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121  Help & Tutorials / Help / Re: TransN and Walking animation on: December 22, 2009, 02:21:04 PM
Use the momentum code in PSA instead. Set the horizontal momentum to 1.5. If thats too slow go higher.
122  Help & Tutorials / Help / Re: help with pre-hexing on: December 20, 2009, 11:25:05 PM
how do you remove things with brawl box like marths cape and peaches dress.


There will be a new KC-MM Tutorial coming out that will explain the hexing process... Be on the lookout for it Cheesy


well, if you wanna hex it off because the other thing didnt work.

do This:

1.) download http://www.zophar.net/download_file/2779

2.) open up the character pcs file in BrawlBox.

3.) Go into model data and right click on the characters model. Select export and save it to the desktop, (or where you see fit.)

4.) Open up translhextion and use it to open the model you just exported.

5.) Go back to Brawl Box and and go to the characters model. Expand it and you should some folders. One of them will be called vertices.

6.) Open vertices and click on the one that you want to delete. (If you cant tell by the name there is another way to tell.) On the right side of the window you should now see some information.

7.) Write down or type into notepad what the number for MDL0Offset is.(or memorize it). Take that number, remove the negative sign and add 32 to it. Keep that number.

8.) Go back to translhextion. Go to selection on the toolbar and press "select block." Where it says " Offset of start of selection" is where you are going to put the number from before.(The one that had 32 added to it and is positive not negative)

9.) Go back to BrawlBox and above MDL0 offset it should say "TotalLen". Take that number and subtract 32 from it. Once again keep it recorded somehow.

10.) back in Translhextion, change the selection on the bottom to "number of bytes to select", if it already isnt selected. put the totalLen(with the 32 subtracted) in there.

11.) Hit OK and it should Highlight a bunch of numbers and letters.

12.) Mark down the start and finish of the highlight.

13.) Make everything highlighted into 0's. all of it. Just make it a bunch of 0's.

14.) press save as and save it under a different name.( when i tried to save without pressing save as it gave me an error.

15.) Go back to BrawlBox(yes I know lot's of back and forth), replace the model in brawl box with the one you just saved. save the file in brawl box. To test it out open the animation editor and see if the polygon is there. If not, congratulations, if it is, well, post exactly what you did.
123  Help & Tutorials / Help / Re: Does something like this exist? on: December 20, 2009, 11:10:02 PM
sorry for the delay, here it is if you haven't already found one: http://www.mediafire.com/?1mjkne35ozj
124  Help & Tutorials / Help / Re: help with pre-hexing on: December 20, 2009, 07:11:15 PM
In the animation editor, click on the bone of what you want to remove, then go the scale part on the lower right and set all of the 1's to 0's. If there are multiple bones for the same thing do them all. See if that works.
125  Help & Tutorials / Help / Re: Does something like this exist? on: December 19, 2009, 02:24:01 PM
do u mind if zss and shiek and giga bowser r in there as well
126  Help & Tutorials / Help / Re: Could any of these codes cause random game freezes while using Pokemon? on: December 19, 2009, 11:26:40 AM
y do you have 2 file replacement codes?

btw, what is manual L canceling.
127  Help & Tutorials / Help / Re: damnit i need a shadow model on: December 13, 2009, 02:32:32 PM
http://www.mediafire.com/?2wt5fjt3mnn
128  Help & Tutorials / Help / Re: How do you hex polygons off? on: December 11, 2009, 02:05:24 PM
Even though the polygon is together with the spike you might still be able to remove it with Brawl Box.  If the bone is different than the bone of the body.
129  Help & Tutorials / Help / Re: Code help... on: December 11, 2009, 02:01:56 PM
In the file, delete the code. delete the actual code and the title
130  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: JOIN TWILIGHT TEXTURES TODAY!!!!! on: December 09, 2009, 10:32:08 PM
Yeah!  I'm 14 and I could perma-ban any of you with the click of a button.  [Insert evil laugh here]

In any case, what do you say we get this topic back on track?

are you allowed to do that without good reason?

And I can wipe you off the forum, and the face of the Earth with the click of a button.

The board isn't a democracy, so he can, but if a staff member disapproves of his act, that person can take action.

And if he even does, one of the staff members is going to do something about it since there was no reason.


The face of the earth.....that's alot of power for a single button click.








where'd the original poster go....
131  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: JOIN TWILIGHT TEXTURES TODAY!!!!! on: December 09, 2009, 01:56:48 PM
Yeah!  I'm 14 and I could perma-ban any of you with the click of a button.  [Insert evil laugh here]

In any case, what do you say we get this topic back on track?

are you allowed to do that without good reason?
132  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: JOIN TWILIGHT TEXTURES TODAY!!!!! on: December 06, 2009, 12:18:24 PM
Hey, the names PhantomKnightXD. I'm going to be starting my own texture hacking team and am currently looking for members to join. Skills are needed in.....

Music Hacking
Character
Stage
Assist Trophy
Trophy
Boss
Movesets
and many more.
If interested please leave a comment or E-mail me at.....

phantomknightxd@live.com

And don't forget to check out the site-
http://twilighttextures.wordpress.com/


I'll join
133  Welcome / Rules / Feedback / Brawl Vault / Re: Sorry for the downtime, but good news! on: November 30, 2009, 01:13:10 PM
yay its back
134  Help & Tutorials / Help / Re: BrawlBox on: November 24, 2009, 10:23:18 PM
redownload?
135  Help & Tutorials / Help / Re: Help With Codes on: November 22, 2009, 08:07:01 PM
when you export a gct it replaces the previous one, it doesn't add any codes. So yea you need to put in the file patch code again. which is the y i said the txt file thing before.
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