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1  Help & Tutorials / Help / ZSS freezes on SSS! on: January 22, 2012, 07:10:20 PM
Like the title suggests, if I hold L/R/Z while choosing Samus, then the game will freeze at the SSS (no freeze sound or anything like that, but the stage will never load).

However, I can still transform into ZSS by taunting, which is strange.

I am using CFG USB Loader (whatever the newest version is), and the problem still occurs without codes, so codes are not the problem.

How can I prevent this freeze?

Thank you in advance!
2  Help & Tutorials / Help / Game Freeze Upon Choosing ZSS on: December 22, 2011, 10:56:47 PM
Hi!

Like the title suggests, the game freezes at the stage select screen if I hold L/R while choosing Samus (and the little icon shows ZSS's head) after I choose a stage.

The game also freezes when I transform into ZSS from Samus in the middle of a match by taunting.

What could cause something like this to happen?

I'm USB loading (using CFG) and I have no costume, moveset, etc. hacks on either Samus or ZSS. The only hacks I have on my ISO are menu, music, stage textures, and Japanese sound effects.

Thank you very much in advance! Smiley
3  Help & Tutorials / Help / How do you get banned? on: September 05, 2011, 09:16:00 AM
No, really.

Where can I request to be temporarily banned?

I need it right now.


Xmanfit0 was smart...... that was a good move @_@;;
4  Help & Tutorials / Help / Dark Stages / Lack of Lighting? on: August 18, 2011, 05:29:44 PM
I have this strange problem with stages where the stage is suddenly darker than usual or is a different color every time I play on it..... I think the problem is with the stage lighting, but I'm not so sure myself.

An mild example is this stage:



suddenly showing up like this in game (sometimes!) :

<a href="http://www.youtube.com/watch?v=5Z_yh0bWZbQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5Z_yh0bWZbQ</a>

Also, sometimes the main platform of Daytime Halberd will be really REALLY dark while the rest of the stage is light, which is weird.....

And Battlefield and Final Destination are sometimes blue and sometimes green and sometimes black and sometimes normal.....

Help please?

I can provide more pictures if that helps.

Thank you very much! Smiley
5  Help & Tutorials / Help / st_orpheon.rel (Mediafire Archive is disappearing?) on: February 02, 2011, 11:57:37 PM
As the title suggests, I need help in finding a regular st_orpheon.rel.

I've tried looking on the Mediafire archive, and I THINK things might be disappearing from there! FitChar.pac's are gone, Wario is gone, and now apparently, st_orpheon.rel is gone? O__O;;

Also, would a PAL or Japanese one work just as well for porting a Frigate Orpheon based stage to another stage?
6  Help & Tutorials / Help / CSS Code? on: January 25, 2011, 05:49:25 PM
I remember there was a code for determining the order of the characters on the CSS, but I can't find it....

Can anyone find it?

Like..... the post with the code by spunit and the IDs for each character and how to fill them in, etc.?

Thank you very much! Smiley

Or if anyone knows where a CSS code for the BBR Tier List v4.0 is?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Great Ball(s) of Fire! on: January 22, 2011, 04:50:12 PM
Great balls of fire!



So, this thread is to serve a dual purpose: suggestions for my Yami moveset AND providing ample motivation for me to get off my lazy butt!

So here's the moveset as it stands so far:


Empty your mind..... this moveset will play nothing like the ones you've seen before. PSAs, Brawl characters, nothing like that.

Yami is characterized more by what he lacks than what he has.

He can't:

★ Grab
★ Be grabbed
★ Pick up items
★ Shield
★ Grab ledges

However, he makes up for it by always having 10% heavy armor at ALL TIMES. Don't try to camp him with your silly projectiles!

And he's huge too, taller than platforms on Battlefield! That makes him a massive target!

He moves really slowly, slower than Ganondorf...... but he has no legs, which makes it excusable.

Proposed moveset:


Here's where things get weird. Don't think about B moves or A moves, he just has...... moves.

Performing a move by pressing A makes him do it using his hammer, while B allows him to use a saw instead!

Hammers have much more power, but can only hit a set distance away. In between the hammer head and Yami, there will be no hitboxes. Use these to kill!

