You mean, you want to be able to search for a hack who only has "Texture" as Subtype (Meaning, it'd not show anything with more than the "Texture" subtype, ie Vertex)?.
Yes this exactly, I could do that on the old brawlvault but I can't since the new updates
Alright, I've figured out most of the problems I've encountered before, but there's still 1 really annoying thing, for the textures on the brawl models I re-import, the blank spaces on the textures that are supposed to be invisible end up showing a weird reflective blue color instead of being transparent in game, anyone have any clue as to why?
EDIT: Figured it out, you need to assign a shader to a material before you save, otherwise it just gets rid of the shaders you haven't used lol
I export the shaders from the original and imported them over mine.
Strange, I tried doing that, I exported each shader file, and it seems to work in brawbox, but when I save it, the shaders remain the same as before, basically editing the shaders doesn't work, the changes don't get saved, has anyone else had this problem?
I had this when testing out my samus mod. It would only happen on certain stages and would look fine on others. what i did to fix this was use shaders from another model
Did you export the shaders or just edit the ones already attatched to the model?
Has anyone tried re-importing a brawl model from 3ds Max? The textures get all messed up, and the materials get renamed, the model itself works fine, but over certain stages the textures will move all over the place and the character generally has no eyes
I don't understand why this would happen since I'm just re-importing the brawl model, has anyone figured out how to get around this?
EDIT: As a note, I imported the brawl textures into 3ds max and applied them to the model while working on it, should I not have done that?
THe model ends up looking a lot like this person's that posted on page 23:
The link to the File Patch Code comes up as "service unavailable"
I'm guessing it's a different FPC than the one used for Project M because when I tried to use this sound replacement code it freezes right after I choose a stage
riivo would take a different approach i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo not saying that i will any time soon
That would be great, with Riivo there's so much space to use, I run through 2GB without even getting custom music for every stage :/
I would think the approach would be similar to how people got the extra stages to work right?
What changes did you make to your xml? I use cBliss with Riivolution perfectly fine.
None at first, didn't load
Then I added the "create" action to the brawlmods/textures/fighter directory of project M, didn't load
Then I used the cBliss Riivo setup with Mew2K's codes, it worked but freezes often after a match is over, doesn't make it to the results screen
To make this easy, could you upload a .rar file of your Project M setup? I'll look at the differences between yours and mine and find out what is going wrong, and I'll test yours out to see if it still freezes, because then it might be my Wii
I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.
Idk if these are any different than the ones you posted in your own thread, but these still don't work with the project m riivo setup, just though I'd let you know
It would recursively add to the original iso estructure any file or folder inside the fighter folder, what would allow the game to load the costumes not originally in the disc.
I may be wrong anyway.
The problem is, project M loads the textures from a different file path than that, and I'm pretty sure the resize and recursive actions are already there, why would you need a create action if the folder is already there? In this case, wouldn't the project M xml need some close editing instead of just adding a line? Sorry I'm getting confused here Post Merge: June 17, 2013, 03:16:08 PMAlright I added the create actions to the directory where character textures are loaded on the project m xml, but that still didn't work Mew2K, your codes won't load the extra costume files, the only way to make your codes work is with the cBliss setup only with your codes instead of the cBliss ones
This makes me think you made your codes to read the extra costume files from a specific directory, so Riivolution changing the directory would screw that up because the code is searching for the extra costumes in a different directory, this is just a guess, but did you make the codes to search a specific directory? Post Merge: June 17, 2013, 03:29:06 PMI just tried multiple directories, still doesn't work :/ sorry Mew2K your setup just isn't compatible with the Project M Riivo setup
Even using the cBliss setup, the game freezes pretty regularly after a match is over, so in all, these codes aren't worth it until someone polishes them up Post Merge: June 17, 2013, 03:29:53 PM
If you're getting silent freezes at the SSS, wait for the game to "finish loading" the custom slots. Riivolution loads slow as [censored], and if you don't let it finish, it'll freeze.
Select your characters and let the light on your Wii return to 1 flash per second (or let it stop flashing, if you haven't replaced your Menu music) and it should work. If not, you either named something wrong or your xml isn't properly edited.
That's not the problem though, I haven't run into the problem you described even once
But you've added some lines to the riivolution xml for ProjectM, haven't you?
Riivolution needs to define which files are supposed to be found in the iso to be replaced with the sd ones, as well as the files which aren't in the iso but are supposed to be loaded from the sd as added files. The cBliss riivolution xml includes the lines to make the extra slots possible, but the Projectm one doesn't.
I didn't see any lines in the cBliss xml that are like that, which ones are they? I'll add it into the project M one and try again, sorry I missed it, I tried hard to try and make it work but I guess I'm not as good at this as I thought I was
What happens with it? Does it show a black screen? The css isn't modified? Crash when trying to start a battle?
It gives a silent freeze after you pick a stage after I choose an extra costume, I've checked multiple times to make sure everything is named correctly, but it still gives a silent freeze, which I assume is because the Wii is trying load something that isn't there.
The only way I got results was from using the cBliss Riivolution setup with your codes instead of the cBliss ones, the setup is like the gecko setup, but it still freezes pretty regularly after a match is over and tries to go to the results screen, the screen just goes black