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1  Help & Tutorials / Help / Rim Lighting messed up on certain stages on: March 13, 2014, 01:19:46 PM
I like using the rim lighting, but it becomes corrupted and messy looking on certain stages, this stage is a perfect example: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29519

Any idea of what causes this? Is it stage shaders?
2  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: March 12, 2014, 08:11:11 PM
You mean, you want to be able to search for a hack who only has "Texture" as Subtype (Meaning, it'd not show anything with more than the "Texture" subtype, ie Vertex)?.

Yes this exactly, I could do that on the old brawlvault but I can't since the new updates
3  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: March 11, 2014, 09:13:37 PM
I can't seem to find a way to only search for textures on a character, or only 1 specific type of hack
4  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 11, 2014, 03:36:49 AM
Alright, I've figured out most of the problems I've encountered before, but there's still 1 really annoying thing, for the textures on the brawl models I re-import, the blank spaces on the textures that are supposed to be invisible end up showing a weird reflective blue color instead of being transparent in game, anyone have any clue as to why?

EDIT: Figured it out, you need to assign a shader to a material before you save, otherwise it just gets rid of the shaders you haven't used lol
5  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 08, 2014, 06:16:30 PM
I export the shaders from the original and imported them over mine.

Strange, I tried doing that, I exported each shader file, and it seems to work in brawbox, but when I save it, the shaders remain the same as before, basically editing the shaders doesn't work, the changes don't get saved, has anyone else had this problem?
6  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 08, 2014, 02:15:06 PM
I had this when testing out my samus mod. It would only happen on certain stages and would look fine on others. what i did to fix this was use shaders from another model

Did you export the shaders or just edit the ones already attatched to the model?
7  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: January 07, 2014, 05:01:35 PM
Has anyone tried re-importing a brawl model from 3ds Max? The textures get all messed up, and the materials get renamed, the model itself works fine, but over certain stages the textures will move all over the place and the character generally has no eyes

I don't understand why this would happen since I'm just re-importing the brawl model, has anyone figured out how to get around this?

EDIT: As a note, I imported the brawl textures into 3ds max and applied them to the model while working on it, should I not have done that?

THe model ends up looking a lot like this person's that posted on page 23:

8  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: December 09, 2013, 06:00:52 PM
Wow, I can't believe some of you people can be such an ass to the man who got the clone engine working in the first place, much disrespect
9  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: December 09, 2013, 05:45:26 PM
The link to the File Patch Code comes up as "service unavailable"

I'm guessing it's a different FPC than the one used for Project M because when I tried to use this sound replacement code it freezes right after I choose a stage

Can someone post the modified FPC?
10  Super Smash Bros. Brawl Hacking / Programming / Re: Triple Rasta on: June 18, 2013, 06:12:36 PM
riivo would take a different approach
i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo
not saying that i will any time soon

That would be great, with Riivo there's so much space to use, I run through 2GB without even getting custom music for every stage :/

I would think the approach would be similar to how people got the extra stages to work right?
11  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Modified cBliss with the original costume order (14/Jun/2013) on: June 17, 2013, 06:23:02 PM
What changes did you make to your xml? I use cBliss with Riivolution perfectly fine.

None at first, didn't load

Then I added the "create" action to the brawlmods/textures/fighter directory of project M, didn't load

Then I used the cBliss Riivo setup with Mew2K's codes, it worked but freezes often after a match is over, doesn't make it to the results screen

To make this easy, could you upload a .rar file of your Project M setup? I'll look at the differences between yours and mine and find out what is going wrong, and I'll test yours out to see if it still freezes, because then it might be my Wii
12  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [POLL] [OP Update 06/06/13] on: June 17, 2013, 03:32:28 PM
I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.

