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46  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 10:31:39 AM
Attention everyone:

If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.

Code:
XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000

DO NOT MIX THIS WITH ROB FOR NOW.

Someone, really, really needs to help me now with getting Naruto SFX over Jigglypuff if that's possible, oh and thanks you're awesome lol


EDIT:

Also, what are we using, character ID's or some module ID's for this code?
47  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 10:17:38 AM
Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway.

Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! Laugh

Yea, I mean what's a fix offset? I've never heard of that, and the only way I know of replacing sounds is through hex editing the smash_sound.brsar so I think we're talking about 2 completely different things
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 09:41:46 AM
The joy of posting almost at the same time! Laugh

Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.


No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data
Sanitys_Thief: Ah I see. Anyway, if you want the fix offsets for G&W, I can have them very easily. But it seems it is not this that you're searching so...

And I don't think indeed that they have the same amount of hex for their sound data too, I didn't truly verified, but as G&W has only 4 voices if I recall correctly, which is not the case of Ike.

Ogichi:

http://www.mediafire.com/?dt4i92xygvsauty

Here is a mediafire link containing all the characters rel files that I found, I hope this is the file that you're searching Ogichi. Of course Marth's rel file is there.


No no no, I mean thanks for trying to help, but you've got it all wrong

First off, the only place where you would replace the hex data for sounds is in the smashbros_sound.brsar

What I'm saying is you would need to find the offset for G&W's or Jigglypuff's id in that and replace it with Ike's, but no one has made a sound pack for G&W so we don't know where it is, and even then IDK if we could replace it with Ike's because I doubt every character has the same amount of hex data for sounds

So does anyone know how to find offsets in the sound.brsar?
49  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 01:52:47 AM
The joy of posting almost at the same time! Laugh

Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily.

No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 01:27:02 AM
If you want Cloud SFX and Naruto SFX at the same time, just replace GW's sounds with Naruto's.

I don't see why you would need to replace Ike's sounds.

That's the problem though, the sounds come with specific instructions to replace IKE's sounds, it doesn't say how to replace G&W's, and as far as I know, no one's ever made a sound pack for him so where would you find out the offsets in hex to replace them with in the sound.brsar?
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 11:00:23 PM
surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
Meh. It's fine anyway. I was just going to use BY's newest Cloud, too.
I could just use Cloud over GW until the clone engine.

I don't want to use him over Olimar cuz Olimar has a lot of cool/good vertexes.

Yea, I'd really rather get Ike to work on Jigglypuff though so I can throw Naruto in there(can't stand Jigglypuff), I was thinking though, how would you get the sound pack for him to work on Jigglypuff, could you use sawndz to insert the stuff you download or does that only do one sound at a time, in which case I would somehow have to extract the sounds from the Naruto pack?
52  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 10:02:25 PM
surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
Ask standardtoaster for the 3 jab code. I will ask him tomorrow.

Also, will the code for Ike SFX over GW mean all Ikes on the CSS will have the same SFX? Cuz I want Ike over GW to have Cloud SFX and the original Ike slot to have Naruto(Japanese) SFX. So I'm confused on if GW can have Cloud SFX.

I have no idea, but having Ike over G&W does have something else that's bad, you can only have 1 costume for all G&W's slots, maybe he would be better over Jigglypuff...
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 09:46:44 PM
surprise surprise, it was actually 48 lol idk

But can anything be done about Cloud not being able to do his jab combo over G&W, are the IC constants easy to do for that code thing?
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 09:42:58 PM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:

Code:
Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000

Good Night.

My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?


12 x 4 in Dec is 48. 48 in Hex is 30. So you'll replace the XX in the code with 30.

So the code for GW using Ikes Soundbank is:
4A000000 80AD89E0
14000030 000000020
E0000000 80008000

Didn't work... I'm gonna try something different, the moveset works, but he can't do his jab combo, and putting him over Jigglypuff gives a freeze because of her multi-jump right?
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 09:09:44 PM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:

Code:
Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000

Good Night.

My calculator says 48 when I put 12 x 4 in when using hex mode... that can't be right, right?
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 08:56:07 PM
Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: February 24, 2011, 08:55:58 PM
Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 08:30:40 PM
So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?


At the moment, you can only port characters over another and it requires a patched .rel. The only one PW has done so far is Ike so he's the only character you can port at the moment.

So you can't port Sonic or anyone else just yet.

Oh -_-, well thanks lol
59  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: February 24, 2011, 08:29:42 PM
EDIT:

Nevermind, only Ike can be ported lol
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 08:07:49 PM
So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?
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