But saws have shorter range but hit multiple times, as well as not having a hole in the middle. Use these to rack up damage!


Standing attack: Yami performs a quick horizontal swipe. This attack usually goes over people's heads..... :/

Forward attack: Yami swing his arm-thingy down powerfully!

Up attack: Yami fires a missile upwards. You'll have a small window of time to determine whether the missile goes forwards or upwards. Use this to prevent your opponents from getting to you from above!

Down attack: This low swipe gets enemies who are closer than the forward attack can get but are too short for the standing attack. GTFO!

Oh yeah, aerials? You really think a ball like him would be flying around in the air like that?

Instead, if you are holding down when you touch the ground, he'll create a massive impact crater in the ground, smashing foes underneath!

Also, to prevent juggling, he can float in the air like Peach! Just use the jump button or press Up to float! Only for a second in total though, refreshed upon touching the ground.

Yami has no dash attack. Instead, while you dash, Yami will slowly turn red, and after a full second, bursts into flame! In this state, he has FULL super armor and burns anything he touches! This state ends when you stop the dash or after 1 second, and at this point, he'll have to cool off, suffering large amounts of lag.

And what is definitely the crowning achievement (for me at least.... @_@) is his "shield."

Land 3 hits in a row without getting knocked out of your heavy armor and you'll see a red flash. Land 3 more and you'll see a green one!

Instead of a shield, Yami's grants him FULL super armor! Not only that, but depending on the flash you saw last, red or green Japanese characters will surround Yami. At this time, if he is hit, he'll release a counter that knocks the enemy away as well as healing him! But it only lasts a second on red charge and 2 on green charge, so use them well!

Uhh..... any suggestions?

Yeah, it's over Kirby..... there are no Kirby PSAs, right? And I need a costume....
8  Super Smash Bros. Brawl Hacking / Music & SFX / Need Help Matching Songs to Stages? - KCMM's My Music on: December 30, 2010, 11:11:16 PM
A lot of people have trouble finding fitting songs for a stage. This thread is meant to solve that. Inspired by 112's old thread, "Show Me Your My Music," this place is dedicated to matching songs to stages, sorting songs by stage instead of by alphabet.

Post what songs you have on what stages so people can have a list of songs to go with their stages!

If a song fits ESPECIALLY well, make a note of that!

And textures can really change the feel of a stage, so if you have a texture like that, then you should also mention it.

And if you think yours won't fit very well, don't worry, post whatever anyways! Some people will think something fits while others will disagree, but the more things in the list we have, the more songs we'll have that fit! So don't be afraid and post what YOU think!

Let's make a list! If the thread gains enough steam, I'll try to add links to downloads and previews!

If you want to find music for a stage hack, then use Ctrl+F to look for its name at the bottom, where it says ★ Special Notes ★ , and then open the corresponding spoiler.

Brawl Stages


Battlefield




Final Destination




Yoshi's Island (Brawl)




Frigate Orpheon



Devil May Cry 4 - Science Will Never Die (DEMO) (Embedding disabled, limit reached)
Tekken 6 - Electric Fountain (DEMO) (Embedding disabled, limit reached)
Tekken 6 - Azazel's Chamber (DEMO) (Embedding disabled, limit reached)
Metroid Prime - Vs. Omega Pirate (DEMO) (Embedding disabled, limit reached)
Metroid Prime - Vs. Space Pirates (DEMO) (Embedding disabled, limit reached)
Metroid Prime 2: Echoes - Dark Samus Battle (DEMO) (Embedding disabled, limit reached)
Metroid Prime 3: Corruption - Dark Samus Battle (DEMO) (Embedding disabled, limit reached)
Metroid Prime 3: Corruption - Rundas Battle (DEMO) (Embedding disabled, limit reached)
Metroid: Other M - Vs. Ridley (DEMO) (Embedding disabled, limit reached)
Metroid Metal - Sector 1 (DEMO) (Embedding disabled, limit reached)
Ragnarok Battle Offline - Messenger from the Deep Sea (DEMO) (Embedding disabled, limit reached)