Code:
Custom CSS expansion slots (cBliss order, original teams) [Mewtwo2000]
07200D34 000003C8
00000001 03020103
02040805 09060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
03000001 03020103
08040905 02060507
0B080409 0C000000
02000001 03020103
04040805 0A060507
0B080409 0C000000
05000001 03020103
04040805 0A060507
0B080409 0C000000
03000001 03020103
02040605 05060507
0B080409 0C000000
06000001 03020103
02040905 0A060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000001 03020103
0B040A05 04060507
0B080409 0C000000
05000001 03020103
08040605 0A060507
0B080409 0C000000
00000001 03020103
02040905 08060507
0B080409 0C000000
03000001 03020103
08040905 07060507
0B080409 0C000000
06000001 03020103
09040A05 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
04000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
08040905 0A060507
0B080409 0C000000
08000001 03020103
02040505 0A060507
0B080409 0C000000
09000001 03020103
08040A05 0A060507
0B080409 0C000000
04000001 03020103
08040705 0A060507
0B080409 0C000000
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
04000001 03020103
09040605 0A060507
0B080409 0C000000
09000001 03020103
02040805 0A060507
0B080409 0C000000
02000001 03020103
09040805 0A060507
0B080409 0C000000
02000001 03020103
07040405 0A060507
0B080409 0C000000
00000001 03020103
06040205 04060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000001 03020103
07040405 06060507
0B080409 0C000000
01000001 03020103
05040905 0A060507
0B080409 0C000000
05000001 03020103
07040205 0A060507
0B080409 0C000000
00000001 03020103
06040205 09060507
0B080409 0C000000
06000001 03020103
09040705 0A060507
0B080409 0C000000
03000001 03020103
04040705 08060507
0B080409 0C000000
0B000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
09040705 0A060507
0B080409 0C000000
01000001 03020103
02040805 0A060507
0B080409 0C000000

So:

cBliss order / original teams
cBliss order / original teams (Project M)
Original order
Original order (Project M)

Those gct files only include the codes related to cBliss, they're supposed to be fusionized with at least the file patch code to work.

If fusionized with the Project M codeset instead, you'll need to change these parts of the ProjectM code:

804553ac -> 81200fdc
804553b8 -> 81200ff4
804553c4 -> 8120100c



Idk if these are any different than the ones you posted in your own thread, but these still don't work with the project m riivo setup, just though I'd let you know
13  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Modified cBliss with the original costume order (14/Jun/2013) on: June 16, 2013, 10:43:00 PM
Unless I'm mistaken, this would be one of the lines, for example:

<folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true" />

It would recursively add to the original iso estructure any file or folder inside the fighter folder, what would allow the game to load the costumes not originally in the disc.

I may be wrong anyway.

The problem is, project M loads the textures from a different file path than that, and I'm pretty sure the resize and recursive actions are already there, why would you need a create action if the folder is already there? In this case, wouldn't the project M xml need some close editing instead of just adding a line? Sorry I'm getting confused here

Post Merge: June 17, 2013, 03:16:08 PM
Alright I added the create actions to the directory where character textures are loaded on the project m xml, but that still didn't work Mew2K, your codes won't load the extra costume files, the only way to make your codes work is with the cBliss setup only with your codes instead of the cBliss ones

This makes me think you made your codes to read the extra costume files from a specific directory, so Riivolution changing the directory would screw that up because the code is searching for the extra costumes in a different directory, this is just a guess, but did you make the codes to search a specific directory?

Post Merge: June 17, 2013, 03:29:06 PM
I just tried multiple directories, still doesn't work :/ sorry Mew2K your setup just isn't compatible with the Project M Riivo setup

Even using the cBliss setup, the game freezes pretty regularly after a match is over, so in all, these codes aren't worth it until someone polishes them up

Post Merge: June 17, 2013, 03:29:53 PM
If you're getting silent freezes at the SSS, wait for the game to "finish loading" the custom slots. Riivolution loads slow as [censored], and if you don't let it finish, it'll freeze.

Select your characters and let the light on your Wii return to 1 flash per second (or let it stop flashing, if you haven't replaced your Menu music) and it should work. If not, you either named something wrong or your xml isn't properly edited.

That's not the problem though, I haven't run into the problem you described even once
14  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Modified cBliss with the original costume order (14/Jun/2013) on: June 16, 2013, 10:41:03 AM
But you've added some lines to the riivolution xml for ProjectM, haven't you?

Riivolution needs to define which files are supposed to be found in the iso to be replaced with the sd ones, as well as the files which aren't in the iso but are supposed to be loaded from the sd as added files. The cBliss riivolution xml includes the lines to make the extra slots possible, but the Projectm one doesn't.

I didn't see any lines in the cBliss xml that are like that, which ones are they? I'll add it into the project M one and try again, sorry I missed it, I tried hard to try and make it work but I guess I'm not as good at this as I thought I was
15  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Modified cBliss with the original costume order (14/Jun/2013) on: June 16, 2013, 09:17:04 AM
That's weird O.o

What happens with it? Does it show a black screen? The css isn't modified? Crash when trying to start a battle?

It gives a silent freeze after you pick a stage after I choose an extra costume, I've checked multiple times to make sure everything is named correctly, but it still gives a silent freeze, which I assume is because the Wii is trying load something that isn't there.

The only way I got results was from using the cBliss Riivolution setup with your codes instead of the cBliss ones, the setup is like the gecko setup, but it still freezes pretty regularly after a match is over and tries to go to the results screen, the screen just goes black
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