Your side-B has a problem: doing a side-B at the edge of a platform traps sonic in a spinning animation if you hold B and he can't get out unless you drift sideways into the blastzone (or get hit/grabbed)
Oh, you have to do a taunt before fling does anything, since that determines what item comes out.
And thanks for the comments, I'll make a more detailed reply after I get home from school.
Edit: Oh and since the character was designed for vBrawl, that may be why he seems so bad in B+.
Edit2: @Fling - It needs more work anyway
@Ominous Wind - Ah, that does seem to be a problem. A range nerf combined with a change in mechanics should probably get rid of that though
@Dark Void - Probably, I could use a character momentum event to allow some movement.
@Giga Impact - It's kinda supposed to be slow and powerful >_> and I doubt such a slow move would really be that good since it can be easily reacted to (unless B+ speeds up the startup animation in which case I don't mind weakening it or just changing it)
@Hypnosis and Dtilt - :/ I might do something to these moves, not sure what
@Charge Beam - See above, except replace might with will
Do these changes sound good for a B+ edition then? (And this is addressed to anyone who happens to see this) -Do stuff to Fling and Charge Beam -Nerf Ominous Wind (and maybe Giga Impact) -Add movement ability to Dark Void -Small buffs here and there -New Air Side-B (?)