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106  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 25, 2013, 04:14:33 PM
Please, is the random freezing in Riivolution ever going to be fixed? I really want to use this mod, but Gecko has a couple sound bugs I don't expect to ever be fixed... That would be awesome if it can be fixed to work properly in Riivolution.
107  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: August 24, 2013, 07:39:19 PM
I just switched to Gecko OS because to keep the game stable (for the cBliss addon), I had to. But now that I've made the switch, everything seems fine, except for 2 things:

1: The music on some stages seems to switch during gameplay while I'm using Waluigi over Diddy Kong (Final), I don't know what songs they are, but I know that the game isn't supposed to switch songs during a fight, this bug doesn't occur in Riivolution.

2: Waluigi (I made my own announcer call for him) has a strange beep sound that plays right after his announcer call, a few other characters have no announcer call working and have different beep sounds instead (pokemon trainer and the individual charizard, to name 2) and I know this also doesn't happen in Riivolution.

that would be great if somebody could help me fix these issues, thanks.
108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 09, 2013, 01:33:02 PM
the original bankai outfit is available on the vault, but it's made by someone named ds22, so you should probably ask permission from him if he still comes online before using it.
109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 08, 2013, 03:49:48 PM
Your new moveset for Ichigo Kurosaki looks good, just a few things:

1: Any chance you could make a version with the classic Bankai look and classic hollow mask?

2: Could he be made available over Marth (Not as a port over Marth, because I currently have a version of Ichigo that originally goes over Marth and I have him rel ported over R.O.B, plus I have a lot of Ike and Marth ports right now and don't want to keep installing too many more Ike ports)?

3: I understand why his counterattack-style special move may have purposely been made so powerful (I know the crazy combat Bleach has, I've seen the anime), but for a legit match in SSBB, it seems OP.

4: Why does he die after firing off his hollow-form cero, could there be a no-death installation option and he just reverts back to his first form after the cero?

5: If he has so many transformations, why not have a version where he starts off in his before-bankai form and build his way up, possibly replace the 2nd form (torn right sleeve) with the first form (bankai) and make the first form the non-bankai one (large-sword zangetsu)? I think it would be cool to get the chance to play as so many different forms and for people to be given the choice to do so (different installation choices). But I think this should be another seperate installable version, because some people may not want to start as basic, non-bankai Ichigo in the first place.

Thanks.
110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4? on: August 08, 2013, 12:05:26 PM
I voted Naruto.
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA on: March 29, 2013, 02:23:31 PM
good, let's hope they don't keep us waiting forever.
112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA on: March 29, 2013, 10:09:04 AM
Are you still working on the new Goku & Naruto? They're not dead, are they O.O?
113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next on: February 01, 2013, 09:09:11 AM
MDK any news on Smbz mario or naruto you could share with us?

I think you mean SMBZ Mario, Naruto, or Goku Tongue
114  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: November 27, 2012, 05:56:20 PM
So do you mean there's no way to put a voice pack over someone else? is there any way to edit/extract the contents of a .sawnd file?
115  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 27, 2012, 04:00:48 PM
So Ike can be perfectly ported? how? Is there a tutorial/download somewhere for it?

Edit: Nevermind, I found the resources I need in another thread for him to be ported.
116  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: November 27, 2012, 12:54:21 PM
Question about .sawnd files: is it possible to change the data it replaces? If so, how?
117  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 02, 2012, 11:48:38 PM
That's unfortunate, because I have multiple songs for the stage I put over Final Destination and I want the stage to go with a character I have, but if I feel like the custom emblem really needs to be there, maybe I'll put it over a different one. Thanks for the quick reply though.
118  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 02, 2012, 09:56:28 PM
The Brawl stages all share a symbol if they're from the same series I believe, so if you replace the SSB symbol that was on FD it would also replace BF's.

You can replace the symbols in the expansion pack just fine though.

But in the unmodded common5.pac/sc_selmap, there are 2 of those smahball emblems.
119  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.1 (Brawl) updated June 27 on: September 02, 2012, 06:08:40 PM
I need to replace ONLY the emblem for the Brawl Final Destination, is there a way, because when I replaced it, it also did Brawl Battlefield's emblem? If so, how? Did the creators of this expansion pack put the two emblems together for some reason?

Please answer.
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