paint.NET's plugins, and you're sure they can't help you any further, switching to GIMP or PS is quite useless. Alot of people think that it's important to work on GIMP/PS, but unless you really need alot of things that they offer and Paint.NET doesn't, then switching to a heavier program, and havinng to get used to it again is a waste of time.

Also, AGFan => If you're re-coloring mk64n's work, I very strongly suggest you to ask his permission of using his model, first. (If you haven't already.) Because he's going to stab you through the head and teabag on your dead corpse if he finds that you've used his model without his permission. Tongue
1184  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf on Work -November 21!-) on: December 12, 2010, 07:24:31 AM
Locked for a few hours. The time to let some people cooll down a bit, for me to send some private messages, and for people to read my post a little above.

Edit : Unlocked.
1185  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf on Work -November 21!-) on: December 12, 2010, 07:18:57 AM
Okay, now that apparently GW decided to go for the childish solution and solve this matter by the destructive way (did you think about deleting your account and burning your computer while you were at it ?) ...

This argument is over.

If I see one more post mentionning this argument, that's going to be an auto-sanction about it.
Everything else will be dealt in private.


(And thank you for your two cents, Weyard, that was very helpful. Smiley )
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