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211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 22, 2010, 04:28:04 PM
Uh... I think you can... it wouldn't feel like a down B if it was like Zelda's down B, though.... right?
212  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 22, 2010, 03:57:32 PM
Uh... I don't think you can make attacks home onto enemies...
213  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 22, 2010, 03:56:57 PM
I'd be fine with Octoslash being both the FS and forward smash technically, as long as they're different enough.

And I LOVE how when you charge the forward smash more, there are more slashes! (I never noticed that before...)
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 22, 2010, 08:53:20 AM
Uh... what would that be in Brawl...?

And Tabuu's SFX data is only 4 bytes, probably just a pointer or something... nowhere near enough to hold actual sound... >_>
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 22, 2010, 08:12:24 AM
Hmm... if it's really just Ike and Link's FS, then Octoslash sounds very easy to make... it'd also be easy to retexture the fire from Ike's FS to make it green/purple...

@Mr. Nice Guy: Ask Waffle.
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 21, 2010, 10:48:55 PM
Animating using Brawlbox is a lot different than animating using any other 3D program like Maya or 3DS... you can't click and drag or set paths or stuff, you have to type in numbers and it's absolutely terrible... >_<

And I love that sweetspot idea! And the reference to ZSS makes a lot of sense... it could be hard to Sephiroth to get his opponents out of his face while they're there and he could have only his Jab as a GTFO move, like ZSS, but he'd space and camp well using his range! That makes a lot of sense and it's perfect!
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 21, 2010, 10:34:10 PM
Don't worry, it's perfectly OK. It was moved, dropped to the second page, etc, and we all have IRL problems, so it's OK.

In other news... Tabuu has SFX data for the characters... I'll try to swap Ike's with ZSS's and see if that gives Lightning a more... proper voice.
218  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 21, 2010, 09:59:11 PM
Er... what does Ruin do?
219  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: August 21, 2010, 07:38:03 PM
Bump this thread. Suggest anything you want.

And I guess things and ideas are slowing down around here because of school... oh well. School hasn't started for me so I'll just... PSA whatever's on the OP... IDK >_>
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 21, 2010, 07:22:12 PM
Yes... Waffle certainly deserves a break after all that hard work... and you can take a break of any length whenever you want! Don't worry, it's OK, and I certainly don't think you're lazy in the least.

Hmm... those videos are exactly what we need to get a feel for Sephiroth! Thanks! It must've been hard work looking for all of them...

Do we have some sort of a general playstyle or direction in mind? Sephiroth's sword is really, really long, and a lot of people already complain about Marth's range, and Sephiroth will have twice that, so we need some balancing ideas... maybe some lag... and difficulty killing, etc.

We have a pretty awesome team, so I think we can make a pretty awesome hack here.

Waffle, can you add Aafyre to the OP as a team member? Give him whatever name you want, something like... Idea and Moveset Manager or something... IDK >_>
221  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping, glitch fixing and bone hexing :Update 8-15: on: August 21, 2010, 04:47:04 PM
Eternal Yoshi said that you fix the hurtboxes by correcting the bones that the hurtboxes are pointing to, so you're right... ask him?
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 21, 2010, 04:44:59 PM
Really, Tabuu is eliminating many of the problems that had held back model swapping before, like the tiny shield glitch and giant hurtboxes.

Marth's TransN bone index is higher than Link's, so you should be able to move the hierarchy around so that that face bone is the parent to all the bones in the body and just rename it.

If you want to know more (if I know any more), then you should PM Snoopy or Eternal Yoshi about it, because they know everything about this stuff.

Anyways... back on topic. Any ideas for Sephiroth? Please don't be afraid to share anything or think that this moveset plan is absolutely final. It's certainly never too late to make changes, and we need the help from everyone in this community to make this the best Sephiroth possible!

(And I need help getting the feel of Sephiroth because I've never played any FF or KH game or anything involving Sephiroth or seen Advent Children, so forgive me on that basis.)
223  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping, glitch fixing and bone hexing :Update 8-15: on: August 21, 2010, 04:23:38 PM
Can you add a part to the OP where it says how to fix the tiny shield and hurtbox glitches using Tabuu?
224  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 21, 2010, 04:21:55 PM
Whoa... hurtbox fixing and shield fixing... this is amazing stuff here!

This is probably the best model swap project I've ever seen.

Simply stunning work.
225  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sephiroth PSA/Moveset (Marth) on: August 21, 2010, 10:53:26 AM
Yes. I am fast.

If you mean animations and moveset, then that'll always take up all the slots.

If you mean costume only, then it's one slot. You can see some examples in BV.

But porting Marth over to Diddy would make it extremely difficult to fake a sword glow and trace, so I'm staying with Marth for now.

But you are right for one thing, Marth over Diddy with no animations would make his body all sunken in because Diddy is small. I'll get an example pic for you.

EDIT: Got it. Here's my little swap of DK's model over Jigglypuff that took 5 seconds to make:


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