k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol if that so ill see ya.
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check.
ok so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct? if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?
if it's an ocarina code it should be compatible since ocarina is built into gecko
Unlimited objects 05529E5E 00000000 Removes the limitations how many objects you may place!
Allow Overlapping 01521D58 00000001 Allows putting one object above each other
Other codes
Unrestricted pause camera [Link, original Y.S.] 040A7D60 4E800020 04109D88 38800001 Screenshot, screenshots, screenshots!
Comment area (no codes anymore)
Status modifier information XX and YY are both calculated.. the calculations starts with 00 for both. XX +04 Invisible +10 Metal (14 would be invisible and metal as: 00 (base)+04 (Inv)+10 (Metal)=14) YY +01 Reflect +02 Curry +04 Flower +08 Bunny hood +80 HP
Color modifier information XX: Possible colors 00-05 Normal 6 colors 06-0B Wario's 6 colors 0C Emerald (subspace, only some char)
Character IDs XX: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Venasaur 20 Venasaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 Robot 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 Mario
Dark character info Attention: Only works with very few characters!
Size information XXXXXXXX = Floating point number.. Examples: 1.0 = 3F800000 (normal size) 2.0 = 40000000 (double size) 4.0 = 40800000 (quadro) 0.5 = 3F000000 (half) 0.25 = 3E800000 (quarter) There are also conversion apps for converting hexadecimal to floatng point!
General FP info XXXXXXXX = Floating point number (examples) 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point!
Defense ratio info XXXXXXXX = Floating point number C0000000 --> Almost Invincible 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point!
but the code above is going to work, i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.
Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,
how are you adding codes to the gtc file? I didnt know it was possible to add codes without the txt. Or i could just be late. Or are u using the txt file?