Norfair



Metroid Prime - Magmoor Caverns (DEMO) (Embedding disabled, limit reached)
Super Mario Galaxy - Melty Molten Galaxy (DEMO) (Embedding disabled, limit reached)

Halberd




Smashville



Animal Crossing - Main Title (DEMO) (Embedding disabled, limit reached)
Cave Story - Moonside (DEMO) (Embedding disabled, limit reached)
Dark PHOENiX - Plain Asia (Imperishable Night remix) (DEMO) (Embedding disabled, limit reached)
Katamari Damacy - Katamari On The Rocks (DEMO) (Embedding disabled, limit reached)
(Woodfall Ville) Mario Kart Wii - Maple Treeway (DEMO) (Embedding disabled, limit reached)
(Woodfall Ville) Salvation By Faith Records -  決戦! ホウオウ! (Ho-oh Theme remix) (DEMO) (Embedding disabled, limit reached)
(Winter Sakuraville) Street Fighter IV - Old Temple Stage (DEMO) (Embedding disabled, limit reached)
(Winter Sakuraville) Street Fighter IV - Theme of Chun-Li (DEMO) (Embedding disabled, limit reached)

Lylat Cruise




Spear Pillar



Butter-Fly - Digimon Adventure (DEMO) (Embedding disabled, limit reached)
Tekken 6 - Azazel's Chamber (DEMO) (Embedding disabled, limit reached)
Pokemon Black and White - Battle! World Champion (DEMO) (Embedding disabled, limit reached)
Pokemon Black and White - Vs. N (Final) (DEMO) (Embedding disabled, limit reached)

New Pork City



Pokemon Black and White - Black City (DEMO) (Embedding disabled, limit reached)
Pokemon Black and White - N's Farewell (DEMO) (Embedding disabled, limit reached)
(Bowser's Castle) Super Mario Galaxy - Final Bowser Battle (DEMO)

Port Town Aero Dive




Pirate Ship



The Pirates who don't do Anything - Relient K (DEMO) (Embedding disabled, limit reached)
The Legend of Zelda: Spirit Tracks - Final Boss Malladus Beast (DEMO) (Embedding disabled, limit reached)
Saosin - What We Were Made For (DEMO) (Embedding disabled, limit reached)

Distant Planet



Pikmin - Distant Spring (DEMO) (Embedding disabled, limit reached)
Pokemon Black and White - Route 10 (DEMO) (Embedding disabled, limit reached)
Pokemon Black and White - White Forest (DEMO) (Embedding disabled, limit reached)
Super Mario Galaxy - Purple Coins Theme (DEMO)
Super Mario RPG - Beware The Forest's Mushrooms (DEMO) (Embedding disabled, limit reached)

Rumble Falls




Luigi's Mansion



Band of Horses - Is There a Ghost? (DEMO) (Embedding disabled, limit reached)
Super Mario Galaxy: Teresa Waltz (DEMO) (Embedding disabled, limit reached)
Megaman 2 - Dr. Wily's Castle (DEMO) (Embedding disabled, limit reached)
Super Paper Mario - The Ultimate Show (DEMO) (Embedding disabled, limit reached)

Pokemon Stadium 1 and 2




Summit




Skyworld



(Clock Tower)Fairy Tail - Theme of Erza (DEMO) (Embedding disabled, limit reached)

Warioware




Green Hill Zone




Melee Stages


Jungle Japes (Melee)



Donkey Kong Country Returns - Palm Tree Groove (DEMO) (Embedding disabled, limit reached)

Onett



Mother Series - Hippie Battle Theme (DEMO) (Embedding disabled, limit reached)

Corneria



Star Wars - Duel of the Fates (DEMO) (Embedding disabled, limit reached)
Star Wars - Battle of the Heroes (DEMO) (Embedding disabled, limit reached)

Victory Themes


Other


Please, no saying that someone's recommendation suck (I know a lot of mine suck.... @_@)... and please help this thread get bigger!

★Special Notes★

★ Battlefield ★
Moon Battlefield (by Mewtwo2000)
Sei-An City (by LenSho)


★ Final Destination ★
Ganondorf's Tower (by Mewtwo2000)


★ Smashville ★
Woodfall Ville (by Rihuganon)
Winter Sakuraville (by DMN)
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Erase the Noise - Neku Sakuraba, version 1! on: October 23, 2009, 10:17:13 PM
Neku Sakuraba, of TWEWY fame, is ready to join the Brawl!


Here's a great video by BassJXXXG!
The video is of v0.1, but that's negligible.

Changelist:

Down tilt can only be held for 2 seconds now, and knockback is increased (64 KBG -> 96 KBG)
Grounded down B now freezes instead of a little electric shock.
Up air now has hitbox in the base of the tornado.
Final Smash traps opponents 2 scalars below what it was before.
Up Smash is taller. (higher hitbox: size 5 -> 7, y-offset 20 -> 25)
Up Smash side icicles stronger (64 KBG -> 96 KBG)
Neutral B has less chance of retaining infinite charge (at least for me, anyways)
Forward tilt hitbox lasts less long (terminated frame 28 -> 20)

This moveset is for Lucas and vBrawl, although using it in B+ and BB couldn't hurt.

Right now, his moveset looks like (white is normal, blue is SOS - over 120%, and red is TPT SOS - entering SOS using the down taunt):

Jab - Shockwave
Neku slashes three times, with the first two hits combo-ing you into the finisher. It knocks you far away, but isn't going to kill anytime soon.
3%, 3%, 4%
4%, 4%, 5%



Dash Attack - Velocity Attack
Neku charges forward at high speeds, ramming into his opponents. It gives him temporary super armor and launches opponents into the air.
7%
8%
9%



Ftilt - Apport
Neku drops a small meteor a fair distance from where he is standing. This move requires correct spacing for the meteor to connect.
8%
9%
10%



Utilt - Aqua Core
Neku creates a stationary ball of water above him, protecting him from anyone coming above him.
6%
7%
8%


(This is the Black Planet version, hence the purple color.)

Dtilt - Pyrokinesis
Neku holds out his hand, making a path of flame on the ground that is controllable using the Control Stick. This attack is mainly used to camp and annoy. The maximum range of this move is about half of Battefield...? I'm bad at estimations. This move can be held out for 2 seconds.
3%



Fsmash - Massive Hit
Neku creates a sword of light in his hand and jumps up and slashes. This smash has the most range and good speed, but less power and damage (hint hint: A good SOS smash). A balanced smash.
12%
13%
14%



Usmash - Piercing Pillar
Neku creates three pillars of ice that rise from the ground. The smaller ones on the side knock you into the large one in the middle. This move deals good damage, but has poor horizontal range.
3%, 11%
3%, 12%
3%, 13%



Dsmash - Jesus Beams
Neku makes two pillars of light on each side and they explode for good knockback with a lot of beginning lag. This move is the best killer out of the smashes but has poor speed.
12%
13%
14%



Nair - Street Jam
Neku shouts (lacking SFX for this one!) and unleashes a burst of sound than stun the opponents near him. Good range, but nearly no knockback. When you do this move, you need to do another move before you can do this move again to wait for the pin to reboot. Using this move before then will result in a weak blow that does 2% and doesn't cause flinching.
3%
4%
4% (doesn't need recharging)



Fair - Vortex Saber
Neku slashes any enemy in front of him with two hits in one slash, like in the game and lke Marth's nair. Good all-around move.
3%, 6%
4%, 8%
4%, 9%


(Terrible picture, but... whatever.)

Bair - Doomed Defense
Neku slashes through the opponent with darkness, and this attack breaks shields like Marth's shieldbreaker, hence the "Doomed Defense". This move is obviously not a move in the game, so I made it up. It is similar to Lucas's normal bair, but breaks shields and has no point where it can spike. My interpretation is based on the pin's actual name, Black Rose (because it sounds cool).
9%
10%
12%



Uair - Twister
Neku creates a small tornado above him, blowing opponents up like G&W's, but not straight up, so this move can be used to gimp people who are in helpless above him or recovering high. At the base of the tornado, a razor-like hitbox will deal 1 damage to those who are too close. Usually, the wind box will push you away, so the hitbox is really only good for breaking Smash Balls or boxes or things like that.
0% (obviously)



Dair - Grave Marker
Neku flies downwards like TL's dair, slashing through opponents and spiking them at the beginning of the attack. Unlike TL's, however, you won't bounce if you hit with it.
7%
8%
9%



Neutral B - Energy Rounds and Nexus Ray
Neku charges up a blast, like Samus', and can only be charged on the ground. You can roll or shield to end the charge and retain your current charge. A partial blast will be Lil' Terror Bazooka, which fires 3 Super Scope bullets which are stronger if you are on the ground. A fully charged blast will be Nexus Ray, an extremely powerful blast that takes 3-5 seconds to charge. It will blast opponents away, dealing incredible damage and knockback, but gets weaker the farther away you are from your opponent. When you have a full charge, Neku will have a burst of wind behind him. However, you can't tell when his charge is full after you've finished. Unlike Samus, you won't flash white or anything, so remember! An attempt to charge it in the air will result in firing the projectile, like Samus'.
1%, 1%, 1%; 3%, 3%, 3%; 19-15%
3%, 3%, 3%, 5%, 5%, 5%, 19-15%


(It looks better now.)

Side B - Spear Strike
Neku lunges forward and stabs anyone in his way. This move can help your recovery but can only be used once in the air until you touch the ground.
9%



Up B - Vulcan Uppercut
Neku ctrikes anyone in front of him upwards, striking them three times as he drags them upwards. This move is great OOS (at least the intention is). Most hits will not hit. Make sure the enemy doesn't get out and punish you!
2%, 1%, 1%, 1%, 1%, 1%, 1%, 1%
4%, 1%, 1%, 1%, 1%, 1%, 1%, 1%



Down B -  Long Live The Floe and Lightning Arrester
On the ground, this move creates a cloud that you can control using the Control Stick. The cloud can only move a little bit in front and behind, but has good vertical range. Letting go of the cloud while it is on top of an enemy will freeze them. You'll know if it's close enough when you hear a sound. If in the air, Neku fires lightning downwards, dealing damage to anyone below him. This move can only be used once in the air and is a great way to deter juggling. Landing a tipper will deal more damage (but I'd like to see you try).
5%; 10%, 12%




Final Smash - Four Stars Pin
Neku slashes them twice and stuns them, readying up a powerful blast that is usually a OHKO.
56%-ish




Down Taunt - Tin Pin Thrift
This move will skyrocket your damage to 120%. If you enter SOS this way, then you'll be even stronger this way than regular SOS. If you cop out and heal yourself out, you'll lose your bonus.

Up Taunt - He fixes his headphones...? Sort of.

Side Taunt - A Normal pin drop circles him.

His throws are the same as Ness', only nerfed a lot. A LOT. He also has Ness' grab range. His pummel is Thunderbolt, surging electricity into his foes' bodies.

Cosmic SOS - After Neku is above 120% damage, all of Neku's attacks become stronger and more powerful and some, like the smashes, will be faster. Also, certain pins will be switched out for the Black Planet equivalents.
Utilt becomes Black Mercury
Grounded Neutral B becomes Black Venus
Dtilt becomes Black Mars
Aerial Down B becomes Black Jupiter
Utaunt becomes Black Saturn
Usmash becomes Black Uranus
Along with aesthetic changes, some will have special changes, such as inflicting Defense Break (i.e. breaking shields) or HP Drain (i.e. flower on your head).

A super incredible TWEWY resource can be found here.

I would greatly appreciate feedback and / or suggestions.

Thanks to:

HUGE THANKS to Eldiran (for helping A LOT with the Up Smash and Ftilt and down-B... a lot of stuff.)
Chimiu, xmanfit0, OverlordLaharl, thanyou (absolutely GREAT ideas, you guys! Thanks for all the support and everything. It might not look like you did much, but you did a lot.)
ZenBridger and ninja_cupcakes for adding more ideas and balancing!
Another thanks to ninja_cupcakes for the CSS stuff!
Neon Togepi (I took your texture and used it, without permission, too. It looks fabulous!)
Everyone who posted in this thread for giving me support!
And many other people that would take too long for me to list.

CSS Stuff (by ninja_cupcakes):





(Just right click -> Save Image As.)

Get him here!
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